A series of quality-of-life fixes focusing on grenade throw reliability, UI equipment visibility, and various map collision and visual corrections.
▲Buffs1
- GeneralGrenade Throw:Weapon switching after releasing the fire button will no longer cancel grenade throws, making utility usage more reliable.weapon switch→round restart
✚Bug fixes7
- General
- Fixed an issue where the player's shadow would sometimes show the incorrect animation state.
- Various minor bug fixes to demo playback.
- UI
- Equipment View:Starting pistols now correctly show in the Pistols tab of the Equipment view.hidden→visible
- Character Model:Silencers are now correctly shown on weapons when held by characters in the UI.hidden→visible
- MirageFixed a gap under the door at Middle to prevent visual leaks or potential exploits.gap present→fixed
- NukeFixed a visibility bug at Garage when looking towards Hell.bugged→fixed
- InfernoFixed an issue where some chimney models would disappear in the skybox.disappearing→fixed
◆Other changes8
- GeneralVarious animation system optimizations for better performance.
- AnubisAdded a grenade clip to the wall at Bridge to assist players with utility lineups.→Added
- VertigoChanged collision properties on railings to emit the correct footstep sounds for better audio cues.incorrect→correct
- Nuke
- Fixed the sun material not blooming and adjusted the size of the material for better visuals.no bloom→blooming
- Cleaned up redundant skins on metal_door models to prevent fatal errors for workshop mappers.redundant→cleaned
- Changed collision properties on railings to emit the correct footstep sounds.incorrect→correct
- InfernoChanged collision properties on railings to emit the correct footstep sounds.incorrect→correct
- Dust2Changed collision properties on railings to emit the correct footstep sounds.incorrect→correct
subjects affected (8)
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Patch history
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