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Burglin' Gnomes
Burglin' Gnomes
ActionAdventure
Fobri · Fobri·$9.99
Feb 17, 2026 · 5mo ago

Demo update #3

AI summary1mo

Demo update #3 focuses on stability, network smoothing, and fixing various physics and interaction bugs.

Buffs1

  • PlayerHand Grip:Fixed a bug that caused player hands to lose their strength unexpectedly.

Nerfs1

  • RedcapsFixed redcaps being able to stack inside each other, preventing the creation of 'super redcaps'.

Bug fixes10

  • Player
    • Fixed an issue where dead players without legs would bounce around randomly.
    • Haunting:Haunting now correctly stops if the player respawns or leaves the game.
  • RC Car
    • Exit:Fixed players being teleported back to the RC car's entry point upon exiting.
    • Driving:Fixed remote clients becoming stuck in place if the RC car was destroyed while they were driving it.
  • Human
    • Fixed the human getting stuck on top of the mushroom hut.
    • Carry:Fixed player ragdolls teleporting around while being held by the human.
    • Flush:Fixed the human attempting to flush players down a toilet that was already flooded.
  • Spring ShoesFixed an issue where standing on the ground with spring shoes incorrectly caused the head to be removed.
  • General
    • Fixed an issue causing Bob to stop working.
    • Fixed the game bugging out if a player left while inside the tornado.

Other changes3

  • General
    • Improved network interpolation for objects, making moving items with hands look smoother.
    • Spirit Catcher:Added ability to interact with the spirit catcher in the lobby to open the Steam invite menu.Added
    • Added 'netDebug' launch argument to provide more detailed connection logs.Added

subjects affected (6)

tap to see balance history

How did this patch land?
🔗
official notes
Burglin' Gnomes · Feb 17, 2026

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Patch history

see all 6

  1. Update 1.0.10Jul 15, 2026 · 1w

    Update 1.0.10 focuses on critical bug fixes for tasks, equipment handling, and world generation, alongside GPU performance improvements.

    +7
  2. Hotfix 3Jun 13, 2026 · 1mo

    Hotfix 3 focuses on task bugfixes, early-game difficulty scaling, and quality-of-life improvements for CPR and item management.

    +61
  3. Hotfix 2Jun 11, 2026 · 1mo

    Hotfix 2 focuses on reducing game difficulty, lowering upgrade costs, and improving island accessibility and stability.

    +6
  4. Demo update #2Feb 3, 2026 · 5mo

    Demo update #2 focuses on various bug fixes, UI improvements in the Stockpile, and general gameplay polish.

    +4
  5. Demo update #1Jan 31, 2026 · 5mo

    Demo update #1 focuses on critical bug fixes regarding player movement, task stability, and the addition of accessibility options.

    +1

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