A bugfix patch primarily focused on significant buffs to The Shape's Evil Incarnate and Slaughtering Strike mechanics, alongside numerous stability and interaction fixes for the Haunted by Daylight event.
Images © Dead by Daylight via Steam
▲Buffs11
- The Shape
- Evil Incarnate Mode:Evil Incarnate Mode now provides a 20% bonus to stun recovery and breaking speed, increasing pressure during the mode.→+20% %
- Evil Incarnate Mode:The duration of Evil Incarnate Mode has been increased from 40 to 60 seconds, allowing for longer periods of high power.40→60 s
- Evil Incarnate Mode:Movement speed while activating Evil Incarnate Mode is significantly increased, making the transition more threatening.3.45→4.6 m/s
- Slaughtering Strike:Slaughtering Strike's movement speed increased, making the attack harder to dodge.6.9→7.5 m/s
- Slaughtering Strike:Increased turning sensitivity during Slaughtering Strike to make the attack feel more responsive.
- Slaughtering Strike:Removed the vertical camera restriction during Slaughtering Strike for better visibility and control.Active→Removed
- Slaughtering Strike:Cooldown for Slaughtering Strike reduced from 6 to 4 seconds, allowing for more frequent use.6→4 s
- Slaughtering Strike:Hitting a survivor with Slaughtering Strike now grants 800 Bloodpoints instead of 200.200→800 Bloodpoints
- Pursuer Mode:Pursuer Mode's Terror Radius decreased, allowing The Shape to get closer to survivors before being detected.24→16 m
- Evil Incarnate Mode:Evil Incarnate Mode's Terror Radius decreased, providing a slight stealth advantage despite the power increase.40→32 m
- Pursuer/Evil Incarnate Mode:Fixed an issue where The Shape sometimes didn't receive the vault speed bonus in Pursuer or Evil Incarnate Mode.
▼Nerfs2
- The TrapperFixed an issue where The Trapper would gain Haste stacks when installing or resetting multiple Bear Traps.Bugged→Fixed
- Bardic InspirationFixed an issue where Bardic Inspiration granted permanent Survivor aura reading.Permanent→Fixed
✚Bug fixes14
- The Shape
- Evil Incarnate Mode:Fixed an issue where the camera would reset after activating Evil Incarnate Mode.
- Slaughtering Strike:Fixed an issue where Slaughtering Strike turning was not smooth on controllers.
- Special Attacks:Fixed an issue where The Shape incorrectly had Bloodlust during special attacks.Active→Removed
- Haunted by Daylight
- Fixed an issue where players could become partially or fully invisible after interacting with a Void Portal.
- Fixed an issue where Survivors' heads would show Mori effects after interacting with a Void Portal.
- Fixed an issue where Killers could see through the Smoke Bomb when standing at the sphere's edge.
- Void Haunts:Fixed an issue where Void Haunts would not hit the Survivor if they fell on top of them.
- The Knight
- Guard Summon:Fixed an issue where The Knight could permanently see Guards' auras after entering the Void Realm.
- Guard Summon:Fixed an issue where The Knight's view was unaffected by the Void Crystal's Smoke Bomb when using Guard Summon.
- The Krasue
- Head Mode:Fixed an issue where The Krasue could cause pallets to repeatedly lift and drop when vaulting after switching to Head Mode.
- Headlong Flight:Fixed a crash that could occur when vaulting during Headlong Flight while using mouse wheel keybindings.
- The Executioner
- Punishment of the Damned:Fixed an issue where the SFX for Punishment of the Damned was missing when hitting a Survivor.Missing→Fixed
- Cage of Atonement:Fixed an issue where the Cage of Atonement would flicker when relocating.
- Trail of Torment:Fixed an issue where barbed wire from Trail of Torment wasn't visible on Tormented Survivors.Invisible→Visible
subjects affected (7)
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Patch history
- 9.6.2 | Bugfix PatchMay 12, 2026 · 1mo+4−2→
- 9.6.1 | Bugfix PatchMay 5, 2026 · 2mo+2−4→
- 9.4.2 | Bugfix PatchFeb 10, 2026 · 4mo+26−3→
- 9.4.1 | Bugfix PatchFeb 3, 2026 · 5mo+2−3→
- 9.3.2 | Bugfix PatchDec 9, 2025 · 7mo+8−1→
- 9.2.2 | Bugfix PatchOct 7, 2025 · 9mo+2−8→
- 9.2.1 | Bugfix PatchSep 30, 2025 · 9mo+4−5→
- 9.1.3 | Bugfix PatchAug 26, 2025 · 10mo+5−1→
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