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Hunt: Showdown 1896
Hunt: Showdown 1896
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Crytek · Crytek·-60%$15.99
Jun 12, 2019 · 86mo ago

Update 6.1 - Patch #01

AI summary1mo

Update 6.1 focuses on UI improvements to the death screen, balance nerfs to the Flash Bomb, and critical bug fixes for the Assassin and Immolator.

Images © Hunt: Showdown 1896 via Steam

Buffs3

  • AssassinFixed a bug where the assassin could get stuck or die while on the ceiling, improving reliability of the mechanic.
  • General
    • Improved the visibility of the Hunter outline during nighttime for better clarity.
    • Updated filter curves to improve sound localization, making it easier to identify if sound sources are above, below, or around the player.

Nerfs2

  • Flash Bomb
    • The cost to purchase a Flash Bomb has been increased to 47$, making it more expensive to deploy.47 gold
    • The duration of the flash effect has been reduced from 8 to 6 seconds, decreasing its effectiveness in blinding enemies.86 s

Bug fixes5

  • ImmolatorFixed server/client desync on death position, eliminating 'invisible fire patches' that previously harmed players unexpectedly.DesyncedSynced
  • General
    • Steam friend invites for Random partners are now functioning correctly again.BrokenWorking
    • Fixed bugs that incorrectly reset the banishment timer when spectating partners or being revived.ResettingPersistent
    • Fixed an issue where weapons picked up from a dead player who was fanning would continuously fire.Infinite fireFixed
    • Implemented a tentative fix for NVIDIA Highlights, though it may still be unstable for some users.BrokenTentative Fix

Other changes2

  • Concertina BombRemoved repetitive hit markers when players or AI move into the wire, reducing audio/visual clutter.EnabledDisabled
  • GeneralThe death screen now displays the player's name, level, and tier instead of bloodline and prestige rank for better information.Bloodline/PrestigeName/Level/Tier

subjects affected (5)

tap to see balance history

How did this patch land?
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official notes
Hunt: Showdown 1896 · Jun 12, 2019

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Patch history

see all 96

  1. Update 2.8.0.3 Now LiveJun 17, 2026 · 1mo

    Update 2.8.0.3 focuses on buffing the Uppercut's damage and reserve ammo, alongside several critical stability fixes and trait improvements.

    +3
  2. Update 2.8.0.1 Now LiveJun 11, 2026 · 1mo

    Update 2.8.0.1 restores missing custom Special Long Ammo and addresses community feedback regarding POI density and ammo meta shifts.

    +2
  3. Update 2.7.1.2 Deploying on 20th May, at 09:00 CESTMay 19, 2026 · 2mo

    Update 2.7.1.2 is a minor client update focused on polishing and stability, deployed via a zero-downtime process.

  4. Hotfix 2.7.0.3 Now LiveMar 23, 2026 · 4mo

    Hotfix 2.7.0.3 removes the All Ears trait and addresses spawning issues in Bounty Clash and PS5 stability.

    1
  5. Update 2.6.0.1 Now LiveDec 17, 2025 · 7mo

    Update 2.6.0.1 focuses on economy adjustments, removing time limits on Story Challenges, and fixing progression and stat tracking bugs.

    +4
  6. Update 2.5.0.1 Live Now!Oct 9, 2025 · 9mo

    Update 2.5.0.1 focuses on quality-of-life fixes regarding the UI, map markers, and mission transitions.

  7. Update 2.4.0.2 Now Live!Aug 4, 2025 · 11mo

    Update 2.4.0.2 focuses on fixing a charm display bug and a critical ammo exploit.

    1
  8. Update 2.4.0.1 Now AvailableJul 9, 2025 · 12mo

    Update 2.4.0.1 focuses on Water Devil balance adjustments, the return of The Skinned, and various stability and audio bug fixes.

    +1

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