C4
Power trajectory
Up = buffed, down = nerfedPatch history
- ▼✂️Removedminimum damage1→0
C4 explosions no longer deal a guaranteed minimum of 1 damage across the entire map.
Removed map-wide minimum one point of damage
- ≈🐛Bug fixdamage calculation
Fixed an issue where C4 damage was calculated incorrectly when the explosion occurred near map boundaries.
Fixed boundary calculation
- ≈🎯Behaviorknockback force—→Increased
C4 explosions now push dropped weapons further away, potentially changing weapon recovery positions.
More force to dropped weapons
- ≈🔁Reworkexplosion damage
C4 explosion damage is now based on precomputed simulation values baked into maps, with a shockwave that expands from the center rather than applying instantly.
rework
- ≈🐛Bug fixplanting interaction
Fixed an issue where players were unable to plant the C4 while standing on top of a teammate.
- ≈🐛Bug fixvisuals
Fixed a rendering bug affecting transparent charms attached to planted C4.
- ▼🎯BehaviorDefusingfiring delay—→150ms ms
Defusing C4 now lowers the viewmodel and adds a 150ms firing delay, making it riskier to defuse under pressure.
Defusing now lowers the weapon and prevents scoping, adding a delay to firing after completion.
- ≈🎯BehaviordetonationPossible during halftime/end→Removed
C4 will no longer detonate during halftime intermission or after the match has ended.
C4 no longer detonates during halftime or after match end.
- ▼🎯Behaviordefuse action—→Added restrictions
Defusing the C4 now lowers the viewmodel, prevents scoping, and introduces a 150ms firing delay after exiting the defuse, making it riskier to defuse under fire.
Defusing now lowers weapon, prevents scoping, and adds a 150ms firing delay after completion.
- ▲🎯Behaviorpickup logicpriorityweapon→defuse
Prioritizes defusing the C4 over accidentally picking up a weapon when standing near it.
behavior