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Burglin' Gnomes
Burglin' Gnomes
ActionAdventure
Fobri · Fobri·-10%378 руб.
Feb 17, 2026 · 3mo ago

Demo update #3

AI summary2d

Demo update #3 focuses on stability, network smoothing, and fixing various physics and interaction bugs.

Buffs1

  • PlayerHand Grip:Fixed a bug that caused player hands to lose their strength unexpectedly.

Nerfs1

  • RedcapsFixed redcaps being able to stack inside each other, preventing the creation of 'super redcaps'.

Bug fixes10

  • Player
    • Fixed an issue where dead players without legs would bounce around randomly.
    • Haunting:Haunting now correctly stops if the player respawns or leaves the game.
  • RC Car
    • Exit:Fixed players being teleported back to the RC car's entry point upon exiting.
    • Driving:Fixed remote clients becoming stuck in place if the RC car was destroyed while they were driving it.
  • Human
    • Fixed the human getting stuck on top of the mushroom hut.
    • Carry:Fixed player ragdolls teleporting around while being held by the human.
    • Flush:Fixed the human attempting to flush players down a toilet that was already flooded.
  • Spring ShoesFixed an issue where standing on the ground with spring shoes incorrectly caused the head to be removed.
  • General
    • Fixed an issue causing Bob to stop working.
    • Fixed the game bugging out if a player left while inside the tornado.

Other changes3

  • General
    • Improved network interpolation for objects, making moving items with hands look smoother.
    • Spirit Catcher:Added ability to interact with the spirit catcher in the lobby to open the Steam invite menu.Added
    • Added 'netDebug' launch argument to provide more detailed connection logs.Added

subjects affected (6)

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How did this patch land?
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official notes
Burglin' Gnomes · Feb 17, 2026
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Patch history

see all 4

  1. Hotfix 2
    Jun 11, 2026 · 1d
    +6
  2. Demo update #2
    Feb 3, 2026 · 4mo
    +4
  3. Demo update #1
    Jan 31, 2026 · 4mo
    +1

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