Patch 1.0.0.7 focuses on general QoL improvements and a broad set of bugfixes across gameplay, UI, audio, and accessibility, with several stability and collision issues addressed.
✚Bug fixes9
- Crash/Stability
- Resolved a crash that could occur when launching the game.→Fixed a potential crash on startup
- Carrier Turrets no longer can softlock by clipping through terrain and becoming unkillable.→Fixed potential softlock with Carrier Turrets passing through terrain
- Leech InteractionLeech:Fixed a bug where players could get stuck in a state where they could not shoot or interact after pulling off a leech.
- Redline MissionAddressed a softlock in Redline where bots could hide under stairs, becoming unkillable.→Fixed potential softlock in the Redline mission where bots could get under some stairs and not be killable
- Fabricator AccessibilityResolved an edge case where weapons appeared unreachable due to fabricator interaction.→Fixed issue where weapons could go through the fabricator and not be accessible
- Dr. Jason / Lt. Jace LogsCorrected a log attribution where Dr. Jason was shown in Lt. Jace's logs by mistake.→Fixed Dr. Jason appearing on Lt. Jace's logs incorrectly
- Co-op / Friends ListAdjusted the overlap between the co-op disclaimer and the friends list for clearer UI.→Co-op peer-to-peer disclaimer no longer overlaps with friends list
- Nova BadgeFixed the Nova Badge clipping out of bounds on the social player display.→Nova Badge clipping fixed on social player display
- Ship ExitsPrevented players from sneaking out of the ship via unintended exits.→Fixed spots where players could sneak out of the ship
◆Other changes5
- General Gameplay
- Pinging:Pinging an item now reveals its element and level to teammates.→Shows element and level
- Voice Chat options moved to their own tab for easier configuration.→Voice Chat settings have their own settings tab page
- Fabricator reroll control changed to R3 on gamepad to prevent accidental reroll rewards.→R3 on gamepad
- First-time difficulty selection now navigable with the d-pad for easier access.→First time difficulty select is now d-pad navigable
- Audio/LocalizationEnsured background audio and language preferences apply automatically when starting the game.→Background audio and language settings auto-applied on launch
subjects affected (10)
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Patch history
- →Additional Fixes Based on Player FeedbackJun 3, 2026 · 2mo
Stability fixes and input issue fix for Switch mouse mode in Deadzone: Rogue (Version 1.4.2.0).
- →Several New Fixes Based on Player FeedbackMay 14, 2026 · 3mo
Patch 1.4.1.0 focuses on bug fixes from player feedback, with minor platform-availability update.
- Steam DLC Fix + First Round of Performance and Bug FixesMar 24, 2026 · 5mo
Patch 1.3.0.0 focuses on Steam DLC unlocks, a boss spawn fix, and initial general crash/performance improvements with ongoing work for stability.
+1→ - Bug Fix Patch - Radiation Element and MoreJan 15, 2026 · 7mo
Minor balance and quality-of-life fixes across Deadzone: Rogue, including Radiation adjustments, cutscene skip, UI fixes, and various bug fixes.
+9→ - Released Several New Fixes Based on Player FeedbackDec 23, 2025 · 8mo
Patch 1.1.13.0 introduces several fixes and a temporary removal of Ice Guardian's freeze attack to address crashes, plus quality-of-life corrections.
−1→ - →Fixes based on Latest Feedback - Thank You!Dec 19, 2025 · 8mo
Patch 1.1.9.0 focuses on performance improvements, bug fixes, and quality-of-life changes across game systems, with several targeted adjustments to bots, avatars, and browser features.
- Fixes Based on Feedback + PreparationDec 4, 2025 · 9mo
Minor quality-of-life fixes: owner-only drops, PS5 auto shoot option, and a bugfix for Iridescent Channeling damage after debuff ended.
−1→ - →More Fixes Based on FeedbackSep 2, 2025 · 12mo
This patch focuses on various fixes and quality-of-life improvements based on player feedback, addressing UI, timers, stealth interactions, and animation/SFX desync.
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