A launch hotfix focusing on critical bug fixes for Conquest, ranked matchmaking stability, and quality-of-life improvements for motion input users.
▲Buffs2
- Motion InputsBoosted Dash:Improved handling of Boosted Dash inputs to prevent unintentional meter consumption when plinking.1 bar→ bar
- Story ModeFixed a bug where AI received a 5% damage increase if Player 2 was set to motion controls in Local Versus.+5%→0% %
▼Nerfs1
- ConquestJump Charged Medium:Fixed a bug where Jump Charged Medium could be chained into itself infinitely.Infinite→Removed
✚Bug fixes3
- ConquestJump Charged Medium:Jump Charged Medium now scales damage correctly when repeated within the same combo.
- Motion InputsFixed a bug that prevented motion input players from entering passwords for lobbies.→Fixed
- General GameplayFixed Rollback handling of VFX to remove strobe effects and lingering animations during online play.→Fixed
◆Other changes4
- Motion InputsTaunt:Updated the default input for Taunt to L+H for players using motion inputs.L+A1→L+H
- Ranked Mode
- Added clear in-game messaging when an opponent disconnects to confirm the win.→Added
- Improved messaging when using 'Return to Main Menu' to clarify that the player is conceding and will lose LP.→Added
- General GameplayPlayers can now skip match introductions.Required→Skippable
subjects affected (5)
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Patch history
Recently Updated
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Patch v0.3.22491 focuses on performance optimizations, DLSS implementation, and critical login and stability bug fixes.

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A series of hotfixes focusing on dress visual glitches, dye inconsistencies, controller interface bugs, and item distribution errors.
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