A bugfix patch primarily focused on significant buffs to The Shape's Evil Incarnate and Slaughtering Strike mechanics, alongside numerous stability and interaction fixes for the Haunted by Daylight event.
Images © Dead by Daylight via Steam
▲Buffs11
- The Shape
- Evil Incarnate Mode:Evil Incarnate Mode now provides a 20% bonus to stun recovery and breaking speed, increasing pressure during the mode.→+20% %
- Evil Incarnate Mode:The duration of Evil Incarnate Mode has been increased from 40 to 60 seconds, allowing for longer periods of high power.40→60 s
- Evil Incarnate Mode:Movement speed while activating Evil Incarnate Mode is significantly increased, making the transition more threatening.3.45→4.6 m/s
- Slaughtering Strike:Slaughtering Strike's movement speed increased, making the attack harder to dodge.6.9→7.5 m/s
- Slaughtering Strike:Increased turning sensitivity during Slaughtering Strike to make the attack feel more responsive.
- Slaughtering Strike:Removed the vertical camera restriction during Slaughtering Strike for better visibility and control.Active→Removed
- Slaughtering Strike:Cooldown for Slaughtering Strike reduced from 6 to 4 seconds, allowing for more frequent use.6→4 s
- Slaughtering Strike:Hitting a survivor with Slaughtering Strike now grants 800 Bloodpoints instead of 200.200→800 Bloodpoints
- Pursuer Mode:Pursuer Mode's Terror Radius decreased, allowing The Shape to get closer to survivors before being detected.24→16 m
- Evil Incarnate Mode:Evil Incarnate Mode's Terror Radius decreased, providing a slight stealth advantage despite the power increase.40→32 m
- Pursuer/Evil Incarnate Mode:Fixed an issue where The Shape sometimes didn't receive the vault speed bonus in Pursuer or Evil Incarnate Mode.
▼Nerfs2
- The TrapperFixed an issue where The Trapper would gain Haste stacks when installing or resetting multiple Bear Traps.Bugged→Fixed
- Bardic InspirationFixed an issue where Bardic Inspiration granted permanent Survivor aura reading.Permanent→Fixed
✚Bug fixes14
- The Shape
- Evil Incarnate Mode:Fixed an issue where the camera would reset after activating Evil Incarnate Mode.
- Slaughtering Strike:Fixed an issue where Slaughtering Strike turning was not smooth on controllers.
- Special Attacks:Fixed an issue where The Shape incorrectly had Bloodlust during special attacks.Active→Removed
- Haunted by Daylight
- Fixed an issue where players could become partially or fully invisible after interacting with a Void Portal.
- Fixed an issue where Survivors' heads would show Mori effects after interacting with a Void Portal.
- Fixed an issue where Killers could see through the Smoke Bomb when standing at the sphere's edge.
- Void Haunts:Fixed an issue where Void Haunts would not hit the Survivor if they fell on top of them.
- The Knight
- Guard Summon:Fixed an issue where The Knight could permanently see Guards' auras after entering the Void Realm.
- Guard Summon:Fixed an issue where The Knight's view was unaffected by the Void Crystal's Smoke Bomb when using Guard Summon.
- The Krasue
- Head Mode:Fixed an issue where The Krasue could cause pallets to repeatedly lift and drop when vaulting after switching to Head Mode.
- Headlong Flight:Fixed a crash that could occur when vaulting during Headlong Flight while using mouse wheel keybindings.
- The Executioner
- Punishment of the Damned:Fixed an issue where the SFX for Punishment of the Damned was missing when hitting a Survivor.Missing→Fixed
- Cage of Atonement:Fixed an issue where the Cage of Atonement would flicker when relocating.
- Trail of Torment:Fixed an issue where barbed wire from Trail of Torment wasn't visible on Tormented Survivors.Invisible→Visible
subjects affected (7)
tap to see balance history
Patch history
- 9.6.2 | Bugfix PatchMay 12, 2026 · 1w+4−2→
- 9.6.1 | Bugfix PatchMay 5, 2026 · 2w+2−4→
- 9.4.2 | Bugfix PatchFeb 10, 2026 · 3mo+26−3→
- 9.4.1 | Bugfix PatchFeb 3, 2026 · 3mo+2−3→
- 9.3.2 | Bugfix PatchDec 9, 2025 · 5mo+8−1→
- 9.2.2 | Bugfix PatchOct 7, 2025 · 7mo+2−8→
- 9.2.1 | Bugfix PatchSep 30, 2025 · 7mo+4−5→
- 9.1.3 | Bugfix PatchAug 26, 2025 · 9mo+5−1→
Recently Updated
6

(v1.1.0) Big Ascension Patch, and Other Buffs and Fixes!
The Big Ascension Patch significantly buffs the Ascension system, introduces new T6 prestige upgrades, expands equipment tiers, and improves general game stability and QoL.

Patch Notes v1.1.2
Patch v1.1.2 focuses on stability fixes, race mechanic refinements, and balance adjustments to Bobo traits and brawl physics.

Team Fortress 2 Update Released
A technical update focusing on map collision improvements, bug fixes for Spy disguises, and various cosmetic and quality-of-life adjustments.

Settings Update 1: FOV, Sensitivity, Motion Blur, and More
Update 1 focuses on quality-of-life improvements to the settings menu, adding FOV, motion blur, and camera bounce controls, alongside matchmaking and display fixes.

Subnautica 2 Early Access Hotfix 2
Hotfix 2 increases resource availability, adjusts Hammerhead AI to prevent base stalking, and fixes critical Tadpole-related bugs and game crashes.

V1.04 Update
V1.04 introduces a high-difficulty New Game+ mode for completionists and various quality-of-life fixes for the UI and tutorial system.
Similar Games
6





