Patch #2 introduces a new leaning mechanic, weapon handling improvements, and significant balance changes to tank machine guns and round lengths.
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▲Buffs11
- General
- Leaning:Players can now lean around cover using Q and E to observe or engage while remaining more concealed.→Added
- Aiming:Left Shift can now be used to steady aim for all guns, rewarding patient players.→Added
- TanksViewports:Fixed bloom issues in Foy that caused viewports to become overly bright.
- AssaultGrenades:Assault class now carries additional grenades to better support breaching and CQB roles.→Increased
- MedicBleeding Icon:Medics can now see bleeding icons for players within 100m.→Added m
- CommanderLoadout:Commander loadout now includes smoke grenades.→Added
- LMGs
- M1919/MG42:Increased the range at which LMGs can achieve a one-hit kill.→Increased
- M1919/MG42:Reduced damage fall-off, making LMGs more effective at distance.→Reduced
- Kar 98kBolt Action:Adjusted bolt speed to remove frustrating delays between shots.→Increased
- SpringfieldBolt Action:Adjusted bolt speed to remove frustrating delays between shots.→Increased
- FoyTanks:Improved tank collision to reduce snagging on fences and small props.→Improved
▼Nerfs2
- TanksCoaxial/Hull MG:Reduced belt size for tank MGs to prevent endless fire and encourage discretionary use.1000→250 rounds
- M1 CarbineCrouch Sprint:Reduced crouch sprint speed to fix 'super fast running' in third-person perspective.→Reduced
✚Bug fixes2
- Artillery
- Rotation:Fixed an issue where artillery sometimes could not be rotated.→Fixed
- Visibility:Fixed an issue where artillery could be invisible for some players.→Fixed
◆Other changes7
- General
- Maximum round length decreased to reduce fatigue during attrition battles.120→90 minutes
- Text Chat:Added a profanity filter to English text chat.→Added
- Sprinting:Added an option to toggle sprint.→Added
- MedicLoadout:Updated loadout to mirror the layout across both teams for consistency.→Mirrored
- Sniper RiflesUn-scoped:Changed the projectile spread pattern when firing without the scope.
- STG44ADS:New animations to make firing while aiming down sights feel less floppy and more satisfying.→Updated
- FoyParticle FX:Optimized particle effects specifically for the Foy map.→Improved
subjects affected (13)
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Patch history
- →Update 20 | Hotfix 3 Live NowJun 25, 2026 · 3w
Hotfix 3 for Update 20 resolves DirectX 12 settings issues and various bug fixes for maps, loadouts, and tank mechanics.
- Update 20 | Hotfix 2 Live NowJun 17, 2026 · 1mo
Hotfix 2 focuses on increasing armored vehicle engine health to prevent easy disabling by AT launchers, alongside critical DX12 crash fixes for AMD users and various map and vehicle bug fixes.
+4→ - Update 20 | Hotfix 1 Live NowJun 10, 2026 · 1mo
Hotfix for Update 20 focusing on DX12 crash fixes, Juno Beach environmental polish, and Canadian Forces bug fixes.
+1→ - →Patch 19.1 Hotfix | Live NowApr 2, 2026 · 3mo
Patch 19.1 Hotfix focuses on fixing map-specific collision issues, spawn bugs, and general UI/system stability.
- Hotfix Live Now | Update 19Dec 11, 2025 · 7mo
Hotfix for Update 19 addressing graphical glitches, tank bugs, and console UI issues.
+1→ - Update 17 | Hotfix | ChangelogApr 8, 2025 · 15mo
Hotfix for Update 17 focusing on XP exploit fixes, Tobruk map environment corrections, and general bug fixes.
+2−1→ - →Update 16 Patch | ChangelogJan 29, 2025 · 17mo
Update 16 focuses on minor technical fixes regarding VOIP, Epic Games Store UI, and desktop icons.
- →Update 15.2 HotfixSep 11, 2024 · 22mo
Update 15.2 Hotfix addresses server list sorting and field manual keybinding display issues.
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