A patch focusing on item synergies, weapon tweaks, UI updates, quality of life improvements, localization, and fixes across co-op messaging, item collection, geometry, HUD notifications, dialogue localization, and quit dialog warnings.
▲Buffs6
- Blood VialBlood Vial now clears all stacks when the player dies, preventing bleed stacks from persisting after death.→Removes all stacks on death
- Pulse Shotgun
- Pulse Shotgun:Pulse Shotgun pellets deal more damage per hit, increasing overall firepower.15→17
- Pulse Shotgun:Damage falloff starts later, extending effective range and consistency of the shotgun.50%→65%
- Energy SMGEnergy SMG:SMG’s damage falloff is reduced later, improving usefulness at mid to long range.50%→65%
- Gamepad Deadzone Settings
- Aim acceleration step size reduced, allowing finer control at low speeds.0.25→0.05
- Lower minimum aim acceleration, enabling quicker reach from rest.→0.05
✚Bug fixes3
- HUD Data LogsFixed HUD notification for newly found data logs not playing.
- End-of-Game Kills LocalizationLocalized 'Kills' text in the end-of-game sequence.
- Quit Game DialogFixed quit dialog warning timing to show correctly and not misplace while on the starting ship.
◆Other changes7
- Voice ChatA voice chat activity indicator has been added to the HUD for easier coordination.→Voice chat activity marker added to HUD
- Gamepad Deadzone SettingsIntroduces configurable deadzone for gamepad input to tailor stick sensitivity.→Added gamepad deadzone settings
- Music VolumeDefault music volume lowered to 60% for a better balance with sound effects.→60%
- Localization - Dr. VictorChinese lines for Dr. Victor improved for better clarity.→Improved Chinese localization for some lines
- Co-op Text ChatFixed issue where co-op players could not send messages through text chat.
- Leech ItemFixed issue where players could not pick up items after removing a leech.
- GeometryFixed geometry where equipment could fall through and become un-interactable.
subjects affected (13)
tap to see balance history
Patch history
- →Additional Fixes Based on Player FeedbackJun 3, 2026 · 3mo
Stability fixes and input issue fix for Switch mouse mode in Deadzone: Rogue (Version 1.4.2.0).
- →Several New Fixes Based on Player FeedbackMay 14, 2026 · 3mo
Patch 1.4.1.0 focuses on bug fixes from player feedback, with minor platform-availability update.
- Steam DLC Fix + First Round of Performance and Bug FixesMar 24, 2026 · 5mo
Patch 1.3.0.0 focuses on Steam DLC unlocks, a boss spawn fix, and initial general crash/performance improvements with ongoing work for stability.
+1→ - Bug Fix Patch - Radiation Element and MoreJan 15, 2026 · 7mo
Minor balance and quality-of-life fixes across Deadzone: Rogue, including Radiation adjustments, cutscene skip, UI fixes, and various bug fixes.
+9→ - Released Several New Fixes Based on Player FeedbackDec 23, 2025 · 8mo
Patch 1.1.13.0 introduces several fixes and a temporary removal of Ice Guardian's freeze attack to address crashes, plus quality-of-life corrections.
−1→ - →Fixes based on Latest Feedback - Thank You!Dec 19, 2025 · 8mo
Patch 1.1.9.0 focuses on performance improvements, bug fixes, and quality-of-life changes across game systems, with several targeted adjustments to bots, avatars, and browser features.
- Fixes Based on Feedback + PreparationDec 4, 2025 · 9mo
Minor quality-of-life fixes: owner-only drops, PS5 auto shoot option, and a bugfix for Iridescent Channeling damage after debuff ended.
−1→ - →More Fixes Based on FeedbackSep 2, 2025 · 12mo
This patch focuses on various fixes and quality-of-life improvements based on player feedback, addressing UI, timers, stealth interactions, and animation/SFX desync.
Recently Updated
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