Patch 1.0.9 adds difficulty modes (Easy/Hard), a Steam connection debug, and bugfixes including save file integrity.
▲Buffs2
- Difficulty Modes
- Added Easy mode where all creatures have 25% less health and deal 50% less damage.Default→Easy
- Added Hard mode where all creatures have 25% more health and deal 25% more damage.Default→Hard
✚Bug fixes1
- Save File IntegrityHopefully fixed save files being corrupted; guidance provided via Community Discord if issues persist.→Fixed
◆Other changes1
- Steam Connection DebugIncluded a short Steam connection debug in the main menu to indicate if Steam relay connection fails during initialization.→Added
subjects affected (3)
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Patch history
- →PATCH 1.0.6Aug 23, 2026 · 1d
Bugfix patch focusing on safer save/load handling and avoiding fake servers in How to Fish.
- PATCH 1.0.5Aug 22, 2026 · 2d
New QoL options including inverted look axis, private lobby hosting, and in-game session type change; plus several bugfixes and a fps cap adjustment.
−1→ - PATCH 1.0.4Aug 21, 2026 · 3d
Patch 1.0.4 adds up to 8-player lobby support and nerfs Pufferfish and Whale; several fixes and a minor UI visibility improvement.
+1−2→
Recently Updated
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Tiny patch before launch with stacking blueprints, UI previews, longer campfires, shorter paint durations, and progression tweaks.

Patch 2.0.2 is now available on Steam
Patch 2.0.2 delivers a stability fix preventing NPCs or bodies from disappearing and blocks mod-related issues warning.

v0.9.8.1_c HOTFIX
Hotfix addressing various gameplay quirks and quality-of-life camera issues.




August Update Preview (The Final One!)
August Update Preview introduces Mounted Combat with new interaction panels, Philosophy system, and various cosmetic and balance-oriented UI improvements; live update focuses on DX12 crash fixes.

Patch 1.0.03
Gameplay tweaks to blue arrows and navigation, plus bug fixes and UI text improvements.

21/08/2026 Brigador Killers Hotfix
Hotfix addressing AI behavior, resource drops, map balance, UI/text, and mission-specific tweaks to improve stability and pacing.
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