Engine optimizations for CPU usage, gameplay changes to C4 defusing mechanics, and extensive updates to map scripting and UI.
▲Buffs3
- EngineOptimized bullet penetration and particle/sound processing to reduce CPU overhead during combat.
- HUDImproved visibility of the selected player within the Team Counter UI.
- Map ScriptingExpanded map scripting capabilities with new enums and updated instance methods for damage and attack tracking.→Added
▼Nerfs1
- C4Defusing:Defusing C4 now lowers the viewmodel and adds a 150ms firing delay, making it riskier to defuse under pressure.→150ms ms
◆Other changes2
subjects affected (4)
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