Darkest Dungeon Full Release Notes introduce localization, new Game +, achievements, Journal pages, class provisions, miscellaneous changes and extensive bug fixes and quality-of-life improvements.
✚Bug fixes12
- Miscellaneous Bug Fixes
- Fixed Trinket/Provision exploit and various interaction/AI-related bugs.
- Guard can only be active on 1 target per caster; stunning guard casters removes guard on target.
- Fixed disappearing party member on mission start.
- Fixed camping ambush exploit.
- Most attacks favoring highest-stress targets will no longer target a virtuous hero.
- Fixed guards failing due to AI error.
- Siren will no longer target heroes at Death’s Door for ‘Control’.
- Camping in the first room after backtracking allowed.
- Fixed Brackish Tidepool transparency issue.
- DoTs are no longer cleared automatically upon camping.
- Fixed bug concerning custom sound levels.
- Fixed surprise save exploit.
◆Other changes16
- Localization & SubtitlesFull text localization and subtitles implemented for all narrator lines in 8 languages; accessible via GAME OPTIONS.
- AchievementsAdded 64 achievements to reward heroic and disastrous feats.
- The Ancestor’s JournalYou can now collect 21 Journal pages added by Kickstarter backers; read via Ancestor’s Statue in the Hamlet.
- New Game +New Game Plus unlocked after completing the game; NG+ uses DD Strict options with tougher monsters and two additional criteria: finish in 91 weeks with under 13 deaths; otherwise game over and save deleted.
- Class-Specific ProvisionsHoundmaster:New class provisions giving each class a consumable or item by default: Houndmaster 2 Dog Treats; Plague Doctor 1 Antivenom; Grave Robber 1 Shovel; Arbalest 1 Bandage; Crusader 1 Holy Water; Leper 1 Medicinal Herbs; Jester 1 Medicinal Herbs.
- Miscellaneous Changes
- Expanded beginning tutorial.
- The Collector has limits on head spawns.
- Prophet AI:Prophet AI updated to be more intelligent on Tiers 3 & 5.
- Icons added to show various effects of enemy skills.
- End-of-quest quirks/diseases now interpolate linearly and are generally given less frequently.
- Tooltips added on map tiles for clarity.
- New resistances sound effects added.
- Popup text added for camping skill failures due to afflictions.
- Added Secret Rooms.
- Trinkets can now be sorted alphabetically; unequip-able trinkets appear greyed out for class suitability.
- Many smaller changes and additions included.
subjects affected (7)
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Patch history
- →Darkest Dungeon Update - Build 26186Jul 29, 2025 · 12mo
No gameplay balance changes detected; patch focuses on bug fixes and modding/ Localization tweaks.
- →Darkest Dungeon - Coming_in_Hot BuildJun 25, 2025 · 14mo
Patch focuses on fixes and localization adjustments, with no gameplay balance changes.
- →Darkest Dungeon - Coming_in_hot Build 25807Mar 4, 2025 · 17mo
Small build update focusing on FMOD rollback and two gameplay/nuisance fixes in Butcher Circus and UI.
- →Darkest Dungeon - Coming_in_hot Build 25807Feb 19, 2025 · 18mo
No gameplay balance changes detected; patch focuses on stability, 64-bit client release, and miscellaneous fixes.
- →Darkest Dungeon - Steam coming_in_hot Build #25869Dec 12, 2024 · 20mo
Darkest Dungeon Steam hotfix branch update focusing on unifying binaries; includes known Ubuntu SNAP issue with Steam and two fixes.
- →Darkest Dungeon - Steam Build #25632Aug 31, 2020 · 72mo
This patch for Darkest Dungeon addresses multiple stability fixes and quality-of-life issues in The Butcher's Circus mode, including crash fixes, bot behavior improvements, and string fixes.
- →Steam Build # 25563 - Butcher’s Circus HotfixJun 18, 2020 · 75mo
Hotfix addressing stability, desyncs in Butcher’s Circus, and several crash-related issues, with ongoing investigation into post-DLC stuttering.
- →Steam Build # 25559 - Butcher’s Circus HotfixJun 10, 2020 · 75mo
A hotfix patch for Butcher’s Circus and modding improvements, plus a Steam beta branch for network stability and several Known Issues notes.
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