Patch v1.4.1 focuses on Campaign balancing in Acts II and III, refining AI personality traits, and adjusting combat momentum and item costs.
Images © Master of Command via Steam
▲Buffs16
- Campaign
- Marauder armies now provide greater loot and doctrine rewards upon defeat.→Increased
- Act III's Desolation malus no longer reduces available supplies at settlements.Reduces supplies→No reduction
- Reduced the number of forts and battlefields required for Act III side objectives.5 forts / 6 battlefields→4 forts / 5 battlefields
- Increased food per purchase from 60 to 75 to alleviate supply issues for large armies.60→75
- All settlements now store slightly more food for purchase.→Increased
- Reverted the item slot cost increase to the original progression (50, 100, 150, 200, 250).60-300→50-250
- Von Kleist (Freikorps)Replaced stamina trait with 'Prepared' trait, improving reload and ammo efficiency.Stamina→Prepared
- Old CorpsCombat effectiveness returned to +15% from +10%.10%→15% %
- Combat System
- Cavalry Charge:AI can no longer initiate a new charge until the previous charge momentum has fully depleted.Immediate recharge→Wait for depletion
- Melee:Melee damage speed increased slightly to improve flow with low-tier units.→Slightly faster
- Ammunition ItemsBuckshot, buck & ball, and quartered items now consume significantly less ammunition at lower tiers.→Reduced
- FrederickianReload buff increased from +25% to +50%.25%→50% %
- SaxeIncreased officer death chance malus from +50% to +60%.50%→60% %
- Blandian
- Infantry:Now provides Infantry accuracy.→Added
- Infantry:Added -20% infantry melee damage received.→-20% %
- General AIMaurician now has 'fire by rank' to better synergize with its morale damage dealt buff.→Fire by rank
▼Nerfs12
- CampaignAct III encamped armies now field 4 brigades instead of 5.5→4
- Hearts & MindsItem resale bonus reduced from +15% to +10%.15%→10% %
- HildburghauserStamina buff reduced from +45% to +40%.45%→40% %
- SobieskianCavalry:Cavalry combat effectiveness reduced from +15% to +10%.15%→10% %
- FrederickianFire flanking damage reduced from 50% to 40%.50%→40% %
- Carolean (formerly Gustavian)
- Infantry:Infantry speed decreased from +25% to +20%.25%→20% %
- Added a new -25% stamina debuff.→-25% %
- SaxeOfficer morale provided reduced from +125% to +100%.125%→100% %
- BlandianAdded -25% combat effectiveness to all non-infantry units.→-25% %
- Daunian
- Range decreased from +15% to +10%.15%→10% %
- Replaced movement speed debuff with a +20% melee damage received debuff.Movement speed debuff→+20% %
- Artillery:Artillery accuracy reduced from +30% to +25%.30%→25% %
✚Bug fixes1
- General AIFixed a bug where Munnicher's higher fire damage malus was not working properly.Broken→Fixed
◆Other changes9
- Campaign
- Patrol armies in Act III removed to shift focus toward marauder encounters.Present→Removed
- Increased the number of marauding armies in Act III from 2 to 3, though they now raid more slowly.2→3
- Increased Act II patrols from 4 to 5.4→5
- French Light CorpsUpdated malus from slow replenishment to reduced drilling effectiveness.Slower replenishment→Half drilling effectiveness
- Combat SystemCharge:Charge momentum now depletes slightly faster (12 instead of 10).10→12
- FrederickianMalus swapped from stamina decrease to range decrease.Stamina decrease→Range decrease
- Carolean (formerly Gustavian)Gustavian doctrine renamed to Carolean.Gustavian→Carolean
- SaxeInfantry:Increased preferred rows for infantry by 1 for denser formations.→+1
- General AIAI now uses a more random assortment of personalities instead of biasing toward a few historical ones.Biased→Randomized
subjects affected (15)
tap to see balance history
Patch history
- Patch 1.5.8Jul 8, 2026 · 1mo
Patch 1.5.8 focuses on stability, UI fixes for widescreen users, and a reward buff for a specific gameplay encounter.
+1→ - Patch 1.5.7Jun 22, 2026 · 2mo
Patch 1.5.7 reduces late-game attrition for the Swedish death march and nerfs artillery damage to balance army compositions.
+1−1→ - Patch 1.5.5Jun 14, 2026 · 2mo
Patch 1.5.5 focuses on artillery effectiveness, bracing mechanics, and significant balance adjustments for Swedish and Polish nations, alongside various unit stat tweaks.
+22−5→ - Patch 1.5.4Jun 5, 2026 · 2mo
Patch 1.5.4 focuses on unit balance for cavalry, doctrine fixes, and significant quality-of-life improvements to mission generation and localization.
+11−3→ - Patch 1.5.3Jun 3, 2026 · 3mo
Patch 1.5.3 focuses on Polish faction refinements, trait balancing, and various visual and quality-of-life improvements.
+9−4→ - Patch 1.5.2Jun 2, 2026 · 3mo
Patch 1.5.2 focuses on balancing Swedish reforms, refining Polish cavalry stamina mechanics, and implementing various visual and localization polish.
+2−11→ - Patch 1.5.1Jun 1, 2026 · 3mo
Patch 1.5.1 focuses on achievement bugfixes, minor economy nerfs to muskets and veterancy, and a map editor quality-of-life update.
+1−2→ - Patch v1.3.2Mar 13, 2026 · 5mo
Patch v1.3.2 focuses on localization fixes, minor unit balancing, and encounter adjustments, with a roadmap for new content including Sweden.
+2−2→
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