A comprehensive character balance revamp focusing on damage increases, animation speed improvements (reduced pause durations), and hitbox adjustments for numerous heroes across various job classes.
▲Buffs48
- Elesis
- Bravery:Bravery now retains its skill effects even when advancing a stage, improving continuity.→Added
- Dragon Dive:The final attack of Dragon Dive is now an earthquake hitbox affecting a large area.single/small→earthquake
- Lire
- Combo attacks for Archer now chain faster.→Faster
- Demi Shock:Increased the attack area of Demi Shock to match its visual effect size.→Increased
- Jump Down Attack can now chain with X During Jump and use X instead of Z for additional attacks.→X During Jump
- Arme
- Gorgos Flame:Gorgos Flame LV1 and LV2 now attack targets in front faster by reducing generation time by 0.3s.→-0.3s s
- Cure:Cure now applies healing to Arme as well as allies.Allies→Allies + Self
- Cure:Improved recovery for Cure to 15% in Dungeons and 7.5% in PVP based on max HP.→15% Dungeon / 7.5% PVP %
- Deep Impact:Increased damage of Deep Impact by approximately 10%.→+10% %
- Lass
- Rage Cutter:Reduced the pause duration upon using Rage Cutter by approximately 0.7 seconds.→-0.7s s
- Rage Cutter:Added a defense reduction effect (5% Dungeon / 2.5% PVP) lasting 7 seconds upon the final slash.→5% Dungeon / 2.5% PVP %
- Blade Spirit:Increased damage of Blade Spirit by approximately 3%.→+3% %
- Ryan
- Heaven's Guardian:Increased the fire ball damage of Heaven's Guardian by approximately 50% before explosion.→+50% %
- Furious Boomerang:Reduced the pause duration upon using Furious Boomerang by approximately 0.5 seconds.→-0.5s s
- Ronan
- Shadow Stinger:Removed the pause effect upon using Shadow Stinger between attacks for smoother flow.Present→Removed
- Heaven's Guardian:Heaven's Guardian no longer causes Ronan to collide with opponents.Collides→No Collision
- Amy
- Amazing Favor:Increased the area for allies' MP recovery buff in Amazing Favor.→Increased
- Idol Stage:Significantly increased HP recovery for Idol Stage to 30% in Dungeons and 15% in PVP.12.5% D / 6.25% P→30% D / 15% P %
- Lovely Amy:Significantly increased HP recovery for Lovely Amy to 30% in Dungeons and 15% in PVP.12.5% D / 6.25% P→30% D / 15% P %
- Sister Attack:Increased damage of Sister Attack by approximately 10%.→+10% %
- Jin
- Iron Mountain Assault:Increased damage for later hits of Iron Mountain Assault to be consistent with initial hits.Lower later→Consistent
- Searing Light:Changed the first hit of Searing Light to a wide area earthquake damage effect.Standard→Earthquake
- Sieghart
- Rage:Added a hit around Sieghart upon using Rage.→Added
- Grinding Punisher:Increased the attack range of Grinding Punisher across all levels.→Increased
- Power Liberation:Increased the duration of Power Liberation to 20 seconds.→20s s
- Mari
- Homing Missile:Increased the maximum number of homing missiles generated from 2 to 3.2→3
- Destroyer:Increased damage of Destroyer by approximately 3%.→+3% %
- Dio
- Stick Lance:Increased damage from explosion and during movement for Blaze Lance.→Increased
- Chaotic Spark:Increased damage of Chaotic Spark by approximately 8%.→+8% %
- Zero
- Gran X:Increased the attack area of Gran X to match the visual effect size.→Increased
- Bleeding Gash:Increased damage of Bleeding Gash by approximately 3%.→+3% %
- Rufus
- Bullet Time:Increased the number of additional bullets and damage against larger monsters.→Increased
- Expunge:Increased damage of Expunge by approximately 5%.→+5% %
- Rin (Light)
- Final Flash of Light:Increased damage of Final Flash of Light by approximately 3%.→+3% %
- Swirl:Increased the small attack range of Swirl to match the visual effect size.→Increased
- Rin (Dark)
- Internal Flame:Increased damage of Internal Flame by approximately 5%.→+5% %
- Internal Passion:Increased the attack range of Internal Passion by approximately 50%.→+50% %
- Asin
- Increased the duration of Water Puddle by 2 seconds.→+2s s
- Chaotic Storm:Added a hit when spinning to create the water barrier, increasing total damage.→Increased
- LimeNemesis:Added Nemesis TYPE2, which drops 4 lightning strikes in front of Lime with bonus damage to large monsters.→TYPE2
- Edel
- Leg Break:Increased the duration of defense reduction from Leg Break to 5 seconds.→5s s
- Moon Slash:Moon Slash now hits all targets within a large area instead of focusing on a single target.Target-based→Large Area
- Ai
- Skill Activate Module:Fixed a bug where Skill Activate Module effects were not applied to 4th Bar and Awakening skills.Bugged→Fixed
- Divine Impact:Reduced the pause duration upon using Divine Impact by approximately 0.5 seconds.→-0.5s s
- Divine Impact:Reduced the number of Z key inputs needed for max enhancement of Divine Impact from 4 to 3.4→3 inputs
- Kallia
- Increased the time for the Overheat Gauge to decrease from 8 to 12 seconds.8s→12s s
- Body Attack:Added 0.5 seconds of Hyper Armor (Super Armor in PVP) upon using Body Attack.→Hyper Armor
- Meteor Strike TYPE1:Increased the number of explosions for Meteor Strike TYPE1, increasing total damage.→Increased
subjects affected (20)
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Patch history
- [Announcement] July 22 PvP Balance AdjustmentJul 21, 2026 · 1mo
July 22 PvP Balance Adjustment focusing on stun reductions, gauge recharge increases, and converting Hyper Armor to Invincibility for several characters.
+9−18→ - [Announcement] 4th PvP Balance Adjustment PreviewJul 15, 2026 · 1mo
The 4th PvP Balance Adjustment focuses on refining combat flow, utility effects (Hyper Armor/Invincibility), and standardizing revive/invincibility skills across characters.
+10−15→ - [Announcement] New Growth Guide PreviewJul 1, 2026 · 1mo
Preview of the upcoming 'Aernas Guide' growth system, replacing existing Growth Missions with a milestone-based progression system up to 1,000,000 Combat Power.
+2→ - [Announcement] July 1 PVP Damage Balance PreviewJun 30, 2026 · 1mo
PvP damage balance update focusing on command attack adjustments, fixing infinite combos, and refining risk-reward for grabs and dash attacks.
+24−12→ - [Announcement] PVP Damage Balance PreviewJun 24, 2026 · 2mo
PVP damage balance adjustments across multiple characters to reduce reliance on high-damage attacks and encourage a wider variety of combat commands.
+25−18→ - →[Announcement] GrandChase Service Platform ExpansionJun 24, 2026 · 2mo
GrandChase is expanding its service to the STOVE platform starting July 15, 2026, while maintaining existing Steam services.
- [Announcement] June 18 Developer NotesJun 18, 2026 · 2mo
Void Raids are transitioning to a weekly rotation system with consolidated currencies and updated crafting recipes to reduce the weekly grind.
+2−2→ - [Announcement] PVP Attack Hitbox/Range Update PreviewJun 1, 2026 · 2mo
PVP update focusing on aligning attack hitboxes with visual effects and changing dash attacks from launching to knockdown effects to reduce repetitive gameplay patterns.
+2−3→
Recently Updated
6

PATCH 1.0.9
Patch 1.0.9 adds difficulty modes (Easy/Hard), a Steam connection debug, and bugfixes including save file integrity.

Tiny final patch before launch v1.0.3
Tiny patch before launch with stacking blueprints, UI previews, longer campfires, shorter paint durations, and progression tweaks.

Patch 2.0.2 is now available on Steam
Patch 2.0.2 delivers a stability fix preventing NPCs or bodies from disappearing and blocks mod-related issues warning.

v0.9.8.1_c HOTFIX
Hotfix addressing various gameplay quirks and quality-of-life camera issues.




August Update Preview (The Final One!)
August Update Preview introduces Mounted Combat with new interaction panels, Philosophy system, and various cosmetic and balance-oriented UI improvements; live update focuses on DX12 crash fixes.

Patch 1.0.03
Gameplay tweaks to blue arrows and navigation, plus bug fixes and UI text improvements.
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