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Angels Fall First
Angels Fall First
ActionIndieSimulation
Strangely Interactive Ltd · Strangely Interactive Ltd·$17.99
Mar 26, 2016 · 127mo ago

Update 8 is live!

AI summary1mo

Update 8 introduces the Fortress Territories map, significant Incursion mode timer and victory condition overhauls, and various weapon balance nerfs.

Images © Angels Fall First via Steam

Buffs4

  • Incursion ModeSpace Incursion maps now only end when all carriers and boarding pods/modules are destroyed, allowing for last-second boarding action wins.
  • InfantryRespawn:The team with fewer human players now receives up to a 50% reduction in respawn time to encourage team balance.100%50% %
  • RIDCharging:Added a laser pointer that displays while the RID is charging for better targeting clarity.Added
  • GeneralFixed turret AI struggling to use lock-on weapon types, such as the Heimdall Destroyer.

Nerfs2

  • InfantryFlashbang:Flashbangs no longer blind players through walls, removing an unintended interaction.through wallsblocked by walls
  • DropshipsRespawn:Dropships in Territories mode now take 5 minutes to become available again after being destroyed.5m m

Bug fixes1

  • GeneralFixed issues where HUD health indicators would incorrectly display 0% or fail to update after medkit use.

Other changes4

  • Incursion ModeThe match timer now pauses while objectives are under attack, preventing matches from ending on a timeout while a capture is in progress.
  • Fortress TerritoriesAdded a new work-in-progress map featuring light vehicles, transports, mechs, and gunships.Added
  • General
    • The death popup box now displays which weapon likely killed the player.Added
    • Shield materials now shift to a red tint as their health decreases for better visual feedback.Red Tint

subjects affected (6)

tap to see balance history

How did this patch land?
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official notes
Angels Fall First · Mar 26, 2016

Patch history

see all 39

  1. The Morning AfterJul 14, 2026 · 1mo

    The 'Morning After' update focuses on 1.0 stability, server crash fixes, map navigation overhauls, and initial balance adjustments to vehicles and weapons.

    +61
  2. Apollo event ends, small patch dropsAug 5, 2019 · 86mo

    The Apollo anniversary event has concluded, accompanied by a small patch focusing on map objectives, UI fixes, and balance adjustments to capship weapons and corrosion mechanics.

    +41
  3. Apollo duct tapeJul 22, 2019 · 86mo

    A small maintenance patch addressing bugs from the Apollo anniversary event, HUD replication issues, and performance optimizations.

    1
  4. Update 24 - Apollo 11 AnniversaryJul 19, 2019 · 86mo

    Update 24 introduces a major elemental ammo rework, significant defensive balance changes allowing grenades to pass through shields, and an Apollo 11 anniversary event.

    +156
  5. Update 23 is live!Jun 26, 2019 · 87mo

    Update 23 introduces significant networking improvements with lag compensation, a complete rework of the spotting system, and synchronized wave respawns to improve team coordination.

    +11
  6. Update 22 hotfix #3Apr 27, 2019 · 89mo

    Hotfix #3 focuses on resolving a major crash, fixing damage scaling for vehicles, and implementing various map collision and cover adjustments.

    +12
  7. Update 22 hotfix #2 AKA we should really number those things more sensiblyApr 17, 2019 · 89mo

    Hotfix focusing on server stability, weapon lock reliability, and balancing rail/plasma damage against capital ships and vehicles.

    +5
  8. Update 22 hotfixApr 10, 2019 · 90mo

    Update 22 hotfix focusing on GU34 weapon buffs, mech mobility fixes, and various AI and capital ship stability improvements.

    +7

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