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HELLDIVERS™ 2
HELLDIVERS™ 2
Action
Arrowhead Game Studios · PlayStation Publishing LLC·$39.99
Oct 23, 2025 · 7mo ago

Into the Unjust: 4.1.0

AI summary2w

A major balance and stability update focusing on weapon effectiveness, enemy adjustments, and over 200 bug fixes to improve overall gameplay feel.

Images © HELLDIVERS™ 2 via Steam

Buffs25

  • SG-8P Punisher PlasmaExplosion damage increased, making the weapon more effective at area damage.150225
  • SG-8S Slugger
    • Overall damage increased for better raw killing power.280330
    • Increased damage against durable enemies, improving its utility against tougher foes.7590
  • AR-23 Liberator
    • Base damage increased for better general combat effectiveness.8090
    • Increased damage against durable enemies.1522
  • SMG-37 Defender
    • Damage increased to emphasize its role as a close-quarters weapon.80100
    • Increased damage against durable enemies.818
  • PLAS-39 Accelerator Rifle
    • Increased number of spare magazines for better sustain.812
    • Improved ergonomics for better weapon handling.4060
  • TED-63 Dynamite
    • Significant increase in explosive damage.7001000
    • Armor penetration upgraded to Heavy, allowing it to damage tougher targets.MediumHeavy
  • PLAS-45 Epoch
    • Overcharge:Overcharged projectiles now have significantly higher demolition strength.1030
    • Standard Projectile:Standard projectile explosion damage increased.400500
    • Muzzle Charge:Delayed muzzle charge VFX to better indicate when the projectile is overcharged.0.5s s
  • Orbital Railcannon StrikeCooldown reduced, allowing for more frequent use of the strike.210180 s
  • Fleshmob
    • Overall health decreased, making them faster to take down.60005000
    • Targeting the face now deals extra damage to main health, creating a viable weak spot.Added
  • Rupture Warrior
    • Burrow:Movement speed while underground decreased, making them less oppressive.Decreased
    • Burrow Attack:Burrow attack is slower and provides more space for players to dodge.Slower
    • Armor on front legs decreased, making them more vulnerable.32
    • Turret Attack:Now prefers to emerge before attacking turrets instead of destroying them from underground.Destroy from belowEmerge first
  • Dragon roach
    • Spawn rates decreased across all high difficulties.100%33-50% lower %
    • Wings:Wings now have a dedicated health pool; destroying them results in instant termination of the Dragon.4000
  • War Strider
    • Grenade Salvo:Shoots 2 fewer grenades per salvo and fires them less often.XX-2
    • Added specific weak spots for the eyes and rear vents.Added

Nerfs2

  • SG-8P Punisher PlasmaProjectile damage removed entirely, shifting the weapon's power to its explosive component.1000
  • TED-63 DynamiteNumber of uses decreased to balance the increased power.43

Other changes3

  • SMG-37 DefenderDrag increased to reinforce short-range combat identity via higher damage falloff.0.61.2
  • PLAS-45 EpochDuration until explosion slightly increased.33.25 s
  • Resupply RackThe resupply rack is no longer climbable, preventing unintended player positioning.ClimbableNot climbable

subjects affected (13)

tap to see balance history

How did this patch land?
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official notes
HELLDIVERS™ 2 · Oct 23, 2025
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Patch history

see all 54

  1. Machinery of Oppression: 6.2.3
    May 6, 2026 · 2w
    +23
  2. Machinery of Oppression: 6.2.2
    Apr 28, 2026 · 3w
    +338
  3. Machinery of Oppression: 6.1.1
    Mar 25, 2026 · 1mo
    +1
  4. Machinery of Oppression: 6.1.0
    Mar 17, 2026 · 2mo
    +151
  5. Machinery of Oppression 6.0.3
    Feb 10, 2026 · 3mo
    +3
  6. Into the Unjust: 5.0.2
    Jan 22, 2026 · 4mo
    +4
  7. Into the Unjust: 4.1.2
    Nov 18, 2025 · 6mo
    +31
  8. Into the Unjust: 4.1.1
    Nov 4, 2025 · 6mo
    +5

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Into the Unjust: 4.1.0 — HELLDIVERS™ 2 (25 buffs, 2 nerfs) · PatchDiff