The Apollo anniversary event has concluded, accompanied by a small patch focusing on map objectives, UI fixes, and balance adjustments to capship weapons and corrosion mechanics.
▲Buffs4
- GeneralPressing Esc while customizing appearance now returns the player to the loadout screen instead of closing the window.
- ErrahPhase 1 Objective:The Phase 1 objective is now slightly easier to capture.→Easier
- Infantry
- Partisan Boost:The Partisan boost is now more reliable when triggered.→Improved
- Spawn Point:Spawn points now remove the corroded status from infantry, mirroring resupply behavior.→Removed
▼Nerfs1
- CapshipsReduced all capship weapon ranges by 25% to balance long-range engagements.100%→75% %
✚Bug fixes3
- Infantry
- Healing:Healing no longer strips health over the corroded limit.→Corroded Limit
- Reviving:Reviving no longer restores health beyond the corroded limit.→Corroded Limit
- MultiwrenchLeech Effect:The leech effect can no longer drive armor beyond the corroded limit.→Corroded Limit
◆Other changes4
- GeneralThe Apollo anniversary event has come to a close after 325 Saturn V launches.→Removed
- FortressPhase 1 Objective:The Phase 1 objective has been moved to adjust gameplay flow.
- Meudeverre’s Aquila 9Hangar cover has been shifted around to alter defensive positioning.
- ULA DroppodShields:Droppod shields now have a consistent size and shape across all maps.→Consistent
subjects affected (8)
tap to see balance history
Patch history
- The Morning AfterJul 14, 2026 · 1mo
The 'Morning After' update focuses on 1.0 stability, server crash fixes, map navigation overhauls, and initial balance adjustments to vehicles and weapons.
+6−1→ - Apollo duct tapeJul 22, 2019 · 86mo
A small maintenance patch addressing bugs from the Apollo anniversary event, HUD replication issues, and performance optimizations.
−1→ - Update 24 - Apollo 11 AnniversaryJul 19, 2019 · 86mo
Update 24 introduces a major elemental ammo rework, significant defensive balance changes allowing grenades to pass through shields, and an Apollo 11 anniversary event.
+15−6→ - Update 23 is live!Jun 26, 2019 · 87mo
Update 23 introduces significant networking improvements with lag compensation, a complete rework of the spotting system, and synchronized wave respawns to improve team coordination.
+11→ - Update 22 hotfix #3Apr 27, 2019 · 89mo
Hotfix #3 focuses on resolving a major crash, fixing damage scaling for vehicles, and implementing various map collision and cover adjustments.
+1−2→ - Update 22 hotfix #2 AKA we should really number those things more sensiblyApr 17, 2019 · 89mo
Hotfix focusing on server stability, weapon lock reliability, and balancing rail/plasma damage against capital ships and vehicles.
+5→ - Update 22 hotfixApr 10, 2019 · 90mo
Update 22 hotfix focusing on GU34 weapon buffs, mech mobility fixes, and various AI and capital ship stability improvements.
+7→ - Update 22 is live!Apr 7, 2019 · 90mo
Update 22 introduces the GU34 coil rifle, a complete AI navigation overhaul, new grenade types, and significant quality-of-life improvements to chat and HUD.
+7−1→
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