Update 9 introduces a damage reduction system for new players, significant HUD and lock-on warnings for infantry, and various performance and stability fixes.
▲Buffs4
- New PlayersPlayers with a combined rank below 6 now receive scaled damage reduction starting at 50% to help them acclimatize to the game.0%→50% %
- InfantryInfantry now receive lock-on warnings similar to vehicles, improving situational awareness against missiles.→Added
- VehiclesTurrets:All vehicle turrets now display the current aim point on the HUD, matching the pilot's view.→Added
- Ixion StationTurrets:Ixion station turrets have been adjusted to be more usable/effective.
▼Nerfs2
✚Bug fixes2
◆Other changes3
- VehiclesTorpedoes:Launching torpedoes now correctly plays a sound effect.→Added
- General
- Significantly reduced the performance hit caused by homing missiles.
- Precaching AI loadouts to reduce hitches during respawn, though it may slightly increase initial loading times.
subjects affected (5)
tap to see balance history
Patch history
- The Morning AfterJul 14, 2026 · 1mo
The 'Morning After' update focuses on 1.0 stability, server crash fixes, map navigation overhauls, and initial balance adjustments to vehicles and weapons.
+6−1→ - Apollo event ends, small patch dropsAug 5, 2019 · 86mo
The Apollo anniversary event has concluded, accompanied by a small patch focusing on map objectives, UI fixes, and balance adjustments to capship weapons and corrosion mechanics.
+4−1→ - Apollo duct tapeJul 22, 2019 · 86mo
A small maintenance patch addressing bugs from the Apollo anniversary event, HUD replication issues, and performance optimizations.
−1→ - Update 24 - Apollo 11 AnniversaryJul 19, 2019 · 86mo
Update 24 introduces a major elemental ammo rework, significant defensive balance changes allowing grenades to pass through shields, and an Apollo 11 anniversary event.
+15−6→ - Update 23 is live!Jun 26, 2019 · 87mo
Update 23 introduces significant networking improvements with lag compensation, a complete rework of the spotting system, and synchronized wave respawns to improve team coordination.
+11→ - Update 22 hotfix #3Apr 27, 2019 · 89mo
Hotfix #3 focuses on resolving a major crash, fixing damage scaling for vehicles, and implementing various map collision and cover adjustments.
+1−2→ - Update 22 hotfix #2 AKA we should really number those things more sensiblyApr 17, 2019 · 89mo
Hotfix focusing on server stability, weapon lock reliability, and balancing rail/plasma damage against capital ships and vehicles.
+5→ - Update 22 hotfixApr 10, 2019 · 90mo
Update 22 hotfix focusing on GU34 weapon buffs, mech mobility fixes, and various AI and capital ship stability improvements.
+7→
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