Patch 1.02 focuses on critical bug fixes regarding achievement tracking, progression loss, and general gameplay stability.
▲Buffs4
- General Gameplay
- Players can now correctly unlock Idle Mode by completing a Daily Run.→Fixed
- Fixed a bug where players lost skill points after resetting their skill tree following a hotfix.
- Fixed an issue where ascending at the end of an adventure battle could cause the player to lose their hero.→Fixed
- Fixed a bug that caused some characters to become stuck and stop attacking.
✚Bug fixes3
- Achievements
- The Savior achievement now correctly tracks up to 1 billion damage instead of 500,000.500,000→1,000,000,000
- Fixed an issue where the Strike Team achievement was not tracking progress correctly.
- General GameplayFixed an issue where pressing F12 (intended for screenshots) would change the game language.F12→Fixed
◆Other changes1
- AchievementsThe Collector achievement text now correctly states that 25 items must be purchased.→25 items
subjects affected (2)
tap to see balance history
Patch history
- →Legionbound Patch 1.057May 11, 2026 · 3mo
A small maintenance update focusing on stability, performance, and UI clarity, including new glossary entries for combat mechanics.
- Legionbound Patch 1.054May 9, 2026 · 3mo
Patch 1.054 focuses on stability and performance improvements, alongside a temporary disable of boss healing passives.
−1→ - Legionbound Patch 1.053May 7, 2026 · 3mo
Patch 1.053 introduces scaling adjustments for high waves, removes the limit on simultaneous ultimates, and rebalances gauge gain for Ninja, Bard, and Cleric.
+7−3→ - Legionbound Patch 1.04May 1, 2026 · 3mo
Patch 1.04 focuses on stability and bug fixes, primarily addressing Adventure Mode progression and roster generation errors.
+1−1→ - Legionbound Patch 1.03Apr 28, 2026 · 3mo
Patch 1.03 focuses on performance optimizations for AoE effects, quality-of-life improvements for Adventure mode, and several critical bug fixes for keystones and targeting.
+6−2→
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