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Campaign

GeneralEconomy · Map · Progression · Strategy · System · Timing · Management · Campaign
5 patcheslast touched 1mo ago▲ +13

Power trajectory

Up = buffed, down = nerfed
0+13Oct 29, 2025Apr 14, 2026Oct 29, 2025 — Patch v1.0.1 Artillery Rebalance! +4 / -1 (cum +3)Oct 30, 2025 — Patch v1.0.2 New Map and Balance Updates! +3 / -1 (cum +5)Dec 1, 2025 — Patch v1.1.1 Difficulty adjustments, AI, Localization +0 / -0 (cum +5)Mar 3, 2026 — Patch v1.3.1 + New Roadmap! +3 / -0 (cum +8)Apr 14, 2026 — Patch v1.4.1 +6 / -1 (cum +13)
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Patch history

  1. Apr 14, 2026·Patch v1.4.1+6-1
    • 📊NumericMarauder lootIncreased

      Marauder armies now provide greater loot and doctrine rewards upon defeat.

      Marauder armies now drop doctrine rewards and better loot.

    • ✂️RemovedAct III PatrolsPresentRemoved

      Patrol armies in Act III removed to shift focus toward marauder encounters.

      Removed to focus on marauders.

    • 📊NumericAct III Marauders23

      Increased the number of marauding armies in Act III from 2 to 3, though they now raid more slowly.

      Increased count but slower raid speed.

    • 🔁ReworkDesolation malusReduces suppliesNo reduction

      Act III's Desolation malus no longer reduces available supplies at settlements.

      Allows buying more supplies in Act III.

    • 📊NumericAct III Encamped Brigades54

      Act III encamped armies now field 4 brigades instead of 5.

      Reduced to balance against HQ.

    • 📊NumericAct III Objectives5 forts / 6 battlefields4 forts / 5 battlefields

      Reduced the number of forts and battlefields required for Act III side objectives.

      Reduced requirements for side objectives.

    • 📊NumericAct II Patrols45

      Increased Act II patrols from 4 to 5.

      Adjusted to a middle ground.

    • 📊NumericFood purchase amount6075

      Increased food per purchase from 60 to 75 to alleviate supply issues for large armies.

      Helps wide armies in Acts 2 & 3.

    • 📊NumericSettlement food stockIncreased

      All settlements now store slightly more food for purchase.

      More food available for purchase.

    • 📊NumericItem slot cost60-30050-250

      Reverted the item slot cost increase to the original progression (50, 100, 150, 200, 250).

      Reverted to original costs to make 'tall' play viable.

    • 🐛Bug fixdoctrine rewards

      Fixed a bug where players could potentially receive two of the same doctrine rewards.

      bugfix

    • 📊NumericDrilling Stanceammo costRequired0

      Drilling stance no longer consumes ammo when training units that have already reached max veterancy (9).

      numeric

    • 🎯BehaviorPost-battle Experienceexperience distributionEqualTargeted

      Experience is no longer wasted on max veterancy units; it is now prioritized for units below veterancy 9.

      behavior

    • 🐛Bug fixLocal Guides Doctrinevisibility

      Fixed an issue where encamped armies near settlements were not being revealed as intended.

      bugfix

    • 📊NumericHQ Rallyrally time-5 days days

      HQ rally time is now 5 days faster in Act 2.

      Act 2 adjustment.

    • 📊NumericHQ Rallyrally time-10 days days

      HQ rally time is now 10 days faster in Act 3.

      Act 3 adjustment.

    • 📊Numericbayonet price-20 gold

      High-end bayonet prices have been reduced by approximately 20.

      High-end bayonets are cheaper.

    • 📊NumericDrillingammo consumption108 ammo/reg/day

      Daily drilling ammunition consumption reduced from 10 to 8 per regiment.

      Drilling is now more ammo-efficient.

    • 📊Numericcarbine cost-10 gold

      Carbine costs have been reduced by 10.

      Carbines are cheaper.

    • 🎯Behaviorsettlement weightLowExtremely High

      Barracks and noble estates now have extremely high weight to ensure they appear in settlements.

      Ensures barracks and estates appear in settlements.

    • 🐛Bug fixarmy composition5 units4 units

      Fixed a bug where some Austrian armies in Act 3 fielded 5 units in their artillery brigade instead of 4.

      Fixed Austrian army bug in Act 3.

    • 📊NumericRaidingHQ notification chance15%25%

      Chance of HQ notification during raiding increased from 15% to 25% per day.

      Increased risk of being detected while raiding.

    • 📊NumericStarting Fundsthalers+50 thalers

      All compositions now start with 50 extra thalers.

      Helps new players afford first units/upgrades.

    • 📊NumericExperienceMid-tier gain1.75x2x multiplier

      Mid-tier unit experience gain increased from 1.75x to 2x.

      Faster leveling for mid-tier units.

    • 📊NumericExperienceHigh-tier gain0.75x1x multiplier

      High-tier unit experience gain increased from 0.75x to 1x.

      Faster leveling for high-tier units.

    • 🎯BehaviorPatrolscomposition

      Act 1 patrols are more balanced; they can no longer field 3 cavalry or 3 artillery units (except rare all-cav patrols).

      Act 1 patrols now favor infantry/cavalry over artillery.

    • 📊NumericAustrian Crownland Corpsstarting weaponIron 6-lb gunBronze 6-lb gun

      Austrian Crownland Corps now starts with a Bronze 6-lb gun instead of an Iron one.

      Better starting equipment.