The Knight
Power trajectory
Up = buffed, down = nerfedPatch history
- ≈🐛Bug fixGuard Summonaura visibility
Fixed an issue where The Knight could permanently see Guards' auras after entering the Void Realm.
Fixed aura bug in Void Realm
- ≈🐛Bug fixGuard SummonSmoke Bomb interaction
Fixed an issue where The Knight's view was unaffected by the Void Crystal's Smoke Bomb when using Guard Summon.
Fixed view bug
- ▲🐛Bug fixGuardnavigationStuck on ramps/windows→Fixed
Fixed issues where Guards had trouble navigating ramps in Suffocation Pit and vaulting windows in Treatment Theatre.
Pathing fix
- ▼🐛Bug fixGuardinteraction
Fixed an issue allowing the Knight to kick generators while setting a path for a Guard.
Bugfix
- ▲🔁ReworkGuard Summonsummon timing—→Anytime
The Knight can now summon a Guard at any time, which will despawn any currently deployed Guard.
new
- ≈✨NewGuard Cooldowncooldown—→20-30s s
Introduced unique cooldowns for Guards (Assassin: 30s, Carnifex: 20s, Jailer: 25s) starting after they despawn.
new
- ▲✨NewGuard Despawncooldown reduction—→10s s
Hitting a patrolling Guard with a basic attack now reduces their cooldown to 10 seconds.
new
- ≈🐛Bug fixGuardpreview icon
Fixed the Guard preview icon on the Knight's arm to be consistent with the selected Guard.
visual fix
- ▲🐛Bug fixGuardsorder range
Fixed a bug where Guard order range was reduced on one side of generators due to Halloween asset collision.
behavior
- ≈🐛Bug fixBasic Attackcamera movement
Fixed an issue where the camera moved up slightly after a successful basic attack.
bugfix
- ▲🎯BehaviorGuardia Companiapickup interactionUnable→Able
The Knight can now properly pick up Survivors downed while being pulled from a locker by the Guardia Compania.
bugfix
- ▲🐛Bug fixGuardchase trigger
Fixed an issue where The Knight would fail to enter a chase state while a Guard was active, ensuring consistent pursuit.
neutral
- ▲📊NumericGuardsgenerator regression0%→2.5%
Guards now apply the Killer's default 2.5% regression loss when damaging generators, increasing pressure on objectives.
Guards now apply default regression to generators they damage.
- ≈🐛Bug fixGuardia Compagniamovement
The Knight no longer incorrectly crosses small obstacles after using Guardia Compagnia.
Fixed obstacle crossing bug.
- ≈🐛Bug fixGuardspathing
Guards no longer get stuck when creating a Patrol Path in specific corners.
Fixed corner sticking.
- ▲🐛Bug fixGuardsinteraction
Fixed an issue where Guards could not be ordered to destroy certain Breakable Walls.
Fixed breakable wall destruction.
- ▼🎯BehaviorPatrol Path Orbperk triggerTriggers→Does not trigger
The Patrol Path Orb no longer triggers Make Your Choice or Hex: Devour Hope, preventing unintended perk activations.
Orb no longer triggers Make Your Choice or Devour Hope.
- ≈🐛Bug fixPath Creation Modevisuals
Fixed an issue where Potential Energy and Refined Serum VFX were visible while in Path Creation Mode.
Fixed VFX visibility
- ≈🐛Bug fixPath of Creation Wispmovement speed
Fixed a bug where The Knight would sometimes move at the speed of the Path Creation Wisp.
Fixed speed bug
- ▼🎯BehaviorPath of Creation Wispblindabilityblindable→non-blindable
Survivors can no longer blind the Path of Creation Wisp.
Fixed blind interaction
- ≈🐛Bug fixGuardsattack behavior
Fixed an issue where The Knight could unintentionally attack nearby Survivors immediately after summoning a Guard.
Fixed unintentional attacks
- ≈🐛Bug fixGuardsinteraction
Guards can no longer break walls located high off the ground.
Fixed wall breaking
- ≈🐛Bug fixGuardsinteraction
Guards can no longer break generators that are currently blocked by The Entity.
Fixed generator breaking
- ≈🐛Bug fixGuardsinteraction
Fixed an issue where a Survivor vaulting a pallet would be interrupted by a Guard ordered to break that pallet.
Fixed vault interruption
- ≈🐛Bug fixGuardsanimation
Fixed Guard break orders being out of sync with their animations.
Fixed sync issues
- ▲🐛Bug fixGuardssummoning
Fixed multiple issues preventing the summoning of Guards, including failures after quick power use or when entering patrol mode.
Fixed summoning failure
- ▲🛠QoLGuardsUI timer—→Added
The power icon now correctly displays a timer for the duration of a Guard's breaking order.
Added timer visibility