Update 8 introduces the Fortress Territories map, significant Incursion mode timer and victory condition overhauls, and various weapon balance nerfs.
Images © Angels Fall First via Steam
▲Buffs4
- Incursion ModeSpace Incursion maps now only end when all carriers and boarding pods/modules are destroyed, allowing for last-second boarding action wins.
- InfantryRespawn:The team with fewer human players now receives up to a 50% reduction in respawn time to encourage team balance.100%→50% %
- RIDCharging:Added a laser pointer that displays while the RID is charging for better targeting clarity.→Added
- GeneralFixed turret AI struggling to use lock-on weapon types, such as the Heimdall Destroyer.
▼Nerfs2
✚Bug fixes1
- GeneralFixed issues where HUD health indicators would incorrectly display 0% or fail to update after medkit use.
◆Other changes4
- Incursion ModeThe match timer now pauses while objectives are under attack, preventing matches from ending on a timeout while a capture is in progress.
- Fortress TerritoriesAdded a new work-in-progress map featuring light vehicles, transports, mechs, and gunships.→Added
- General
- The death popup box now displays which weapon likely killed the player.→Added
- Shield materials now shift to a red tint as their health decreases for better visual feedback.→Red Tint
subjects affected (6)
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Patch history
- Apollo event ends, small patch dropsAug 5, 2019 · 84mo+4−1→
- Apollo duct tapeJul 22, 2019 · 84mo−1→
- Update 24 - Apollo 11 AnniversaryJul 19, 2019 · 85mo+15−6→
- Update 23 is live!Jun 26, 2019 · 85mo+11→
- Update 22 hotfix #3Apr 27, 2019 · 87mo+1−2→
- Update 22 hotfix #2 AKA we should really number those things more sensiblyApr 17, 2019 · 88mo+5→
- Update 22 hotfixApr 10, 2019 · 88mo+7→
- Update 22 is live!Apr 7, 2019 · 88mo+7−1→
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