Update 8 introduces the Fortress Territories map, significant Incursion mode timer and victory condition overhauls, and various weapon balance nerfs.
Images © Angels Fall First via Steam
▲Buffs4
- Incursion ModeSpace Incursion maps now only end when all carriers and boarding pods/modules are destroyed, allowing for last-second boarding action wins.
- InfantryRespawn:The team with fewer human players now receives up to a 50% reduction in respawn time to encourage team balance.100%→50% %
- RIDCharging:Added a laser pointer that displays while the RID is charging for better targeting clarity.→Added
- GeneralFixed turret AI struggling to use lock-on weapon types, such as the Heimdall Destroyer.
▼Nerfs2
- InfantryFlashbang:Flashbangs no longer blind players through walls, removing an unintended interaction.through walls→blocked by walls
- DropshipsRespawn:Dropships in Territories mode now take 5 minutes to become available again after being destroyed.→5m m
✚Bug fixes1
- GeneralFixed issues where HUD health indicators would incorrectly display 0% or fail to update after medkit use.
◆Other changes4
- Incursion ModeThe match timer now pauses while objectives are under attack, preventing matches from ending on a timeout while a capture is in progress.
- Fortress TerritoriesAdded a new work-in-progress map featuring light vehicles, transports, mechs, and gunships.→Added
- General
- The death popup box now displays which weapon likely killed the player.→Added
- Shield materials now shift to a red tint as their health decreases for better visual feedback.→Red Tint
subjects affected (6)
tap to see balance history
Patch history
- The Morning AfterJul 14, 2026 · 1mo
The 'Morning After' update focuses on 1.0 stability, server crash fixes, map navigation overhauls, and initial balance adjustments to vehicles and weapons.
+6−1→ - Apollo event ends, small patch dropsAug 5, 2019 · 86mo
The Apollo anniversary event has concluded, accompanied by a small patch focusing on map objectives, UI fixes, and balance adjustments to capship weapons and corrosion mechanics.
+4−1→ - Apollo duct tapeJul 22, 2019 · 86mo
A small maintenance patch addressing bugs from the Apollo anniversary event, HUD replication issues, and performance optimizations.
−1→ - Update 24 - Apollo 11 AnniversaryJul 19, 2019 · 86mo
Update 24 introduces a major elemental ammo rework, significant defensive balance changes allowing grenades to pass through shields, and an Apollo 11 anniversary event.
+15−6→ - Update 23 is live!Jun 26, 2019 · 87mo
Update 23 introduces significant networking improvements with lag compensation, a complete rework of the spotting system, and synchronized wave respawns to improve team coordination.
+11→ - Update 22 hotfix #3Apr 27, 2019 · 89mo
Hotfix #3 focuses on resolving a major crash, fixing damage scaling for vehicles, and implementing various map collision and cover adjustments.
+1−2→ - Update 22 hotfix #2 AKA we should really number those things more sensiblyApr 17, 2019 · 89mo
Hotfix focusing on server stability, weapon lock reliability, and balancing rail/plasma damage against capital ships and vehicles.
+5→ - Update 22 hotfixApr 10, 2019 · 90mo
Update 22 hotfix focusing on GU34 weapon buffs, mech mobility fixes, and various AI and capital ship stability improvements.
+7→
Related Deals
Gear, keys & collectibles for Angels Fall First
New with tags
New with tagsAffiliate links — we may earn a commission. Prices and availability are set by eBay sellers and may change.
Recently Updated
6

Patch Notes 1.0.58
This patch adds quality-of-life improvements, bug fixes across chapters, and performance/localization improvements for Desktop Explorer, including UI interactions, skip credits, and anti-aliasing tweaks.

Hotfix: Login Issue Fixed
No gameplay balance changes detected in patch; patch appears to address a login issue.

STEAM DECK VERIFIED, GEFORCE NOW & PATCH 1.0.11
Steam Deck Verified, GeForce NOW support and numerous quality-of-life and gameplay tweaks including new input options, stability fixes, and item/weapon handling adjustments.


September 2026 Update Notes – Sept 1
A broad stability and progression-focused patch for Mafia: The Old Country, addressing mode transitions, progression rewards, companion behavior, mission progression, visuals stability, UI journal visibility, and UI/icon polish, plus general stability improvements.


Big Ambitions 1.0 Build 3672 - Patch Notes
A large batch of bug fixes across many systems, including UI, gameplay interactions, and stability, with no new gameplay balance changes.

Patch 7.0.7
Patch 7.0.7 introduces a mix of balance tweaks, bug fixes, and QoL/UI improvements across weapons, monsters, and progression systems.
Similar Games
6





