Fixed several bugs and quality-of-life issues including inventory stacking, blueprint stacking, UI hover info, blueprint/inn interactions, save integrity, and final scoring; added initial achievement check and free first Council Request refresh.
✚Bug fixes6
- Jewellery Box / BookshelfFixed an issue preventing gems and tomes from being added to the Jewellery Box or Bookshelf when collected.
- BlueprintsBlueprints now stack properly when you acquire duplicates, ensuring you can carry multiple of the same blueprint without separate entries.
- Hover InfoTooltip/hover information for buildings now reliably appears when hovered, improving information access.
- InnInn effects now apply correctly when the inn is constructed via a blueprint, restoring intended bonuses.
- Save SystemResolved a rare save corruption scenario that could cause progress loss during save operations.
- Watch TowerRemoving watch towers now properly restores terrain vegetation on plateau areas.
◆Other changes3
- Gold ScoreFinal gold score now reflects heirloom sell values, aligning scoring with item value choices.
- AchievementsOn opening the game, the patch now checks for and awards any pending achievements to ensure progress is not missed.
- Council RequestsFirst Council Request refresh costs are removed, giving players a no-cost option to refresh their requests.
subjects affected (9)
tap to see balance history
Patch history
- Tiny final patch before launch v1.0.3Aug 24, 2026 · 4d
Tiny patch before launch with stacking blueprints, UI previews, longer campfires, shorter paint durations, and progression tweaks.
−1→ - Small pre-release update - faster unlocksAug 23, 2026 · 5d
Small pre-release patch adds faster unlocks, debug options, and several quality-of-life fixes.
+3→ - Effigy Fire Infinite Bug Fixed + NextFest Demo v8 Patch NotesJun 9, 2026 · 2mo
Patch fixes critical bugs in the demo and adds animation and UI polish, including increased construction placement limits and combo-tracking visuals.
+5−1→
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