This update introduces the Casual game mode, adds Nuke and Office to the map pool, and implements significant audio and movement refinements to better align with CS:GO feel.
▲Buffs7
- NukeAdded a specific audio layer to Nuke to improve the accuracy of vertical sound positioning, making it easier to tell if enemies are above or below.→Added
- Audio
- Positional sounds now have distance effects, improving spatial awareness.→Added
- General improvements to how 3D sound is processed for better immersion and accuracy.
- Restored missing low-end frequencies for distant explosions and gunfire, improving audio depth.
- Movement
- Bunny Hopping:Adjusted bunny hopping mechanics to mirror the feel of CS:GO on 128-tick servers.→128 tick CS:GO
- cl_showpos now displays the peak velocity of the last 3 seconds in parentheses, aiding movement testing.→Enhanced
- NetworkingAsynchronous delta frame sending reduces server CPU load, which decreases the likelihood of dropped ticks.Synchronous→Asynchronous
✚Bug fixes4
- ShootingFixed a bug where bullets occasionally ignored the intended spray pattern, ensuring more consistent weapon behavior.
- Audio
- Fixed a bug where sounds ignored geometry occlusion, which previously made sound sources seem closer than they actually were.
- Corrected volume inconsistencies based on the player's facing direction.
- MovementFixed an issue where crouching or uncrouching would occasionally feel sluggish or slow.
◆Other changes5
- CasualThe Casual game mode has been added to the game, providing a more relaxed environment for players.→Added
- NukeNuke is now available across Deathmatch, Casual, and Competitive modes.→Added
- OfficeOffice has been added to the Deathmatch and Casual map rotations.→Added
- MirageMirage has been removed from the current map rotation.Available→Removed
- GrenadesInspect:Players can now use the inspect key on grenades to view the model.No→Yes
subjects affected (9)
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