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GeneralSystem · Performance · UI · EGS · Bugfix · Visual · Technical · Achievements · Console · Bugfixes · Audio · RCON · Admin · QoL · Optimization · Stability · Network · Crash Fix · Engine · Polish · Gameplay
27 patcheslast touched 3w ago▲ +26

Power trajectory

Up = buffed, down = nerfed
0+26Jun 5, 2019Jun 25, 2026Jun 5, 2019 — Developer Briefing #27 - Early Access Roadmap, Launch Time & Changelog! +3 / -0 (cum +3)Jun 6, 2019 — Welcome to Early Access! +2 / -0 (cum +5)Jun 20, 2019 — Patch #2 - Live Now! +2 / -0 (cum +7)Jul 18, 2019 — Update 1: Utah Beach - Live Now! +3 / -1 (cum +9)Aug 1, 2019 — Patch #4 - Live Now! +3 / -0 (cum +12)Aug 8, 2019 — Patch #5 - Live Now! +0 / -0 (cum +12)Jul 17, 2020 — Update 7 - Hotfix v1 Live Now! +1 / -0 (cum +13)Aug 3, 2020 — Patch 12 - Live Now! +3 / -0 (cum +16)Sep 10, 2020 — Patch 13 - PhysX & DX12 Foy Crashes Fix - Live Now! +0 / -0 (cum +16)Dec 17, 2020 — Patch 14 - Live Now! +2 / -0 (cum +18)Mar 25, 2021 — Update 9 - Hotfix 1 Live Now! +0 / -0 (cum +18)Mar 26, 2021 — Update 9 - Hotfix 2 Live Now! +0 / -0 (cum +18)Apr 28, 2021 — Patch 15 - Live Now! +0 / -0 (cum +18)Sep 14, 2021 — Developer Briefing #145 - Patch 16 is LIVE!, M1942 Frogskin Sneak Peek +5 / -0 (cum +23)Mar 1, 2022 — Developer Briefing #167 - Patch 17 is LIVE! +1 / -0 (cum +24)Mar 10, 2022 — Developer Briefing #168 - Patch 17 Hotfix is Live! +0 / -0 (cum +24)Aug 10, 2022 — Update 12 ‘Falling Dark’ - Hotfix Live Now! +1 / -0 (cum +25)Dec 15, 2022 — Update 13 'Burning Snow' - Hotfix Live Now! +0 / -0 (cum +25)Mar 21, 2024 — Patch 14.8 Hotfix | Now Live! +0 / -0 (cum +25)Apr 29, 2024 — Update 15 | Hotfix 1 +0 / -0 (cum +25)May 23, 2024 — Update 15 | Hotfix 3 +1 / -0 (cum +26)Jan 29, 2025 — Update 16 Patch | Changelog +0 / -0 (cum +26)Apr 8, 2025 — Update 17 | Hotfix | Changelog +0 / -0 (cum +26)Dec 11, 2025 — Hotfix Live Now | Update 19 +0 / -0 (cum +26)Apr 2, 2026 — Patch 19.1 Hotfix | Live Now +0 / -0 (cum +26)Jun 17, 2026 — Update 20 | Hotfix 2 Live Now +0 / -0 (cum +26)Jun 25, 2026 — Update 20 | Hotfix 3 Live Now +0 / -0 (cum +26)
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Patch history

    • 🐛Bug fixDirectX 12

      Resolved an issue where DirectX 12 settings would not save correctly after being switched.

      DX12

    • 🐛Bug fixDirectX 12

      Resolved DirectX 12 crashes for AMD users when loading into Tobruk, El Alamein, and Stalingrad.

      Fixed AMD GPU crashes on specific maps.

    • 🐛Bug fixXbox Performance

      Fixed performance issues and frequent freezes on Xbox Series X|S across Juno Beach and its variants.

      Fixed freezes on Xbox Series X|S on Juno Beach.

    • 🐛Bug fixCustomization

      Fixed issues with T-34 DLC skin previews and role customization on consoles.

      Fixed T-34 skin and role customization bugs.

    • 🐛Bug fixStorefront

      Fixed non-functional purchase buttons and broken wishlist/pre-order links on the Epic Games Store.

      Fixed Epic Games Store button and link functionality.

    • 🐛Bug fixPreferred Region

      Fixed the Preferred Region option in Preferences, which previously had no functionality.

    • ✂️RemovedEGS Build ButtonsRemoved

      Removed the Crash and Crash Server buttons from the live Epic Games Store build.

    • 🐛Bug fixMap Rotation ID

      Fixed a rotation ID issue that made the Carentan Offensive GER map unavailable.

    • 🐛Bug fixDynamicRes

      Fixed blurry foliage and assets caused by Dynamic Resolution settings.

    • 🐛Bug fixBiPod System

      Resolved a crash related to the BiPod system in live matches.

    • 🐛Bug fixDamage IndicatorPermanentFixed

      Fixed an issue where the damage indicator remained on screen after redeploying.

      Fixed UI bug.

    • 🎨VisualUniform TexturesStretchedFixed

      Fixed stretched arm textures on DAK Panzerdivision and Afrikakorps Tropenfeldbluse uniforms.

      Visual fix for DAK uniforms.

    • 🛠QoLField ManualObscuredFixed

      Fixed the Tobruk entry in the Field Manual being partially obscured in the Locations tab.

      UI fix.

    • 🐛Bug fixVOIP functionality

      Fixed an issue where disconnecting and reconnecting a headset caused Voice Channels to lose functionality.

    • 🛠QoLInvite Menu placement

      Corrected the incorrect placement of Invite Menus within the pause menu for Epic Games Store users.

    • 🎨VisualDesktop IconEAC IconGame Icon

      Fixed the Epic Games Store version of the game displaying the EAC icon as the desktop shortcut.

  1. May 23, 2024·Update 15 | Hotfix 3+1
    • 🐛Bug fixachievements

      Fixed an issue where some skirmish achievements would not progress or unlock after the 15.0 update.

    • 🛠QoLadmin inputAdded

      Admin message pop-ups now have configurable keybinds for Ok, Cancel, and Ignore (defaulted to Y, N, and I) to fix input registration issues.

  2. Apr 29, 2024·Update 15 | Hotfix 1
    • 🐛Bug fixuser invitesbrokenfixed

      Resolved an issue where users were unable to send invites to other players.

      Fixed XR-064 invite issue.

    • 🐛Bug fixscoreboard server nameHLL ServerActual Name

      The scoreboard now correctly displays the actual server name instead of 'HLL Server' for Windows 10 users.

      Fixed Win10 scoreboard display.

    • 🐛Bug fixachievement progression

      Fixed an issue on Xbox Series X/S where restarting the game would reset achievement progression.

      bugfix

    • 🐛Bug fixadmin log labelingWarfareSkirmish

      RCon admin logs now correctly distinguish between Skirmish variants instead of labeling all as Warfare.

      bugfix

    • 🐛Bug fixRule Breaker achievement

      Fixed the 'Rule Breaker' achievement unlocking incorrectly with Infantry/Recon full squads.

      bugfix

    • 🐛Bug fixSkirmish achievement increments4x1x

      Fixed a bug on PS5 where won Skirmish matches were incrementing achievements four times the intended amount.

      bugfix

    • 🛠QoLHLODs

      Rebuilt High Level of Detail (HLOD) assets across all maps for better performance/visuals.

      Rebuilt HLODs for all maps.

    • 🐛Bug fixAchievements

      Fixed the 'Rollin' In The Jeep' achievement being unlocked via incorrect methods.

      Fixed achievement unlock method.

    • 🐛Bug fixAnimations

      Fixed character models T-Posing when using ammunition boxes.

      Fixed T-Pose bug with ammo boxes.

    • 🎯BehaviorGerman MG

      Known issue: German Machine Guns disappear while mounted and ADSing at specific angles.

      Known issue: MG disappearing.

    • 🎯Behaviorvolume

      Adjusted the volume attenuation of the Stuka Siren for better audio balance.

      Stuka Siren adjustment

    • 🐛Bug fixVOIP

      Fixed VOIP channel volumes resetting after a map change.

      Fixed volume reset

    • 🐛Bug fixachievements

      Fixed multiple achievements (Welcome to Hell, Commend and Conquer, War Hero, Iron Cross, Medal of Honor) not unlocking or incrementing correctly.

      Fixed achievement tracking

    • 🎯Behaviorconnectivity

      Steam server browser and direct connect links may fail if the game is not already running.

      Known issue

    • 🐛Bug fixkey bindingsnot savingsaving

      Key bindings now correctly persist after the game is restarted.

      Fixed key bindings not saving after relaunching the game.

    • 🐛Bug fixmouse functionalitylostfixed

      Players will no longer lose mouse control when an RCON map change occurs while the tactical map is open.

      Fixed loss of mouse functionality when changing maps via RCON with tactical map open.

    • NewM2 HB BrowningstatusWIP

      Teased the upcoming addition of the M2 HB Browning mounted on the US M3 Half-track.

      Sneak peek of M2 HB Browning mounted on US M3 Half-track.

    • 🎯BehaviorBinocularsweapon swayPresentRemoved

      Removed weapon sway when using binoculars for better reconnaissance.

      Sway removal

    • 🛠QoLTactical MapzoomSmoother

      Implemented smoother zooming on the Tactical Map.

      UX improvement

    • NewRCon Admin LogloggingAdded

      Added extensive logging for match starts/ends, team switching, and team killing penalties.

      Admin tools update

    • 🎯BehaviorXP Systemsave triggerPrompt added

      Players are now prompted if they attempt to leave a match before XP has been written to the server.

      XP loss prevention

    • 🔁ReworkVRAM streaming poolfixed% of available

      Switched from a fixed streaming pool size to a percentage of available VRAM across all maps for better memory management.

      optimization

    • 🐛Bug fixframe stutterReduced

      Reduced frame stutter in Kursk and Carentan caused by PhysX interactions.

      PhysX fix

    • 🎯BehaviorHealingbandage equipImmediate

      Holding [F] while bleeding now immediately equips a bandage and begins the healing process.

      QoL

    • NewStreamer ModeAdded

      Added Streamer Mode to hide player names, garrison locations, and server info from the HUD.

      UI

    • 📊NumericMain Menu FPSUncapped60 FPS

      Capped Main Menu FPS to 60 to prevent unnecessary 100% GPU usage.

      GPU usage

    • 🎯BehaviorServer StabilityImproved

      General improvements to server stability and VOIP connection reliability.

      stability

    • 🎯BehaviorOvertime End Condition0% Progress

      Matches now end during overtime if the Attackers' capturing progress reaches 0%.

      match logic

    • 🎯BehaviorSpawn BlockingBlockedNot Blocked

      Critical or Downed players no longer block spawn points.

      spawn logic

  3. Apr 28, 2021·Patch 15 - Live Now!
    • 🐛Bug fixAnti-Aliasing

      Anti-Aliasing Method now correctly respects user settings instead of defaulting to Standard AA on launch.

      quality

    • 🛠QoLInput Handling

      Restored the ability to continue an input while the scoreboard or map is open.

      quality

    • 🐛Bug fixStability

      Fixed 3 types of client crashes and 2 types of server crashes.

      crashes

    • 🐛Bug fixServer Settings

      Fixed an issue where Vote Kick settings were reset after a map change.

      servers

    • 🐛Bug fixlanguage accessibility

      Fixed a bug that prevented the Japanese language from being accessible in-game.

    • 🐛Bug fixDeploymentdeployment trigger

      Fixed an issue where players were blocked from deploying after clicking on another unit's outpost.

    • 🐛Bug fixAT Gunserver stability

      Resolved a server-wide crash that occurred when an AT gun was dismantled if the original placer had died, left, or moved far away.

    • 🐛Bug fixDeploymentspawn state

      Fixed an issue where players could deselect spawn points but remain in a 'Deploying' state without a timer.

      Fixed deployment state bug.

    • 🐛Bug fixVCRUNTIME140_1.dllerrorauto-install

      Fixed the VCRUNTIME140_1.dll launch error; the required runtime is now installed automatically upon launch.

      Fixed launch error.

    • 🔁ReworkDeploy ScreenUI layoutsingletabs

      Reimplemented the server welcome message on the deploy screen, now using separate tabs for the welcome message and map key.

      Reimplemented server welcome message with tabs.

    • 🐛Bug fixrenderingdarkfixed

      Fixed a material issue that caused weapons and character assets to render completely dark when in shadows on SME.

      Fixed dark assets in shadows on SME.

    • 🐛Bug fixUniformsLoD/Materialsincorrectcorrect

      Applied correct LoD and materials to the Support’s US & GER Summer uniforms.

      Corrected Support uniforms.

    • 🐛Bug fixServer Listsortingbrokenfixed

      Fixed the server list not correctly updating when using sorting options.

      Fixed server list sorting updates.

    • 🐛Bug fixstabilitycrashfixed

      Fixed a rare server crash caused by client connections.

      Fixed rare server crash.

    • NewlocalizationJapanese

      Added Japanese localization to the game.

      Added Japanese language support.

  4. Dec 17, 2020·Patch 14 - Live Now!+2
    • 📊Numericvote kick thresholdHigher

      The vote kick threshold has been raised to prevent trolling by requiring a higher percentage of the team to agree.

      Raised percentage of team required for a successful kick.

    • 🎯Behaviorbullet penetrationAdded

      Bullets now penetrate irritating materials like wire fences and small wooden posts.

      Applied penetration to wire fences and small wooden posts.

    • 🎯BehaviorcollisionRemoved

      Wire fences no longer block bullets, tank shells, or heavy weapons.

      Wire fences now ignore collision from bullets, shells, and heavy weapons.

    • ✂️RemovedHUD iconsMedals presentRemoved

      Medals have been removed from player nameplate HUD icons to improve visual clarity.

      Removed medals from player nameplates due to scaling issues.

    • 🐛Bug fixAnti-AliasingGrainy/SharpFixed

      Fixed an issue where non-TAA forms of anti-aliasing appeared overly grainy or sharp.

      Fixed broken AA that was too sharp/grainy.

    • 🐛Bug fixServer QueueBypass allowedBypass disabled

      Bypassing the server queue is no longer allowed to prevent mass disconnects during map changes.

      Fixed bug where bypassing queue caused mass disconnects on map change.

    • 🐛Bug fixPhysX stability

      Fixed a crash occurring when body parts from two different dismembered bodies collided, often triggered by bombing runs or grenades.

      bugfix

    • 🐛Bug fixDX12 stability

      Resolved crashes specifically affecting players using DirectX 12 on the Foy map.

      bugfix

    • NewDeath VocalsAdded

      New community-submitted death screams will be added to the game to reduce repetition and enhance the cinematic atmosphere.

      visual

  5. Aug 3, 2020·Patch 12 - Live Now!+3
    • 📊NumericFPS+5 FPS

      Culling and mesh handling improvements are expected to increase performance by 5+ FPS across the board.

      Performance

    • 🐛Bug fixCrashes

      Two major crashes have been resolved, with a third high-priority crash currently being investigated.

      Stability

    • 🎯BehaviorCPU Bottleneck

      Unseen body parts from dismemberments now despawn within one second to reduce CPU bottlenecks and FPS dips.

      Performance

    • ✂️RemovedCloth PhysicsEnabledDisabled

      Cloth physics were temporarily disabled to prevent crashes; they are slated to return in the next update.

      Stability

    • 🛠QoLplayer models

      Optimized player models to improve frame rates across all maps, particularly in high-population servers.

      Model optimization

    • 🐛Bug fixClient Crash 01Fixed

      Implemented a high-certainty fix for Client Crash 01 to reduce game instability.

      High certainty fix

    • 🐛Bug fixClient Crash 02Fixed

      Implemented a speculative fix for Client Crash 02.

      Speculative fix

    • ✂️Removeddrowning deathScreamRemoved

      Removed the scream sound effect when a player dies from drowning.

      audio

    • 🐛Bug fixGerman LMGtracer intensity

      Fixed German LMG tracer rounds having a higher light intensity than the muzzle flash.

      visual

    • 🐛Bug fixtree collision

      Fixed bullet collision on multiple tree assets.

      behavior

  6. Aug 1, 2019·Patch #4 - Live Now!+3
    • 🎯Behaviorhedge collisionsolidpenetrable

      Players can now shoot through the open areas on top of hedges.

      Shoot through open areas

    • Newgraphical autodetectAdded

      Added graphical autodetect for low spec machines to apply the most performant settings automatically.

      Low spec optimization

    • 🐛Bug fixLMGdeploymentblockedallowed

      Players can now deploy LMGs in shallow puddles.

      Shallow puddles

    • 🐛Bug fixweaponsauto-firefixed

      Fixed an issue where weapons would shoot without input after reloading.

      Fixed post-reload fire

    • 📊NumericStarting Resources1000500

      Reduced starting resources to encourage the use of newly added resource nodes.

      Balance change

    • 🎯BehaviorWater MovementSlowing/Drowning

      Water now slows players based on depth and can cause drowning if submerged.

      New mechanic

    • NewFOV SliderAdded

      Added an FOV slider with first-person compensation for better visibility.

      QoL

    • 🔁ReworkTracers2D3D

      Reworked tracers to be 3D, improving performance and visual depth.

      Visual/Perf

    • 🎯BehaviorTK LogicCounts as TKNo TK

      Dismembering critically wounded friendly players no longer counts as teamkilling.

      QoL

  7. Jun 20, 2019·Patch #2 - Live Now!+2
    • 📊Numericround length12090 minutes

      Maximum round length decreased to reduce fatigue during attrition battles.

      numeric

    • NewLeaningmechanicAdded

      Players can now lean around cover using Q and E to observe or engage while remaining more concealed.

      new

    • NewAimingstabilityAdded

      Left Shift can now be used to steady aim for all guns, rewarding patient players.

      new

    • NewText Chatprofanity filterAdded

      Added a profanity filter to English text chat.

      new

    • 🛠QoLSprintingtoggle optionAdded

      Added an option to toggle sprint.

      quality

    • 🛠QoLFPSIncreased

      Decimated poly counts on over 50 common props and performed a texture sweep to save video memory.

      poly count reduction

    • 🐛Bug fixDeploymentBuggedFixed

      Fixed a critical bug where deploying during a map change could force a game shutdown.

      fixed crash/stuck on map change

    • 🐛Bug fixSector CaptureInvertedFixed

      Fixed a major bug where sector capture progress was often inverted, misleading players about who was capturing.

      fixed inverted progress

    • NewVOIPAdded

      Added unit prefixes to VOIP notifications to identify which unit leader is speaking.

      unit prefixes

    • 📊NumericFPSIncreased

      Reduced polygon counts on common props to improve overall frame rates.

      Decimated the poly counts on over 50 commonly used props in each map which should increase player FPS

    • 📊NumericVRAMReduced

      Optimized textures to reduce video memory usage across all maps.

      Did a texture sweep and managed to save on video memory in all three maps

    • 🎯BehaviorPhysicsIntervalEvery Frame

      Physics corrections now run every frame, making movement and interactions smoother.

      Changed physics correction to run every frame instead of only when it receives information

    • 🐛Bug fixSector CaptureInvertedFixed

      Fixed a critical bug where sector capture progress was displayed inversely.

      Fixed a terrible bug where the sector capture progress was often inverted

    • 🐛Bug fixDeploymentCrash/StuckFixed

      Fixed a crash/hang issue occurring when deploying during a map change.

      Fixed attempting to deploy as the map is changing... will cause the player to get stuck on the 'Failed to deploy' message