Pre-release update focusing on engine optimization, C4 defuse mechanics, UI refinements, and extensive map scripting enhancements.
▲Buffs6
- UI
- Major Highlight clips can now be accessed directly from the Spectator Loadout.→Added
- Improved visibility of the selected player in the Team Counter.
- The Inventory context menu now opens relative to the cursor position for better usability.
- Map Scripting
- Updated cs_script enums to be importable and behave like TypeScript enums, improving developer workflow.→TypeScript compatible
- Added several new enums including CSRoundEndReason and CSHitGroup to expand map scripting capabilities.→Added
- Enhanced OnBeforePlayerDamage to allow scripts to receive and modify damage types and flags.→Modified
▼Nerfs1
- C4Defusing the C4 now lowers the viewmodel, prevents scoping, and introduces a 150ms firing delay after exiting the defuse, making it riskier to defuse under fire.→Added restrictions
◆Other changes3
subjects affected (4)
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Patch history
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