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Lire

HeroArcher · Ranged · Crossbowman · Hero · Stability · Park
9 patcheslast touched 1w ago▲ +5

Power trajectory

Up = buffed, down = nerfed
0+9Oct 16, 2024Jun 1, 2026Oct 16, 2024 — [Announcement] Bug Fixes/Improvements +1 / -0 (cum +1)Jan 15, 2025 — [Announcement] Bug Fixes/Improvements +0 / -0 (cum +1)Feb 12, 2025 — [Announcement] Bug Fixes/Improvements +0 / -0 (cum +1)Oct 24, 2025 — [Announcement] October 22th Character Balance Revamp +1 / -0 (cum +2)Oct 31, 2025 — [Announcement] November 12th 2nd Character Balance Revamp Preview +3 / -0 (cum +5)Nov 11, 2025 — [Announcement] November 12th 2nd Character Balance Revamp +4 / -0 (cum +9)Nov 13, 2025 — [Announcement] Bug Fixes/Improvements +0 / -0 (cum +9)May 13, 2026 — [Announcement] PVP Utility Balance Changes Update Preview +0 / -4 (cum +5)Jun 1, 2026 — [Announcement] PVP Attack Hitbox/Range Update Preview +0 / -0 (cum +5)
Zoom into one ability:13 abilities tracked
Filter by change type:4 types in this subject

Patch history

    • 🔁ReworkRising Jab during DasheffectLaunchKnockdown

      Targets are no longer launched in the air and are instead pushed back in a knocked down state.

      Shared Rule

    • 📊NumericElven Speedcooldown30s s

      Cooldown now begins during effect and is increased to 30s.

      numeric

    • 📊NumericElven Resiliencecooldown30s s

      Cooldown now begins during effect and is increased to 30s.

      numeric

    • 📊NumericRapid Firecooldown40s s

      Cooldown now begins during effect and is increased to 40s.

      numeric

    • 🔁ReworkDasharmor typeHyper ArmorSuper Armor

      Hyper Armor changed to Super Armor for Crossbowman dash.

      behavior

    • 🐛Bug fixJump Down Attackcollision

      Fixed a bug where Crossbowman (2nd Job) would fall through platforms when performing a Down Dash during this attack.

    • 📊NumericCombocompletion time-0.4s s

      Reduced time required to complete the final combo attack by 0.4 seconds.

      numeric

    • 📊NumericFast Elfcompletion time-0.32s s

      Reduced final combo completion time by 0.32 seconds when using Fast Elf.

      numeric

    • 📊NumericDemi Shockattack areaIncreased

      Increased attack area to match the visual effect size.

      numeric

    • 🎯BehaviorJump Down AttackchainingZX

      Improved Jump Down Attack to chain with X and allow additional X attacks instead of Z.

      behavior

    • 🎯Behaviorcombo speedFaster

      Combo attacks for Archer now chain faster.

      Faster chaining

    • 📊NumericDemi Shockattack areaIncreased

      Increased the attack area of Demi Shock to match its visual effect size.

      Matches visual effect

    • 🎯BehaviorchainingX During Jump

      Jump Down Attack can now chain with X During Jump and use X instead of Z for additional attacks.

      Jump Down Attack improvement

    • 📊NumericSharp Shootattack range2x

      Increased attack range by 2 times to align the hit-box with the visual effects.

    • 🎯BehaviorSharp Shootexplosion pointcollision point

      Adjusted the explosion upon arrow hit to occur exactly at the collision point for better precision.

    • 🐛Bug fixstability

      Fixed a crash that occurred when Lire entered the Park under specific circumstances.

    • 🐛Bug fixSkill Treeskill point reset

      Fixed an issue where some skill points were not correctly reset in the skill tree.

    • 🐛Bug fixSudden Raiddamage

      Fixed a bug where Sudden Raid damage was not applying as intended, restoring its expected power.