PatchDiff
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TK

The Knight

ChampionKiller · Summoner · Summon
11 patcheslast touched 7mo ago▲ +7

Power trajectory

Up = buffed, down = nerfed
0+7Nov 30, 2022Oct 21, 2025Nov 30, 2022 — 6.4.1 | Bugfix Patch +2 / -1 (cum +1)Dec 6, 2022 — 6.4.2 | Bugfix Patch +2 / -1 (cum +2)Dec 15, 2022 — 6.4.3 | Bugfix Patch +1 / -0 (cum +3)Aug 1, 2023 — 7.1.1 | Bugfix Patch +1 / -0 (cum +4)Aug 9, 2023 — 7.1.2 | Bugfix Patch +0 / -0 (cum +4)Nov 6, 2023 — Update 7.3.3. | Bugfix Patch +1 / -0 (cum +5)Aug 6, 2024 — 8.1.2 | Bugfix Patch +0 / -0 (cum +5)Aug 27, 2024 — 8.2.0 | Castlevania +2 / -0 (cum +7)Oct 24, 2024 — 8.3.2 | Bugfix Patch +0 / -1 (cum +6)Jul 2, 2025 — 9.0.2 | Bugfix Patch +1 / -0 (cum +7)Oct 21, 2025 — 9.2.3 | Bugfix Patch +0 / -0 (cum +7)
Zoom into one ability:11 abilities tracked
Filter by change type:6 types in this subject

Patch history

  1. Oct 21, 2025·9.2.3 | Bugfix Patch
    • 🐛Bug fixGuard Summonaura visibility

      Fixed an issue where The Knight could permanently see Guards' auras after entering the Void Realm.

      Fixed aura bug in Void Realm

    • 🐛Bug fixGuard SummonSmoke Bomb interaction

      Fixed an issue where The Knight's view was unaffected by the Void Crystal's Smoke Bomb when using Guard Summon.

      Fixed view bug

  2. Jul 2, 2025·9.0.2 | Bugfix Patch+1
    • 🐛Bug fixGuardnavigationStuck on ramps/windowsFixed

      Fixed issues where Guards had trouble navigating ramps in Suffocation Pit and vaulting windows in Treatment Theatre.

      Pathing fix

  3. Oct 24, 2024·8.3.2 | Bugfix Patch-1
    • 🐛Bug fixGuardinteraction

      Fixed an issue allowing the Knight to kick generators while setting a path for a Guard.

      Bugfix

  4. Aug 27, 2024·8.2.0 | Castlevania+2
    • 🔁ReworkGuard Summonsummon timingAnytime

      The Knight can now summon a Guard at any time, which will despawn any currently deployed Guard.

      new

    • NewGuard Cooldowncooldown20-30s s

      Introduced unique cooldowns for Guards (Assassin: 30s, Carnifex: 20s, Jailer: 25s) starting after they despawn.

      new

    • NewGuard Despawncooldown reduction10s s

      Hitting a patrolling Guard with a basic attack now reduces their cooldown to 10 seconds.

      new

    • 🐛Bug fixGuardpreview icon

      Fixed the Guard preview icon on the Knight's arm to be consistent with the selected Guard.

      visual fix

    • 🐛Bug fixGuardsorder range

      Fixed a bug where Guard order range was reduced on one side of generators due to Halloween asset collision.

      behavior

    • 🐛Bug fixBasic Attackcamera movement

      Fixed an issue where the camera moved up slightly after a successful basic attack.

      bugfix

  5. Aug 1, 2023·7.1.1 | Bugfix Patch+1
    • 🎯BehaviorGuardia Companiapickup interactionUnableAble

      The Knight can now properly pick up Survivors downed while being pulled from a locker by the Guardia Compania.

      bugfix

  6. Dec 15, 2022·6.4.3 | Bugfix Patch+1
    • 🐛Bug fixGuardchase trigger

      Fixed an issue where The Knight would fail to enter a chase state while a Guard was active, ensuring consistent pursuit.

      neutral

  7. Dec 6, 2022·6.4.2 | Bugfix Patch+2-1
    • 📊NumericGuardsgenerator regression0%2.5%

      Guards now apply the Killer's default 2.5% regression loss when damaging generators, increasing pressure on objectives.

      Guards now apply default regression to generators they damage.

    • 🐛Bug fixGuardia Compagniamovement

      The Knight no longer incorrectly crosses small obstacles after using Guardia Compagnia.

      Fixed obstacle crossing bug.

    • 🐛Bug fixGuardspathing

      Guards no longer get stuck when creating a Patrol Path in specific corners.

      Fixed corner sticking.

    • 🐛Bug fixGuardsinteraction

      Fixed an issue where Guards could not be ordered to destroy certain Breakable Walls.

      Fixed breakable wall destruction.

    • 🎯BehaviorPatrol Path Orbperk triggerTriggersDoes not trigger

      The Patrol Path Orb no longer triggers Make Your Choice or Hex: Devour Hope, preventing unintended perk activations.

      Orb no longer triggers Make Your Choice or Devour Hope.

  8. Nov 30, 2022·6.4.1 | Bugfix Patch+2-1
    • 🐛Bug fixPath Creation Modevisuals

      Fixed an issue where Potential Energy and Refined Serum VFX were visible while in Path Creation Mode.

      Fixed VFX visibility

    • 🐛Bug fixPath of Creation Wispmovement speed

      Fixed a bug where The Knight would sometimes move at the speed of the Path Creation Wisp.

      Fixed speed bug

    • 🎯BehaviorPath of Creation Wispblindabilityblindablenon-blindable

      Survivors can no longer blind the Path of Creation Wisp.

      Fixed blind interaction

    • 🐛Bug fixGuardsattack behavior

      Fixed an issue where The Knight could unintentionally attack nearby Survivors immediately after summoning a Guard.

      Fixed unintentional attacks

    • 🐛Bug fixGuardsinteraction

      Guards can no longer break walls located high off the ground.

      Fixed wall breaking

    • 🐛Bug fixGuardsinteraction

      Guards can no longer break generators that are currently blocked by The Entity.

      Fixed generator breaking

    • 🐛Bug fixGuardsinteraction

      Fixed an issue where a Survivor vaulting a pallet would be interrupted by a Guard ordered to break that pallet.

      Fixed vault interruption

    • 🐛Bug fixGuardsanimation

      Fixed Guard break orders being out of sync with their animations.

      Fixed sync issues

    • 🐛Bug fixGuardssummoning

      Fixed multiple issues preventing the summoning of Guards, including failures after quick power use or when entering patrol mode.

      Fixed summoning failure

    • 🛠QoLGuardsUI timerAdded

      The power icon now correctly displays a timer for the duration of a Guard's breaking order.

      Added timer visibility