A major balance and stability update focusing on weapon effectiveness, enemy adjustments, and over 200 bug fixes to improve overall gameplay feel.
Images © HELLDIVERS™ 2 via Steam
▲Buffs25
- SG-8P Punisher PlasmaExplosion damage increased, making the weapon more effective at area damage.150→225
- SG-8S Slugger
- Overall damage increased for better raw killing power.280→330
- Increased damage against durable enemies, improving its utility against tougher foes.75→90
- AR-23 Liberator
- Base damage increased for better general combat effectiveness.80→90
- Increased damage against durable enemies.15→22
- SMG-37 Defender
- Damage increased to emphasize its role as a close-quarters weapon.80→100
- Increased damage against durable enemies.8→18
- PLAS-39 Accelerator Rifle
- Increased number of spare magazines for better sustain.8→12
- Improved ergonomics for better weapon handling.40→60
- TED-63 Dynamite
- Significant increase in explosive damage.700→1000
- Armor penetration upgraded to Heavy, allowing it to damage tougher targets.Medium→Heavy
- PLAS-45 Epoch
- Overcharge:Overcharged projectiles now have significantly higher demolition strength.10→30
- Standard Projectile:Standard projectile explosion damage increased.400→500
- Muzzle Charge:Delayed muzzle charge VFX to better indicate when the projectile is overcharged.→0.5s s
- Orbital Railcannon StrikeCooldown reduced, allowing for more frequent use of the strike.210→180 s
- Fleshmob
- Overall health decreased, making them faster to take down.6000→5000
- Targeting the face now deals extra damage to main health, creating a viable weak spot.→Added
- Rupture Warrior
- Burrow:Movement speed while underground decreased, making them less oppressive.→Decreased
- Burrow Attack:Burrow attack is slower and provides more space for players to dodge.→Slower
- Armor on front legs decreased, making them more vulnerable.3→2
- Turret Attack:Now prefers to emerge before attacking turrets instead of destroying them from underground.Destroy from below→Emerge first
- Dragon roach
- Spawn rates decreased across all high difficulties.100%→33-50% lower %
- Wings:Wings now have a dedicated health pool; destroying them results in instant termination of the Dragon.→4000
- War Strider
- Grenade Salvo:Shoots 2 fewer grenades per salvo and fires them less often.X→X-2
- Added specific weak spots for the eyes and rear vents.→Added
▼Nerfs2
- SG-8P Punisher PlasmaProjectile damage removed entirely, shifting the weapon's power to its explosive component.100→0
- TED-63 DynamiteNumber of uses decreased to balance the increased power.4→3
◆Other changes3
- SMG-37 DefenderDrag increased to reinforce short-range combat identity via higher damage falloff.0.6→1.2
- PLAS-45 EpochDuration until explosion slightly increased.3→3.25 s
- Resupply RackThe resupply rack is no longer climbable, preventing unintended player positioning.Climbable→Not climbable
subjects affected (13)
tap to see balance history
Patch history
- Machinery of Oppression: 6.2.3May 6, 2026 · 2w+2−3→
- Machinery of Oppression: 6.2.2Apr 28, 2026 · 3w+33−8→
- Machinery of Oppression: 6.1.1Mar 25, 2026 · 1mo+1→
- Machinery of Oppression: 6.1.0Mar 17, 2026 · 2mo+15−1→
- Machinery of Oppression 6.0.3Feb 10, 2026 · 3mo+3→
- Into the Unjust: 5.0.2Jan 22, 2026 · 4mo+4→
- Into the Unjust: 4.1.2Nov 18, 2025 · 6mo+3−1→
- Into the Unjust: 4.1.1Nov 4, 2025 · 6mo+5→
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