
Update 69 introduces significant overhaul to the Conquest mode preparation phase, AI improvements for bots in multiplayer and single player, and extensive doctrine and manpower cost rebalancing for various units.
▲Buffs7
- Conquest
- Preparation time is now a fixed 20 minutes and includes a 'Skip' button for defenders.6-8min→20min min
- Deployment:Defenders can now move their deployment point during the preparation phase to spawn units closer to objectives.edge of map→anywhere
- Bot AI
- Purchasing:Bot Commander now decides which unit to buy based on the current situation at the time of purchase.after previous unit→at moment of purchase
- Combat:Bots are 25% more likely to squad up and pursue discovered enemy units.base→+25% %
- Crew:Bots bailing from cannons now prioritize immediate nearby threats over scripted move orders.obey lua→disregard scripts
- Doctrine Units
- Tiger I Hunt:Reduced doctrine point cost for Tiger I Hunt.80→60 DP
- Panzer V G:Reduced doctrine point cost for Panzer V G.80→60 DP
▼Nerfs5
- ConquestAmmo trucks and crates in Conquest no longer regenerate supply during battle.regenerate→no regeneration
- Artillery UnitsIncreased CP cost for M7B1 HMC, M7 HMC, Sexton Mk2, Bishop, Wespe, and Grille K.34→40 CP
- Doctrine UnitsKV-1S:Increased doctrine point cost for KV-1S.50→60 DP
- Light Vehicles
- M20:Increased manpower cost for the M20 scout car.170→195 manpower
- M8 Greyhound:Increased manpower cost for M8 Greyhound.220→235 manpower
◆Other changes1
- ConquestKilling enemy units no longer grants victory points toward winning the battle.killing units→Removed
subjects affected (5)
tap to see balance history
Patch history
- Update 68: V 1.063May 7, 2026 · 2mo
Update 68 focuses on pathing improvements for prone infantry, performance optimizations for supply zones, and various unit balance adjustments and bug fixes across single-player and multiplayer modes.
+7−1→ - Update 67: V 1.062.0Apr 8, 2026 · 3mo
Update 67 introduces a major infantry movement overhaul with auto and manual vaulting, extensive multiplayer doctrine cost balancing, and numerous map and mission fixes.
+6−3→ - Update 65: V 1.060.0 (Hotfix 6)Dec 16, 2025 · 7mo
Hotfix 6 focuses on balancing Commonwealth doctrine costs and cooldowns, refining tank speeds for the Comet and Cromwell series, and resolving numerous mission-specific bugs and map pathing issues.
+4−8→ - Update 64: V 1.059.0, Finest Hour - Hotfix 5Dec 5, 2025 · 7mo
Hotfix 5 for Update 64 focuses on balancing Commonwealth units in Conquest, fixing numerous single-player mission bugs, and resolving various technical and visual issues for British assets.
+5−1→ - Update 63: V 1.058.0 (Hotfix 3)Dec 3, 2025 · 7mo
Hotfix 3 for Update 63 focuses on multiplayer balance adjustments for British units, various bug fixes for single-player missions, and numerous visual and audio polish updates.
+2−4→ - Update 60: V 1.055.0Sep 30, 2025 · 9mo
Update 60 focuses on significant multiplayer balance changes to unit costs and cooldowns, quality-of-life improvements for vehicle control, and extensive animation and armor fixes across various nations.
+8−3→ - Update 59: V 1.054.0 - Content Update 6Aug 23, 2025 · 11mo
Content Update 6 focuses on a massive overhaul of the Finnish faction (Talvisota DLC), introducing new units, weapons, and campaign missions, alongside significant engine improvements to human animations and Conquest mode persistence.
+12−3→ - Update 58: V 1.053.0Jul 15, 2025 · 12mo
Update 58 focuses on extensive AI logic refinements for single-player missions, cost reductions for specialized infantry in Conquest and Multiplayer, and various vehicle performance and visual fixes.
+6→
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