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Audio

GeneralSound · QoL · System · Audio · Settings · Cosmetic · Cues · UX
8 patcheslast touched 1mo ago▲ +9

Power trajectory

Up = buffed, down = nerfed
0+9Mar 24, 2023Apr 1, 2026Mar 24, 2023 — Release Notes for 3/24/2023 +0 / -0 (cum 0)Jun 30, 2023 — Release Notes for 6/29/23 +3 / -0 (cum +3)Sep 13, 2023 — Release Notes for 9/13/2023 +2 / -0 (cum +5)Nov 9, 2023 — Release Notes for 11/8/2023 +0 / -0 (cum +5)Feb 17, 2024 — Release Notes for 2/16/2024 +0 / -0 (cum +5)May 7, 2025 — Counter-Strike 2 Update +3 / -0 (cum +8)Jan 21, 2026 — Counter-Strike 2 Update +1 / -0 (cum +9)Apr 1, 2026 — Counter-Strike 2 Update +0 / -0 (cum +9)
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Patch history

    • NewC4equip soundAdded

      Added a new sound effect when equipping the C4.

      New c4 equip sound.

    • 🎯Behaviorvertical occlusion

      Audio occlusion transitions are now smoother on Nuke and Vertigo.

      More gradual at edges of transition points in Nuke and Vertigo.

  1. Jan 21, 2026·Counter-Strike 2 Update+1
    • 📊NumericlatencyReduced

      Reduced audio output latency for more responsive sound cues.

      Reduced audio output latency

    • 🔊Audioknife soundsHigher fidelity

      Improved the quality of knife draw and inspect sound effects.

      Higher fidelity knife draw and inspect sounds

    • 🎯Behaviorsound overlapOverlapNo overlap

      Fixed an issue where weapon and utility draw sounds would overlap during rapid switching.

      Draw sounds no longer overlap when switching quickly

    • 🔊Audioknife impactGenericUnique

      Knife impact sounds now vary based on attack type (primary/alt/front/rear) to reflect damage.

      Impact sounds now unique based on attack type

    • NewMain Menu Ambience VolumeAdded

      Added a new setting to control the volume of the main menu ambience.

      QoL

    • 🐛Bug fixattacker feedback sound

      Fixed an issue where shooting enemies over smoke would occasionally fail to play the attacker feedback sound.

      Bugfix

    • 🐛Bug fixgameplay sounds

      Fixed cases where gameplay sounds were skipping or completely inaudible.

      Bugfix

    • ✂️Removedmixer console commandsActiveRemoved

      Removed several legacy sound mixer console commands (snd_setmixer, etc.).

      Cleanup

    • 🛠QoLvolume

      Normalized the volume levels of NIGHTMODE music kits for a more consistent audio experience.

      Normalization

    • 📊NumericJumpland audible distancefootstep distance

      Jump landing sounds now share the same maximum audible distance as footstep sounds.

      audio parity

    • 🐛Bug fixM4A1-Sdistant gunfire soundsmissingfixed

      Fixed an issue where the unsilenced M4A1-S lacked distant gunfire sounds.

      unsilenced

    • 📊Numericocclusion and distanceLowered

      Lowered occlusion and distance effects for gunfire, footsteps, and reloads, making critical sound cues easier to hear.

      Audio clarity

    • 📊Numericstereo spreadIncreased

      Slightly increased stereo spread to improve the spatial awareness of sound sources.

      Positional audio

    • 🐛Bug fixfootstep sounds

      Fixed a bug where incorrect footstep and jump land sounds played on elevated edges.

      Bug fix

    • Newpositional soundAdded

      Positional sounds now have distance effects, improving spatial awareness.

      Added distance effects to all positional sound sources.

    • 🛠QoL3d sound processing

      General improvements to how 3D sound is processed for better immersion and accuracy.

      Improvements to 3d sound processing.

    • 🐛Bug fixocclusion

      Fixed a bug where sounds ignored geometry occlusion, which previously made sound sources seem closer than they actually were.

      Fixed bug where sometimes sounds would not respect the occlusion values of surrounding geometry.

    • 🐛Bug fixlow frequencies

      Restored missing low-end frequencies for distant explosions and gunfire, improving audio depth.

      Fixed missing low frequencies at certain distances away from sound sources such as grenades and weapon fire.

    • 🐛Bug fixlistener orientation

      Corrected volume inconsistencies based on the player's facing direction.

      Fixed a bug where some sounds would be slightly louder or quieter depending on the listeners orientation.

    • 📊Numericflashbang ringing volumeLowered

      Reduced the volume of the flashbang ringing effect and the associated audio ducking.

      Lowered volume of flashbang ringing and volume ducking effect

    • 📊Numericgrenade explosion stereo spreadReduced

      Adjusted the stereo spread of grenade explosions for better audio positioning.

      Reduced stereo spread of grenade explosions