Patch fixes critical bugs in the demo and adds animation and UI polish, including increased construction placement limits and combo-tracking visuals.
▲Buffs5
- Torch / effigy pyresEffigy Pyre:Fixed a bug where a torch with multiple effigy pyres could cause an infinite loop, stabilizing torch interactions.Affected by multiple torches→
- Placement counts
- Walls increased from 5 to 6 per placement capacity, enabling stronger fortifications.5→6
- Palisades increased from 7 to 9 per placement.7→9
- Plateaus increased from 4 to 5 per placement.4→5
- Rails increased from 3 to 4 per placement.3→4
▼Nerfs1
- Potion recyclingFixed bug where recycling potions could yield null consumables, ensuring proper item returns.→Null
✚Bug fixes2
- Nesting dollFixed bug with nesting doll that could render the game unplayable.
- Victory screen crownsFixed issue where the victory screen displayed incorrect demo crowns.
◆Other changes4
- Potion recyclingRecycling potions no longer accidentally produce empty results; recycling now behaves as intended.→Fixed
- Effigy pyre animationAdded animation to effigy pyre for visual feedback and polish.→Added
- Combo tracking animationAdded a 'magic' animation that tracks your combos across the screen when they get sufficiently big.
- Trigger animationsAdded missing trigger animation effects for various actions.
subjects affected (8)
tap to see balance history
Patch history
- Tiny final patch before launch v1.0.3Aug 24, 2026 · 18h
Tiny patch before launch with stacking blueprints, UI previews, longer campfires, shorter paint durations, and progression tweaks.
−1→ - Small pre-release update - faster unlocksAug 23, 2026 · 1d
Small pre-release patch adds faster unlocks, debug options, and several quality-of-life fixes.
+3→
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