
Update 17 introduces the low-gravity Delta map, a massive AI overhaul for better navigation and combat, the Turtle IFV rework, and significant gunplay and UI improvements.
Images © Angels Fall First via Steam
▲Buffs15
- AI Bots
- Navigation:Bots now move more naturally, flank better, use cover, and can revive teammates.
- Flight:AI pilots can now utilize Newtonian flight mode to engage enemies chasing them.→Newtonian
- Turtle
- Primary Weapon:Rocket launcher moved to the top of the vehicle, removing the visibility obstruction caused by the front armor.Under armor→Top-mounted
- Increased overall armor by 10%.→+10% %
- Partisan
- Shell:Increased initial shell speed by 25% for better projectile delivery.→+25% %
- Increased overall armor by 10%.→+10% %
- Increased turning speed by 20% for better maneuverability.→+20% %
- Spaceships
- Infantry
- Body Armor Mod:Doubled the amount of armor provided by the infantry body armor mod.50→100 points
- Railguns:Increased the splash damage radius of railguns.→Increased
- Gunplay
- ADS:ADSing from sprint is now available immediately, and weapon pose transitions are smoother.
- Weapon Weight Mod:Weapon weight mod now reduces ADS times by 10%.→-10% %
- Sights:Iron, MRAS, and Holographic sights redone for better visibility in various lighting conditions.Blocky→Clear
▼Nerfs7
- AI BotsCombat:Bots no longer have perfect recoil compensation or instant head-snapping, making them feel more human.Perfect→Human-like
- Basta
- Plasma:Reduced maximum shots before overheating, preventing the player from firing the entire magazine.18→16 shots
- Reduced overall armor by 10%.→-10% %
- DhakaReduced overall armor by 10%.→-10% %
- Spaceships
- Boost:Boost duration halved to balance the increased speed.→50% %
- Missiles:Halved the number of spare magazines on fighter missiles.→50% %
- InfantryFrag Grenade:Reduced the damage radius of frag grenades.→Reduced
◆Other changes2
- DeltaNew lunar mining operation map featuring low gravity, which increases infantry mobility but restricts vehicles to heavy tanks.→Low
- Commander VotingVoting Menu:Simplified the commander voting menu into a grid of candidates with an opt-in system.Scrolling List→Grid
subjects affected (10)
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Patch history
- The Morning AfterJul 14, 2026 · 1mo
The 'Morning After' update focuses on 1.0 stability, server crash fixes, map navigation overhauls, and initial balance adjustments to vehicles and weapons.
+6−1→ - Apollo event ends, small patch dropsAug 5, 2019 · 86mo
The Apollo anniversary event has concluded, accompanied by a small patch focusing on map objectives, UI fixes, and balance adjustments to capship weapons and corrosion mechanics.
+4−1→ - Apollo duct tapeJul 22, 2019 · 86mo
A small maintenance patch addressing bugs from the Apollo anniversary event, HUD replication issues, and performance optimizations.
−1→ - Update 24 - Apollo 11 AnniversaryJul 19, 2019 · 86mo
Update 24 introduces a major elemental ammo rework, significant defensive balance changes allowing grenades to pass through shields, and an Apollo 11 anniversary event.
+15−6→ - Update 23 is live!Jun 26, 2019 · 87mo
Update 23 introduces significant networking improvements with lag compensation, a complete rework of the spotting system, and synchronized wave respawns to improve team coordination.
+11→ - Update 22 hotfix #3Apr 27, 2019 · 89mo
Hotfix #3 focuses on resolving a major crash, fixing damage scaling for vehicles, and implementing various map collision and cover adjustments.
+1−2→ - Update 22 hotfix #2 AKA we should really number those things more sensiblyApr 17, 2019 · 89mo
Hotfix focusing on server stability, weapon lock reliability, and balancing rail/plasma damage against capital ships and vehicles.
+5→ - Update 22 hotfixApr 10, 2019 · 90mo
Update 22 hotfix focusing on GU34 weapon buffs, mech mobility fixes, and various AI and capital ship stability improvements.
+7→
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