Campaign
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲📊NumericMarauder loot—→Increased
Marauder armies now provide greater loot and doctrine rewards upon defeat.
Marauder armies now drop doctrine rewards and better loot.
- ≈✂️RemovedAct III PatrolsPresent→Removed
Patrol armies in Act III removed to shift focus toward marauder encounters.
Removed to focus on marauders.
- ≈📊NumericAct III Marauders2→3
Increased the number of marauding armies in Act III from 2 to 3, though they now raid more slowly.
Increased count but slower raid speed.
- ▲🔁ReworkDesolation malusReduces supplies→No reduction
Act III's Desolation malus no longer reduces available supplies at settlements.
Allows buying more supplies in Act III.
- ▼📊NumericAct III Encamped Brigades5→4
Act III encamped armies now field 4 brigades instead of 5.
Reduced to balance against HQ.
- ▲📊NumericAct III Objectives5 forts / 6 battlefields→4 forts / 5 battlefields
Reduced the number of forts and battlefields required for Act III side objectives.
Reduced requirements for side objectives.
- ≈📊NumericAct II Patrols4→5
Increased Act II patrols from 4 to 5.
Adjusted to a middle ground.
- ▲📊NumericFood purchase amount60→75
Increased food per purchase from 60 to 75 to alleviate supply issues for large armies.
Helps wide armies in Acts 2 & 3.
- ▲📊NumericSettlement food stock—→Increased
All settlements now store slightly more food for purchase.
More food available for purchase.
- ▲📊NumericItem slot cost60-300→50-250
Reverted the item slot cost increase to the original progression (50, 100, 150, 200, 250).
Reverted to original costs to make 'tall' play viable.
- ≈🐛Bug fixdoctrine rewards
Fixed a bug where players could potentially receive two of the same doctrine rewards.
bugfix
- ▲📊NumericDrilling Stanceammo costRequired→0
Drilling stance no longer consumes ammo when training units that have already reached max veterancy (9).
numeric
- ▲🎯BehaviorPost-battle Experienceexperience distributionEqual→Targeted
Experience is no longer wasted on max veterancy units; it is now prioritized for units below veterancy 9.
behavior
- ▲🐛Bug fixLocal Guides Doctrinevisibility
Fixed an issue where encamped armies near settlements were not being revealed as intended.
bugfix
- ≈📊NumericHQ Rallyrally time—→-5 days days
HQ rally time is now 5 days faster in Act 2.
Act 2 adjustment.
- ≈📊NumericHQ Rallyrally time—→-10 days days
HQ rally time is now 10 days faster in Act 3.
Act 3 adjustment.
- ▲📊Numericbayonet price—→-20 gold
High-end bayonet prices have been reduced by approximately 20.
High-end bayonets are cheaper.
- ▲📊NumericDrillingammo consumption10→8 ammo/reg/day
Daily drilling ammunition consumption reduced from 10 to 8 per regiment.
Drilling is now more ammo-efficient.
- ▲📊Numericcarbine cost—→-10 gold
Carbine costs have been reduced by 10.
Carbines are cheaper.
- ≈🎯Behaviorsettlement weightLow→Extremely High
Barracks and noble estates now have extremely high weight to ensure they appear in settlements.
Ensures barracks and estates appear in settlements.
- ▼🐛Bug fixarmy composition5 units→4 units
Fixed a bug where some Austrian armies in Act 3 fielded 5 units in their artillery brigade instead of 4.
Fixed Austrian army bug in Act 3.
- ▼📊NumericRaidingHQ notification chance15%→25%
Chance of HQ notification during raiding increased from 15% to 25% per day.
Increased risk of being detected while raiding.
- ▲📊NumericStarting Fundsthalers—→+50 thalers
All compositions now start with 50 extra thalers.
Helps new players afford first units/upgrades.
- ▲📊NumericExperienceMid-tier gain1.75x→2x multiplier
Mid-tier unit experience gain increased from 1.75x to 2x.
Faster leveling for mid-tier units.
- ▲📊NumericExperienceHigh-tier gain0.75x→1x multiplier
High-tier unit experience gain increased from 0.75x to 1x.
Faster leveling for high-tier units.
- ≈🎯BehaviorPatrolscomposition
Act 1 patrols are more balanced; they can no longer field 3 cavalry or 3 artillery units (except rare all-cav patrols).
Act 1 patrols now favor infantry/cavalry over artillery.
- ▲📊NumericAustrian Crownland Corpsstarting weaponIron 6-lb gun→Bronze 6-lb gun
Austrian Crownland Corps now starts with a Bronze 6-lb gun instead of an Iron one.
Better starting equipment.