Defense Mode rework with balance tweaks, aircraft AI improvements, new main menu notifications, and visual/stability fixes across textures, UI, and rendering.
✚Bug fixes8
- Aircraft and Vehicles
- Texture issues on specific vehicles resolved for clearer visuals.→Fixed on Marder II and Panzer II
- Hetzer destroyed-state effect now correctly triggered.→Fixed
- Prevents aircraft MG sounds from looping endlessly.→Fixed indefinite playback
- MG sounds no longer distort or overlap when firing multiple guns.→No distortion/overlap when firing all guns
- Visuals and Interface
- Fixed several LODs not receiving shadows in the Shanghai DLC.→LOD shadows fixed for Shanghai DLC
- Sunray effect now works on Linux and is generally improved.→Fixed on Linux; general improvement
- 3D markers no longer appear to bounce with fast camera movement.→Fixed bounce when camera moves quickly
- Tree branches no longer flicker on macOS.→Fixed flickering on macOS
◆Other changes10
- Defense Mode
- Defense mode balance and behavior reworked to alter tempo and objectives impact.→Reworked
- Captured objectives now drain tickets at a faster rate, increasing the swing of control.→Greater impact
- Defender ticket mechanics scale more appropriately with available unit count for fairness.→Scale with unit count
- Ticket rewards between phases adjust based on remaining tickets to improve automatic balance.→Adjust slightly with remaining tickets
- Attackers will move between objectives more often instead of lingering on captured positions.→More frequent
- Aircraft and VehiclesMinor general improvements to aircraft AI behavior.→General improvements
- Visuals and InterfaceIntroduces a main menu notification system to convey beta info, errors, and notices.→New interface for beta information, error messages, and notices
- Additional Changes
- Numerous squad and mission tweaks to improve balance and flow.→Various squad adjustments and mission fixes
- Multiple localization corrections across languages.→Various fixes
- Stability improvements across the build.→Minor improvements
subjects affected (4)
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Patch history
- [2.0.2] New Universal Carrier + Many Small Fixes and ImprovementsJan 8, 2026 · 7mo
Patch 2.0.2 introduces a reworked Universal Carrier with new variants, adds new vehicles and uniforms, and implements various squad composition and technical fixes.
+4→ - Reworked gamepad input, changes on UI, new vehicles and much more!May 19, 2024 · 27mo
Major update focusing on controller overhaul, UI improvements, new vehicle additions, and netcode stability.
+11→ - Patch - Reworks in Map Editor and various improvements (05/05/2024)May 5, 2024 · 27mo
A small update focusing on significant quality-of-life improvements for the Map Editor and various AI and audio fixes.
+7→ - Small Patch - Reworks in UI, Graphic effects, animations and more.Mar 12, 2024 · 29mo
A small patch focusing on UI refinements, graphical improvements, animation updates, and a rework of the Arisaka Type 38.
+1−1→ - →Update 1.2.7f3: New TPS anims, Kos rework announcment, many smaller improvementsNov 6, 2023 · 33mo
Update 1.2.7f3 focuses on expanding Third-Person Shooter (TPS) animations, fixing AI behavior, and announcing a complete rework of the Kos campaign and the upcoming Ardennes DLC.
- →Update 1.2.4: Important bug fixes and performance optimizationsJul 7, 2023 · 37mo
Update 1.2.4 focuses on critical DirectX crash fixes for Nvidia users and general memory management optimizations to improve performance.
- Update 1.2.2f3: Quality improvements and fixesMay 7, 2023 · 39mo
Update 1.2.2f3 focuses on animation reworks, mission editor improvements, and the official release of the Mac OSx version.
+2→ - Update 1.2.2f2 (b): Smaller quality changes + Mac OSx releaseApr 26, 2023 · 40mo
Update 1.2.2f2 (b) introduces the Mac OSx release, animation reworks for specific weapons, visual and performance optimizations, and various asset fixes.
+4→
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