UI
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲✨NewHighlight clips—→Added
Major Highlight clips can now be accessed directly from the Spectator Loadout.
Now viewable from Spectator Loadout.
- ▲🛠QoLTeam Counter visibility
Improved visibility of the selected player in the Team Counter.
Selected player is more visible.
- ▲🛠QoLInventory context menu
The Inventory context menu now opens relative to the cursor position for better usability.
Opens relative to cursor.
- ≈🛠QoLWeapon mode indicatorSeparate→Ammo count
The HUD weapon mode indicator has been moved to the ammo count for a cleaner interface.
Moved to ammo count.
- ≈🛠QoLLoadout layout
Improved the Loadout UI layout for better compatibility across different screen resolutions.
Minor fixes to Loadout UI layout on certain resolutions.
- ▲✨Newitem management—→Added
Players can now unfavorite trade-protected or rental items for the CT side, providing better inventory control.
Trade-protected and rental items now allow Unfavorite for CT.
- ≈🐛Bug fixinventory icons
Fixed an issue where inventory item icons rendered incorrectly while the player was scoped in-game.
Fixed scoped rendering
- ▲🛠QoLDamage Reportlegibility
Improved the legibility of damage given and taken in the post-round report for better clarity.
Improved damage text
- ▲🎨VisualSpectator Modetarget highlighting—→More pronounced
Made spectator target highlighting more pronounced to help viewers track players more easily.
Better spec highlighting
- ▲🛠QoLMini Scoreboardplayer namesHidden→Visible
Player names are now visible on the mini scoreboard whenever it is expanded.
Names on mini scoreboard
- ▲🎯BehaviorBuy Menuauto-closeManual→Automatic
The buy menu now automatically closes when the switch team menu opens, streamlining the UI flow.
Menu interaction fix
- ≈🎨VisualMVP Panelvisuals—→Updated
Updated MVP panels across all modes and added new animated panels for Premier matches.
Visual Update
- ≈🎯BehaviorMVP PanelMVP rules—→Adjusted
Added new MVP conditions and adjusted existing rules for awarding MVP status.
Mechanic Change
- ≈🐛Bug fixbot avatar images
Fixed an issue where bot avatar images would fail to reload after opening the pause menu.
Bugfix
- ≈🐛Bug fixdemo playback button
Corrected the behavior of the previous round button during demo playback for better navigation.
Bugfix
- ≈🐛Bug fixbutton binding
Fixed a bug that prevented players from clearing specific button bindings in the game settings.
Bugfix
- ▲🛠QoLtelemetry display
Improved the performance of the telemetry display HUD element to reduce overhead.
Performance
- ≈✂️RemovedXP Overload iconvisible→Removed
Removed the XP Overload icon from the kill feed for a cleaner interface.
- ≈🛠QoLswap weapon promptcustom name→weapon/finish name
The swap weapon prompt now displays the actual weapon and finish name instead of the user's custom name, improving clarity.
- ≈🐛Bug fixbackground maps
Fixed a bug that occurred when switching background maps while inspecting gloves.
- ≈🐛Bug fixmap image loading
Fixed a visible delay when loading map images in the Play menu, improving menu responsiveness.
Fixed delay in loading map images in the Play menu.
- ≈🐛Bug fixloadout visibility
Items that cannot be equipped are no longer visible in the Loadout menu.
Fixed un-equippable items appearing in loadout.
- ≈🐛Bug fixloadout unequip
Fixed a bug where loadout items could not be unequipped.
Fixed bug preventing item unequipping.
- ≈🐛Bug fixloadout saving
Loadout changes are now correctly saved even if the game is quit shortly after making changes.
Fixed loadout changes not saving on quick quit.
- ≈🐛Bug fixcharacter loadout update
Fixed a bug where loadout changes on the main menu character were delayed.
Fixed delay in main menu character loadout updates.
- ≈🐛Bug fixEquipment Viewstarting pistols visibilityhidden→visible
Starting pistols now correctly show in the Pistols tab of the Equipment view.
Fixed visibility bug
- ≈🐛Bug fixCharacter Modelsilencer visibilityhidden→visible
Silencers are now correctly shown on weapons when held by characters in the UI.
Fixed visual bug
- ≈🛠QoLping display—→Player Color
Player pings are now displayed in the player's specific color, making it easier to identify who is pinging.
Visual clarity
- ▲✨NewTeam Equipment DisplayDefuse Kit visibility—→Added
Defuse Kits are now visible in the team equipment display, providing better tactical information.