Balance and QoL adjustments across Last Stand, Bots, Elements, Gamepad/Steamdeck, General Gameplay, Fixes, and Known Issues in Patch 0.3.0.12 for Deadzone: Rogue.
▲Buffs10
- Aiming (Element augment)Aiming: Element augment:Aiming element augment now increases proc damage to 75%, boosting elemental procs.→75% %
- CombustionCombustion DOT increased to 90, increasing DoT payoff.→90
- IgniteIgnite DOT increased to 250, boosting burn damage.→250
- Chain LightningChain Lightning damage increased to 110.→110
- Lightning BoltLightning Bolt damage increased to 265.→265
- SingularitySingularity damage increased to 210.→210
- FreezeFreeze damage increased to 115.→115
- ShatterAdded initial proc damage to Shatter.
- TendrilsAdded initial proc damage to Tendrils.
- Chain Lightning (proc damage)Added initial proc damage to Chain Lightning proc effects.
▼Nerfs1
- Axe BotAxe Bot damage reduced from 38 to 32, dialing back frontline threat.38→32
◆Other changes7
- Last StandFinal Wave no longer scales enemy health exponentially, reducing the final wave difficulty.→No longer exponentially scales
- Element proc damage scalingElement proc damage now scales with weapon level.
- Element proc damage scaling (misc)Element proc damage now scales with weapon level and initial procs added for Shatter, Tendrils, and Chain Lightning.
- Gamepad/Steamdeck aim accelerationAdjusted default aim acceleration to be higher.
- Aim Acceleration settingAdded setting to adjust Aim Acceleration.
- Aim assistAdjusted aim assist to be less heavy-handed.
- Delete Save optionTemporarily removed the Delete Save option from the main menu.
subjects affected (18)
tap to see balance history
- Last Stand1
- Axe Bot1
- Aiming (Element augment)1
- Combustion1
- Ignite1
- Chain Lightning1
- Lightning Bolt1
- Singularity1
- Freeze1
- Element proc damage scaling1
- Shatter1
- Tendrils1
- Chain Lightning (proc damage)1
- Element proc damage scaling (misc)1
- Gamepad/Steamdeck aim acceleration1
- Aim Acceleration setting1
- Aim assist1
- Delete Save option1
Patch history
- →Additional Fixes Based on Player FeedbackJun 3, 2026 · 3mo
Stability fixes and input issue fix for Switch mouse mode in Deadzone: Rogue (Version 1.4.2.0).
- →Several New Fixes Based on Player FeedbackMay 14, 2026 · 3mo
Patch 1.4.1.0 focuses on bug fixes from player feedback, with minor platform-availability update.
- Steam DLC Fix + First Round of Performance and Bug FixesMar 24, 2026 · 5mo
Patch 1.3.0.0 focuses on Steam DLC unlocks, a boss spawn fix, and initial general crash/performance improvements with ongoing work for stability.
+1→ - Bug Fix Patch - Radiation Element and MoreJan 15, 2026 · 7mo
Minor balance and quality-of-life fixes across Deadzone: Rogue, including Radiation adjustments, cutscene skip, UI fixes, and various bug fixes.
+9→ - Released Several New Fixes Based on Player FeedbackDec 23, 2025 · 8mo
Patch 1.1.13.0 introduces several fixes and a temporary removal of Ice Guardian's freeze attack to address crashes, plus quality-of-life corrections.
−1→ - →Fixes based on Latest Feedback - Thank You!Dec 19, 2025 · 8mo
Patch 1.1.9.0 focuses on performance improvements, bug fixes, and quality-of-life changes across game systems, with several targeted adjustments to bots, avatars, and browser features.
- Fixes Based on Feedback + PreparationDec 4, 2025 · 9mo
Minor quality-of-life fixes: owner-only drops, PS5 auto shoot option, and a bugfix for Iridescent Channeling damage after debuff ended.
−1→ - →More Fixes Based on FeedbackSep 2, 2025 · 12mo
This patch focuses on various fixes and quality-of-life improvements based on player feedback, addressing UI, timers, stealth interactions, and animation/SFX desync.
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