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Angels Fall First
Angels Fall First
ActionIndieSimulation
Strangely Interactive Ltd · Strangely Interactive Ltd·$17.99
Nov 24, 2017 · 106mo ago

Update 17 is live!

AI summary1mo

Update 17 introduces the low-gravity Delta map, a massive AI overhaul for better navigation and combat, the Turtle IFV rework, and significant gunplay and UI improvements.

Images © Angels Fall First via Steam

Buffs15

  • AI Bots
    • Navigation:Bots now move more naturally, flank better, use cover, and can revive teammates.
    • Flight:AI pilots can now utilize Newtonian flight mode to engage enemies chasing them.Newtonian
  • Turtle
    • Primary Weapon:Rocket launcher moved to the top of the vehicle, removing the visibility obstruction caused by the front armor.Under armorTop-mounted
    • Increased overall armor by 10%.+10% %
  • Partisan
    • Shell:Increased initial shell speed by 25% for better projectile delivery.+25% %
    • Increased overall armor by 10%.+10% %
    • Increased turning speed by 20% for better maneuverability.+20% %
  • Spaceships
    • Boost:Boost speed increased to 2x nominal speed.1.5x2x multiplier
    • Fighters, bombers, and dropships are now 20% tougher.+20% %
    • Bomber Bay:Damage for bomber bay slot weapons increased by 20%.+20% %
  • Infantry
    • Body Armor Mod:Doubled the amount of armor provided by the infantry body armor mod.50100 points
    • Railguns:Increased the splash damage radius of railguns.Increased
  • Gunplay
    • ADS:ADSing from sprint is now available immediately, and weapon pose transitions are smoother.
    • Weapon Weight Mod:Weapon weight mod now reduces ADS times by 10%.-10% %
    • Sights:Iron, MRAS, and Holographic sights redone for better visibility in various lighting conditions.BlockyClear

Nerfs7

  • AI BotsCombat:Bots no longer have perfect recoil compensation or instant head-snapping, making them feel more human.PerfectHuman-like
  • Basta
    • Plasma:Reduced maximum shots before overheating, preventing the player from firing the entire magazine.1816 shots
    • Reduced overall armor by 10%.-10% %
  • DhakaReduced overall armor by 10%.-10% %
  • Spaceships
    • Boost:Boost duration halved to balance the increased speed.50% %
    • Missiles:Halved the number of spare magazines on fighter missiles.50% %
  • InfantryFrag Grenade:Reduced the damage radius of frag grenades.Reduced

Other changes2

  • DeltaNew lunar mining operation map featuring low gravity, which increases infantry mobility but restricts vehicles to heavy tanks.Low
  • Commander VotingVoting Menu:Simplified the commander voting menu into a grid of candidates with an opt-in system.Scrolling ListGrid

subjects affected (10)

tap to see balance history

How did this patch land?
🔗
official notes
Angels Fall First · Nov 24, 2017

Patch history

see all 39

  1. The Morning AfterJul 14, 2026 · 1mo

    The 'Morning After' update focuses on 1.0 stability, server crash fixes, map navigation overhauls, and initial balance adjustments to vehicles and weapons.

    +61
  2. Apollo event ends, small patch dropsAug 5, 2019 · 86mo

    The Apollo anniversary event has concluded, accompanied by a small patch focusing on map objectives, UI fixes, and balance adjustments to capship weapons and corrosion mechanics.

    +41
  3. Apollo duct tapeJul 22, 2019 · 86mo

    A small maintenance patch addressing bugs from the Apollo anniversary event, HUD replication issues, and performance optimizations.

    1
  4. Update 24 - Apollo 11 AnniversaryJul 19, 2019 · 86mo

    Update 24 introduces a major elemental ammo rework, significant defensive balance changes allowing grenades to pass through shields, and an Apollo 11 anniversary event.

    +156
  5. Update 23 is live!Jun 26, 2019 · 87mo

    Update 23 introduces significant networking improvements with lag compensation, a complete rework of the spotting system, and synchronized wave respawns to improve team coordination.

    +11
  6. Update 22 hotfix #3Apr 27, 2019 · 89mo

    Hotfix #3 focuses on resolving a major crash, fixing damage scaling for vehicles, and implementing various map collision and cover adjustments.

    +12
  7. Update 22 hotfix #2 AKA we should really number those things more sensiblyApr 17, 2019 · 89mo

    Hotfix focusing on server stability, weapon lock reliability, and balancing rail/plasma damage against capital ships and vehicles.

    +5
  8. Update 22 hotfixApr 10, 2019 · 90mo

    Update 22 hotfix focusing on GU34 weapon buffs, mech mobility fixes, and various AI and capital ship stability improvements.

    +7

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