Patch 1.2 focuses on extensive stability fixes for co-op, combat feel improvements, night-time difficulty scaling, and a significant overhaul of gore and ragdoll physics via the Brutality Pack.
Images © Dying Light 2 Stay Human: Reloaded Edition via Steam
▲Buffs5
- Blunt WeaponsPerformance and enemy reactions improved to better reflect the weight of blunt weapons.
- BowsHigher Rank Bows are now more easily accessible at Merchants and in the world.→Increased
- Sharp WeaponsHits are more precise, allowing players to chop off body parts and cut enemies in half more easily.→Increased
- UI/HUDSurvivor Sense:Survivor Sense now triggers without cooldowns after getting hit or performing parkour.Has cooldown→None
- GeneralIntroduced a high-performance preset for older computers and laptops.→Added
▼Nerfs8
- BiterBiter behavior during the day improved to latch onto players more frequently, diversifying encounters.
- Human Opponents
- Blocking:Human opponents can now block player attacks during light hit reaction time.→Added
- Hit Reaction:Light hit reactions for human enemies have been shortened, making them recover faster.→Shortened s
- Howler
- Senses:Howler's detection range has been increased.→Increased m
- Increased resistance to ranged weapons.→Increased %
- Chase:Hitting a Howler with a ranged weapon now triggers a chase if the Howler survives.→Added
- Volatiles
- Chase:Volatiles emerge from hiding spots faster during chases.→Faster
- Chase:Level 4 of the chase is now more difficult.Level 4→Harder
✚Bug fixes2
- General
- Fixed various story progression 'deathloops' and quest blocks in multiple missions.
- Fixed co-op crashes, black screens, invite issues, and replication of world activities.
◆Other changes4
- UI/HUD
- Health Bar:Player Health Bar now defaults to dynamic, hiding when at 100% health.Always on→Dynamic
- Item Selector:Item Selector now defaults to dynamic, appearing only during combat or D-Pad use.Always on→Dynamic
- Time Indicator:Time of Day Indicator now defaults to dynamic, appearing during transitions.Always on→Dynamic
- GeneralOverhauled ragdoll physics to be more natural and weapon-dependent with improved sound and FX.→Reworked
subjects affected (9)
tap to see balance history
Patch history
- Hotfix 1.25.2Nov 6, 2025 · 7mo+4−1→
- →Hotfix 1.22.4 — Spring Update (1.22)May 12, 2025 · 13mo
- Hotfix 1.21.5 — Anniversary Update (1.21)Mar 20, 2025 · 14mo+4→
- Hotfix 1.21.4 — Anniversary UpdateMar 11, 2025 · 15mo+6→
- Hotfix 1.21.3 — Anniversary Update (1.21)Feb 27, 2025 · 15mo+5→
- Hotfix 1.20.1Dec 17, 2024 · 18mo+1→
- Hotfix 1.19.2Nov 14, 2024 · 19mo+3→
- Hotfix 1.19.1Nov 7, 2024 · 19mo+11→
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