Major overhaul of ranged combat introducing projectile drop, new bows/crossbowes, and a quiver system, alongside the transformation of Lockpicking into the Tinkering skill and artifact weapon rescaling.
▲Buffs8
- Ranged CombatThrown items and gemstones can now be charged to increase damage and projectile distance.→chargeable
- LongbowNew long-range bow with a slow fire rate, stronger than the crossbow.→long
- Compound BowNew medium-range bow with a fast fire rate for general purpose use.→medium
- ArbalestNew short-range, slow fire rate crossbow that knocks the wielder back upon firing.→short
- HunterNew class that starts with an assortment of ammo and Conjure Arrow scrolls.→Added
- SpellbooksSpellbooks are now equippable items that can be cast from using the Block/Sneak key.read→equippable
- ParashuBonus damage effect now also inflicts slow for 2 seconds.→slow s
- GeneralMaximum base mana regeneration increased.1 every 3s→1 every 2s MP/s
▼Nerfs9
- QuiversPlayers can no longer block while holding a quiver; they will sneak instead.possible→impossible
- SpellbooksSpellbooks now have a chance to degrade on each cast.permanent→degradable
- ArtifactsMaximum AC for artifact armor reduced to +4 (except breastpiece which remains +6).+6→+4 AC
- Khryselakatos
- Maximum damage reduced from +15 to +10.+15→+10 ATK
- No longer poisons enemies by default.default→Removed
- Parashu
- Bonus damage chance reduced and now scales with axe skill.33%→0-25% %
- Bonus damage multiplier reduced from 2x to 1.5x.2x→1.5x x
- General
- Speed effect provides less DEX but now halves weight in movement calculations, making it more consistently noticeable.+10 DEX→+5 DEX DEX
- Warning effect changed from map-wide to a large area of effect.map-wide→AoE
◆Other changes5
- Ranged CombatProjectiles now have drop-off; hitting enemies from a high angle is now necessary for maximum damage.straight→drop-off
- QuiversQuivers are now worn in the off-hand and consumed when firing, applying modifiers to projectiles.→50
- Tinkering SkillLockpicking has been completely overhauled into the Tinkering skill.Lockpicking→Tinkering
- ArtifactsArtifact weapons now scale from +4 ATK (Decrepit) to +10 ATK (Excellent) based on quality.fixed→scaled ATK
- KhryselakatosNow classified as a medium ranged weapon.→medium
subjects affected (12)
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Patch history
- V5.0.2 ChangelogApr 3, 2026 · 4mo
V5.0.2 introduces quality-of-life improvements to crafting and map navigation, balances the Bard and Gremlin, adjusts several spell mechanics, and adds new mouse and hotbar control options.
+10−5→ - V5.0.1 ChangelogFeb 3, 2026 · 6mo
V5.0.1 focuses on swimming speed buffs, a significant overhaul to spell leveling and quality-of-life improvements for the Appraisal system.
+11−1→ - V5.0.0 HotfixesJan 31, 2026 · 6mo
A series of hotfixes for V5.0.0 focusing on race stat penalties, weapon balancing, spell interactions, and various stability and achievement fixes.
+5−1→ - 4.3.0 Hotfix Patch NotesOct 25, 2024 · 22mo
A series of hotfixes addressing XP balancing for specific monsters, multiplayer desync, Compendium bugs, and various stability issues.
+1−1→ - 4.2.1 Hotfix Patch NotesMar 8, 2024 · 29mo
A hotfix focusing on achievement progression during events, expanded modding support for textures and translations, and various stability fixes.
+1→ - 4.1.1 Hotfix Patch NotesNov 19, 2023 · 33mo
V4.1.1 Hotfix focuses on Switch compatibility, a new achievement-related command, and critical fixes for Automaton lava interactions and crashes.
+1−2→ - V4.0.2 - Performance, Full Translation Support and HotfixesSep 25, 2023 · 35mo
V4.0.2 focuses on performance optimizations, localization support for modders, and various multiplayer and achievement bugfixes.
+2−1→ - Quality of Death - Pre-Release Update: 4.0.1Aug 1, 2023 · 37mo
Pre-release update 4.0.1 focusing on modding restoration, gamepad quality-of-life improvements, and various bug fixes.
+9→
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