Major update introducing Premier Season Four, map pool rotations, SMG buffs, and a significant overhaul to jump and bunnyhop mechanics.
▲Buffs10
- MP7
- Slightly increased damage to make the weapon more viable.→Increased
- Reduced damage fall-off, improving effectiveness at medium range.→Reduced
- Reduced cost by $100, making it more accessible in early rounds.→-100 gold
- MP5-SD
- Slightly increased damage to make the weapon more viable.→Increased
- Reduced damage fall-off, improving effectiveness at medium range.→Reduced
- Reduced cost by $100, making it more accessible in early rounds.→-100 gold
- PP-BizonReduced cost by $100 to increase its viability.→-100 gold
- Movement
- Jump:Removed stamina penalties from jumping and landing, simplifying the movement system.Affects→No effect
- Bunnyhop:Introduced a specific time window for successful bunnyhopping, making it more consistent.→Added
- AudioReduced audio output latency for more responsive sound cues.→Reduced
◆Other changes13
- MP7Improved visual quality of the weapon model.→Increased
- PP-BizonImproved visual quality of the weapon model.→Increased
- MovementJump:Landing time now uses subtick precision for more accurate movement.→Subtick
- Anubis
- Anubis is now part of the competitive active duty map rotation.Inactive→Active
- Relocated the bridge drop to be closer to Mid Doors.→Near Mid Doors
- The orientation of the Mid doors has been reversed.→Reversed
- Added a new hole between E-box and the back of B for new movement options.→Hole added
- Bombsite A crates moved up steps onto the walkway.→On Walkway
- Added scaffolding to the pillar on Bombsite A.→Scaffolding added
- TrainTrain has been removed from the active duty map pool.Active→Removed
- Audio
- Improved the quality of knife draw and inspect sound effects.→Higher fidelity
- Fixed an issue where weapon and utility draw sounds would overlap during rapid switching.Overlap→No overlap
- Knife impact sounds now vary based on attack type (primary/alt/front/rear) to reflect damage.Generic→Unique
subjects affected (7)
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Patch history
- →Counter-Strike 2 UpdateAug 3, 2026 · 2w
Map and scripting updates across CS2 including fixes to grenade physics, map geometry, and new map scripting hooks, plus community-added content integration.
- Counter-Strike 2 UpdateJul 29, 2026 · 3w
Cologne 2026 Major stickers are now available, alongside community map updates and critical security fixes.
+1→ - Counter-Strike 2 UpdateJul 20, 2026 · 1mo
Gameplay updates to bomb interactions and updates for several community workshop maps.
+3→ - →Call II Arms-oryJul 16, 2026 · 1mo
Valve has announced new community submission calls for the 'Fairy Tales' weapon collection and 'Cryptids' and 'Pop Art' sticker collections.
- →Counter-Strike 2 UpdateJul 15, 2026 · 1mo
Updated several community workshop maps and implemented general stability and security fixes.
- Counter-Strike 2 UpdateJul 9, 2026 · 1mo
Gameplay adjustments to C4 explosion damage and physics, alongside various visual and stability fixes.
−1→ - Counter-Strike 2 UpdateJul 8, 2026 · 1mo
Premier Season Five begins with a map pool rotation, a significant rework to C4 explosion damage physics, and the introduction of new Armory collections.
+3−1→ - Counter-Strike 2 UpdateJun 10, 2026 · 2mo
Updates to the Cologne 2026 Major Shop UI and general quality-of-life improvements to inventory management.
+1→
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