Hotfix 2 focuses on weapon buffs, movement fixes for the Demolisher, and various bug fixes including enemy damage interactions and UI improvements.
▲Buffs12
- Demolisher
- Controls are now tighter in both standard and simplified modes, improving overall responsiveness.
- Fixed an issue where the Demolisher could get stuck on detonators, supply pods, and cargo pods.
- E1M1 Caustic Scattergun
- Increased base damage to improve early-game clearing power.18→20
- Increased potency, enhancing the effectiveness of its status effects.18→20
- Chimera FragcannonNow targets the enemy with the highest HP, making it significantly more effective against elites and bosses.→Highest HP
- Carrier DroneSlight increase to potency for better overall effectiveness.6→7
- Springloaded Ripper
- Reduced the interval between shots, effectively increasing the rate of fire.1/sec→0.67/sec s
- Removed the projectile weapon tag, allowing it to benefit from a wider range of synergies.Projectile→Removed
- Toxic Sludge Spreader
- Increased base damage for better raw output.10→12
- Increased the damage dealt by its status effects.6→7
- Slither DronesSignificant increase to base damage.60→75
- AKIMBOAdded 'Bigger Cogs' as a new tag upgrade for AKIMBO weapons.→Bigger Cogs
✚Bug fixes2
- Q'ronarFixed an issue where Q'ronar was not taking damage from player projectiles.Immune→Vulnerable
- Rock DozerFixed various audio bugs associated with the Rock Dozer.
◆Other changes3
- DemolisherFixed incorrect icons appearing in certain Demolisher milestones.
- Carrier DroneNow displays all sub-drone damage types when inspected in the pause menu.
- Kaisong Scissor RayMastery bonus has been changed to provide damage.→damage
subjects affected (11)
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