Introduction of the Castlevania chapter featuring Trevor Belmont and The Dark Lord, alongside significant balance updates for The Doctor, The Dredge, and The Nemesis, and a wide array of survivor perk adjustments.
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▲Buffs32
- Trevor BelmontEyes of Belmont:New perk that increases the duration of the Killer's aura reveal.→2/2/2s s
- The Dark Lord
- Vampire Form:Increased movement speed while casting Hellfire for better positioning.1.48→2.0 m/s
- Vampire Form:Reduced the time required to charge Hellfire, making it more responsive.1.0→0.9 s
- Wolf Form:Increased base speed in Wolf Form to improve chase potential.4.4→4.6 m/s
- Wolf Form:Reduced the cooldown of the Pounce attack.25→20 s
- Wolf Form:Reduced the time it takes to break walls and pallets after a pounce.2.7→2.25 s
- Hex: Wretched Fate:New Hex perk that penalizes the Obsession's repair speed.→27/30/33% %
- Human Greed:Reduced the cooldown for kicking chests to close them.80/70/60→60/45/30 s
- Dominance:New perk that reveals blocked totems and chests in white.→Added
- The Doctor
- Static Blast:Reduced cooldown of Static Blast when at least one survivor is hit.60→45 s
- Static Blast:Introduced a shorter 30s cooldown if the blast misses all survivors.→30 s
- Static Blast:Significantly increased movement speed while charging Static Blast.1.16→2.99 m/s
- The Dredge
- Reign of Darkness:Slightly increased movement speed while charging the power.3.68→3.8 m/s
- Daytime:Reduced the cooldown for Daytime.12→10 s
- Daytime:Significantly increased teleport speed during the day.12→19 m/s
- Locker:Reduced the time required to exit a locked locker.3→2.25 s
- Night:Increased the rate at which night charges are gained from injured survivors.0.75→1 charge/s
- The Nemesis
- Mutation Rate 2:Reduced the number of contamination points needed to reach Mutation Rate 2.6→5 points
- Tentacle Hit:Massively increased the duration of the Hindered effect from tentacle hits.0.25→2 s
- Tentacle Strike (Rate 3):Increased the reach of the Tentacle Strike at Mutation Rate 3.6→6.5 m
- Tentacle Strike:Slightly reduced the cooldown after a successful Tentacle Strike.2.5→2.25 s
- The Knight
- Guard Summon:The Knight can now summon a Guard at any time, which will despawn any currently deployed Guard.→Anytime
- Guard Despawn:Hitting a patrolling Guard with a basic attack now reduces their cooldown to 10 seconds.→10s s
- Survivor Perks
- Blast Mine:Reduced the amount of generator progress needed to activate Blast Mine.50%→40% %
- Chemical Trap:Significantly reduced the generator progress needed to activate Chemical Trap.50%→20% %
- Dance With Me:Reduced the cooldown of Dance With Me.60/50/40s→30/25/20s s
- Deception:Reduced the cooldown of Deception.60/50/40s→30/25/20s s
- Diversion:Reduced the time required in the Terror Radius to activate Diversion.40/35/30s→30/25/20s s
- Flashbang:Reduced the generator progress needed to activate Flashbang.70/60/50%→50/45/40% %
- Mirrored Illusion:Reduced the generator progress needed to activate Mirrored Illusion.50%→20% %
- Wiretap:Reduced the generator progress needed to activate Wiretap.50%→40% %
- General GameplayIncreased the time survivors stay on the hook before dying.60→70 s
▼Nerfs4
- The Doctor
- Order (Class II):Reduced the cooldown reduction provided by the Order Class II addon.4→2.5 s
- Order (Carter's Notes):Reduced the cooldown reduction provided by Carter's Notes.6→3 s
- The DredgeBoat Key:Reduced the teleport speed bonus provided by the Boat Key addon.5→3 m/s
- Survivor PerksChemical Trap:Reduced the active duration of Chemical Trap.100/110/120s→40/50/60s s
◆Other changes5
- Trevor Belmont
- Exultation:New perk with a tiered cooldown system.→40/35/30s s
- Moment of Glory:New perk that causes the survivor to become broken upon injury but automatically heals them after a delay.→80/70/60s s
- The Dark LordBat Form:Can teleport to any vault points within 32 meters while in Bat Form.→32m m
- The KnightGuard Cooldown:Introduced unique cooldowns for Guards (Assassin: 30s, Carnifex: 20s, Jailer: 25s) starting after they despawn.→20-30s s
- Midwich Elementary SchoolRevised obstacles and reduced long lines of sight in corridors to improve gameplay flow.→Updated
subjects affected (9)
tap to see balance history
Patch history
- 9.6.2 | Bugfix PatchMay 12, 2026 · 1w+4−2→
- 9.6.1 | Bugfix PatchMay 5, 2026 · 2w+2−4→
- 9.4.2 | Bugfix PatchFeb 10, 2026 · 3mo+26−3→
- 9.4.1 | Bugfix PatchFeb 3, 2026 · 3mo+2−3→
- 9.3.2 | Bugfix PatchDec 9, 2025 · 5mo+8−1→
- 9.2.3 | Bugfix PatchOct 21, 2025 · 7mo+11−2→
- 9.2.2 | Bugfix PatchOct 7, 2025 · 7mo+2−8→
- 9.2.1 | Bugfix PatchSep 30, 2025 · 7mo+4−5→
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