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GeneralPathfinding · System · AI · Combat · Vehicles · Tactical · NPC · Behavior · Performance · Navigation · Game Master
12 patcheslast touched 6mo ago▲ +11

Power trajectory

Up = buffed, down = nerfed
0+11May 23, 2022Dec 11, 2025May 23, 2022 — New Updates #1 +1 / -0 (cum +1)Jun 1, 2022 — New Updates #2 +1 / -0 (cum +2)Jun 7, 2022 — New updates #3 +0 / -0 (cum +2)Jun 29, 2022 — New updates #5 +2 / -1 (cum +3)Jul 13, 2022 — New updates #6 +1 / -0 (cum +4)Feb 23, 2023 — 0.9.7.91 Update +1 / -0 (cum +5)Aug 10, 2023 — Update 0.9.9.62 +1 / -0 (cum +6)Feb 6, 2024 — Update 1.0.0.95 +1 / -0 (cum +7)Jul 3, 2024 — 1.2.0.76 Update +0 / -0 (cum +7)Jul 18, 2024 — 1.2.0.92 Update +2 / -0 (cum +9)Jul 31, 2024 — 1.2.0.102 Update +1 / -0 (cum +10)Dec 11, 2025 — 1.6.0.95 Update +1 / -0 (cum +11)
Zoom into one ability:14 abilities tracked
Filter by change type:4 types in this subject

Patch history

  1. Dec 11, 2025·1.6.0.95 Update+1
    • 🐛Bug fixOff-road connections

      Fixed an issue where off-road connections weren't always created on maps with streaming navmesh, improving AI movement.

      Navmesh fix

  2. Jul 31, 2024·1.2.0.102 Update+1
    • 🐛Bug fixLook Atrole check

      Fixed the role check for the 'Look At' command.

      bugfix

    • 🐛Bug fixPathfindingnavigation

      Improved AI pathfinding in tight spaces to prevent getting stuck.

      bugfix

    • 🎯BehaviorSuppressive Firetargeting

      Fixed AI performing suppressive fire on the last known position of helicopters.

      bugfix

    • 🐛Bug fixGrenade Throwinganimation

      Fixed an issue where AI could get stuck in the grenade-throwing animation.

      bugfix

  3. Jul 18, 2024·1.2.0.92 Update+2
    • 🐛Bug fixBTR Exitexit behavior

      Fixed AI failing to exit the BTR.

      bugfix

    • 🎯BehaviorVoice CommandsMP responseEnabled

      Commanded AI now provides voice responses to commands in multiplayer.

      behavior

    • 🎯BehaviorGroup Leadershipdeath behavior

      Improved AI behavior when the group leader dies.

      behavior

  4. Jul 3, 2024·1.2.0.76 Update
    • 🎯BehaviordrivingTweaked

      Updated AI driving and PID setups for vehicles to improve navigation and handling.

      PID setups

    • 🐛Bug fixMove InwaypointbrokenFixed

      Fixed the 'Move In' waypoint behavior when AI are operating within a forest.

      forest terrain

    • 🐛Bug fixseatingincorrectFixed

      Fixed an issue where the leader would incorrectly take the gunner seat in a 2-member group.

      2-member group

    • 🐛Bug fixGet InmountingfailedFixed

      Fixed AI failing to mount static turrets when given the 'Get In' waypoint or command.

      static turrets

    • 🐛Bug fixGet Invalidationincorrect failureFixed

      Fixed 'Get In' specific vehicle command not failing correctly when the subgroup was already in that vehicle.

      subgroup vehicle

  5. Feb 6, 2024·Update 1.0.0.95+1
    • 🎯Behaviordanger reactionAdded

      AI will now realistically evacuate and distance themselves from burning vehicles.

      AI gets out and moves away from danger when vehicle is on fire.

    • 🐛Bug fixspawning

      Fixed a bug where AI units could spawn inside supply containers.

      Fixed AI spawning inside supply containers.

  6. Aug 10, 2023·Update 0.9.9.62+1
    • 🐛Bug fixattackanimation

      Fixed an issue where some soldiers in large groups would remain stuck with raised weapons during attacks.

      Fixed stuck weapon animations.

    • 🎯Behaviorcollisiondynamic layer

      AI characters now correctly collide with the dynamic layer for better environmental interaction.

      AI now collide with dynamic layer.

  7. Feb 23, 2023·0.9.7.91 Update+1
    • 🛠QoLpathfinding

      Optimized the usage of the pathfinding component in AI movement for better performance.

      Optimization

    • 🐛Bug fixAILimit counter

      Fixed the AILimit counter condition when removing AI agents.

      Agent removal

  8. Jul 13, 2022·New updates #6+1
    • 🎯Behaviorcombat behavior

      Fixed AI getting stuck in the aiming state after attacking or investigating.

      Fixed

    • 🎯Behaviorrotation

      Fixed AI rotation when provided with a lookAt location for more natural movement.

      Fixed

    • NewnavigationAdded

      Added a new navmesh area type for ladders, allowing AI to navigate them properly.

      Added

  9. Jun 29, 2022·New updates #5+2-1
    • 🐛Bug fixDoor Interactioninteraction

      AI will no longer fail to open doors when positioned too close to them.

      bugfix

    • 🐛Bug fixVisionsmoke penetrationcan see throughcannot see through

      Fixed a bug on Dedicated Servers where AI could see through smoke, restoring tactical utility to smoke grenades.

      bugfix

    • 🎯Behaviorspawning

      AI no longer spawn inside walls at the Quarry Conflict spawnpoint.

      tweak

  10. Jun 7, 2022·New updates #3
    • 🎯Behaviorpathfinding

      Implemented various pathfinding and navmesh generation tweaks to reduce AI getting stuck.

      Navmesh and pathfinding tweaks.

    • 🐛Bug fixrequest handlingstuckfluid

      Fixed an issue where AI units could become stuck while performing specific requests.

      Fixed AIs getting stuck during requests.

  11. Jun 1, 2022·New Updates #2+1
    • 🎯Behavioridle behavior

      AI in Idle behavior now correctly checks its surroundings, improving situational awareness.

      behavior

    • 🎯Behaviorperception

      Tweaked AI perception during nighttime operations.

      behavior

  12. May 23, 2022·New Updates #1+1
    • 🐛Bug fixvisibility

      AI now correctly detects players in very dark areas even at close range, improving combat consistency.

      Fixed AI blindness in dark areas

    • 🐛Bug fixPossessioncollision

      Fixed bad collisions when using the 'Take Over' AI feature in Game Master mode.

      Fixed Game Master AI collisions

AI balance history — Arma Reforger · PatchDiff