A comprehensive PVP utility balance update focusing on standardizing evasion, invincibility, armor, and recovery effects across all characters to ensure a fairer combat flow.
▲Buffs4
- AmyFire Command:Super Armor now applied on the last attack of the Fire Command.→Super Armor
- ZeroGrandark's Domination:Duration increased to 10s, but a 35s cooldown was added.→10s s
- DecaneeEvade while Attacking:Hyper Armor changed to Invincibility effect.Hyper Armor→Invincibility
- AiEvade while Attacking:Hyper Armor changed to Invincibility effect.Hyper Armor→Invincibility
▼Nerfs53
- Elesis
- Special Command:Hyper Armor cooldown now begins during effect duration and is increased to 50s.→50s s
- Thrust:Invincibility effect changed to Super Armor, making the move more susceptible to certain attacks.Invincibility→Super Armor
- Evasive Slice:Invincibility changed to Hyper Armor and MP recovery prevention removed.Invincibility→Hyper Armor
- Up Attack During Combo:Removed invincibility effect from the combo up attack.Yes→Removed
- Evade during Dash:Invincibility effect changed to Hyper Armor.Invincibility→Hyper Armor
- Lire
- Elven Speed:Cooldown now begins during effect and is increased to 30s.→30s s
- Elven Resilience:Cooldown now begins during effect and is increased to 30s.→30s s
- Rapid Fire:Cooldown now begins during effect and is increased to 40s.→40s s
- Dash:Hyper Armor changed to Super Armor for Crossbowman dash.Hyper Armor→Super Armor
- ArmeStarting MP reduced to 0.5 bars in PVP.→0.5 bars bars
- Lass
- Paralyzing Kunai:Cooldown now begins during effect and is increased to 40s.→40s s
- Cannon Trap:Increased cooldown to 10s.→10s s
- Dash during Combo:Hyper Armor changed to Super Armor for Assassin.Hyper Armor→Super Armor
- Invisibility Attack:Recovery effects reduced to 1/3 of dungeon values.100%→33% %
- Ryan
- Energizing Totem:MP Recovery reduced to 1/3 of dungeon effects.100%→33% %
- Stone Wall:Increased cooldown to 8s.→8s s
- Nature's Shield:Cooldown now begins during effect and is increased to 44s.→44s s
- Ronan
- Rune Shield Lv. 2:Increased cooldown to 6s.→6s s
- Fiery/Lightning/Curse/Vampiric Enchant:Duration of all enchants significantly reduced from 15s to 5s.15s→5s s
- Dash Attack:Removed Super Armor from Aegis Knight's dash attack.Super Armor→Removed
- Blocking:Increased blocking cooldown to 5s.→5s s
- Rune Flare:MP Removal effects reduced to 1/3 of dungeon values.100%→33% %
- AmyDash Attack 2:Removed invincibility from the last attack of Muse's Dash Attack 2.Yes→Removed
- Jin
- Iron Fist / End of Days:Cooldowns for all Iron Fist and End of Days variants increased to 60s.→60s s
- Roll:Invincibility changed to Hyper Armor for Asura and Rama rolls.Invincibility→Hyper Armor
- Falling Sky:Removed Super Armor from Rama's Falling Sky.Super Armor→Removed
- Bagua Trigram:Can no longer block special skills and now has a 5s cooldown.Blocks Special→Cannot Block Special
- Sieghart
- Tumbling:Hyper Armor changed to Super Armor for Warlord tumbling.Hyper Armor→Super Armor
- Declare Stance Evasion:Invincibility changed to Hyper Armor for Duelist evasion.Invincibility→Hyper Armor
- MariProtection Lv. 1 & 2:Protection units are now destroyed after taking only 2 hits.→2 hits hits
- DioStarting MP value completely removed in PVP.→Removed
- Zero
- Starting MP value completely removed in PVP.→Removed
- Orchid: AP/HP Absorption:Fixed tooltip bug and increased cooldown to 11s.→11s s
- Orchid Thorns:HP Absorption reduced to 1/3 of dungeon effects.100%→33% %
- Amid:Fixed cooldown reduction bug and increased cooldown to 38s.→38s s
- Ley
- Starting MP value completely removed in PVP.→Removed
- Ready Stance:Added a 1s cooldown to Ready Stance.→1s s
- Inspire:MP Recovery reduced to 1/2 of dungeon effects.100%→50% %
- RufusStarting MP value completely removed in PVP.→Removed
- Rin
- Charging Strike (Light):Decreased the duration of the fired projectile.→Decreased
- Talisman Buff 2 / Enhanced Talisman Buff 2:Increased cooldown to 27s.→27s s
- Asin
- Cloud Walk:Increased cooldown to 25s.→25s s
- Counter Attack (All Styles):Added a 4s cooldown to all style counter attacks.→4s s
- Dash in Nimble Style:Removed Hyper Armor from Nimble Style dash.Hyper Armor→Removed
- Lime
- Whirlwind:Removed Super Armor from Whirlwind.Super Armor→Removed
- Block / Block During Jump:Increased cooldown to 5s.→5s s
- Momentary Enhancement:Increased cooldown to 45s.→45s s
- Counter Upon Hit:Increased cooldown to 5s.→5s s
- EdelFlintlock / Air Flintlock / Jump Attack:MP Removal effects reduced by 30% across multiple attacks.100%→70% %
- VeigasStarting MP value completely removed in PVP.→Removed
- UnoBloody Fog:Fixed a bug where the cooldown for Bloody Fog was not being applied.0→Applied
- Iris
- Up, Up, and Away~!:Increased cooldowns for base and all types of Up, Up, and Away~!→23s / 34s / 16s s
- Luffy! Swallow!:Increased cooldowns for base and all types of Luffy! Swallow!→32s / 33s / 32s s
◆Other changes2
subjects affected (23)
tap to see balance history
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Patch history
- [Announcement] New Growth Guide PreviewJul 1, 2026 · 6d+2→
- [Announcement] July 1 PVP Damage Balance PreviewJun 30, 2026 · 1w+24−12→
- [Announcement] PVP Damage Balance PreviewJun 24, 2026 · 1w+25−18→
- →[Announcement] GrandChase Service Platform ExpansionJun 24, 2026 · 1w
- [Announcement] June 18 Developer NotesJun 18, 2026 · 2w+2−2→
- [Announcement] PVP Attack Hitbox/Range Update PreviewJun 1, 2026 · 1mo+2−3→
- [Announcement] Land of Judgment Improvements Update PreviewMay 13, 2026 · 1mo+5→
- [Announcement] Bug Fixes/ImprovementsApr 9, 2026 · 2mo+1→
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