PatchDiff
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Master of Command
Master of Command
Strategy
Armchair Interactive · Armchair Interactive·-20%$23.99
Apr 14, 2026 · 1mo ago

Patch v1.4.1

AI summary1d

Patch v1.4.1 focuses on Campaign balancing in Acts II and III, refining AI personality traits, and adjusting combat momentum and item costs.

Images © Master of Command via Steam

Buffs16

  • Campaign
    • Marauder armies now provide greater loot and doctrine rewards upon defeat.Increased
    • Act III's Desolation malus no longer reduces available supplies at settlements.Reduces suppliesNo reduction
    • Reduced the number of forts and battlefields required for Act III side objectives.5 forts / 6 battlefields4 forts / 5 battlefields
    • Increased food per purchase from 60 to 75 to alleviate supply issues for large armies.6075
    • All settlements now store slightly more food for purchase.Increased
    • Reverted the item slot cost increase to the original progression (50, 100, 150, 200, 250).60-30050-250
  • Von Kleist (Freikorps)Replaced stamina trait with 'Prepared' trait, improving reload and ammo efficiency.StaminaPrepared
  • Old CorpsCombat effectiveness returned to +15% from +10%.10%15% %
  • Combat System
    • Cavalry Charge:AI can no longer initiate a new charge until the previous charge momentum has fully depleted.Immediate rechargeWait for depletion
    • Melee:Melee damage speed increased slightly to improve flow with low-tier units.Slightly faster
  • Ammunition ItemsBuckshot, buck & ball, and quartered items now consume significantly less ammunition at lower tiers.Reduced
  • FrederickianReload buff increased from +25% to +50%.25%50% %
  • SaxeIncreased officer death chance malus from +50% to +60%.50%60% %
  • Blandian
    • Infantry:Now provides Infantry accuracy.Added
    • Infantry:Added -20% infantry melee damage received.-20% %
  • General AIMaurician now has 'fire by rank' to better synergize with its morale damage dealt buff.Fire by rank

Nerfs12

  • CampaignAct III encamped armies now field 4 brigades instead of 5.54
  • Hearts & MindsItem resale bonus reduced from +15% to +10%.15%10% %
  • HildburghauserStamina buff reduced from +45% to +40%.45%40% %
  • SobieskianCavalry:Cavalry combat effectiveness reduced from +15% to +10%.15%10% %
  • FrederickianFire flanking damage reduced from 50% to 40%.50%40% %
  • Carolean (formerly Gustavian)
    • Infantry:Infantry speed decreased from +25% to +20%.25%20% %
    • Added a new -25% stamina debuff.-25% %
  • SaxeOfficer morale provided reduced from +125% to +100%.125%100% %
  • BlandianAdded -25% combat effectiveness to all non-infantry units.-25% %
  • Daunian
    • Range decreased from +15% to +10%.15%10% %
    • Replaced movement speed debuff with a +20% melee damage received debuff.Movement speed debuff+20% %
    • Artillery:Artillery accuracy reduced from +30% to +25%.30%25% %

Bug fixes1

  • General AIFixed a bug where Munnicher's higher fire damage malus was not working properly.BrokenFixed

Other changes9

  • Campaign
    • Patrol armies in Act III removed to shift focus toward marauder encounters.PresentRemoved
    • Increased the number of marauding armies in Act III from 2 to 3, though they now raid more slowly.23
    • Increased Act II patrols from 4 to 5.45
  • French Light CorpsUpdated malus from slow replenishment to reduced drilling effectiveness.Slower replenishmentHalf drilling effectiveness
  • Combat SystemCharge:Charge momentum now depletes slightly faster (12 instead of 10).1012
  • FrederickianMalus swapped from stamina decrease to range decrease.Stamina decreaseRange decrease
  • Carolean (formerly Gustavian)Gustavian doctrine renamed to Carolean.GustavianCarolean
  • SaxeInfantry:Increased preferred rows for infantry by 1 for denser formations.+1
  • General AIAI now uses a more random assortment of personalities instead of biasing toward a few historical ones.BiasedRandomized

subjects affected (15)

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How did this patch land?
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official notes
Master of Command · Apr 14, 2026
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Patch history

see all 14

  1. Patch 1.5.2
    Jun 2, 2026 · 14h
    +211
  2. Patch 1.5.1
    Jun 1, 2026 · 1d
    +12
  3. Patch v1.3.2
    Mar 13, 2026 · 2mo
    +22
  4. Patch v1.3.1 + New Roadmap!
    Mar 3, 2026 · 3mo
    +61
  5. Patch v1.2.3 Localization Bugfixes
    Jan 7, 2026 · 4mo
    +51
  6. Patch v1.2.2 Shop Bugfixes
    Dec 20, 2025 · 5mo
    +3
  7. Patch v1.2.1 HRE Bugfixes
    Dec 19, 2025 · 5mo
    +132
  8. Patch v1.1.2 Artillery improvements, bugfixes
    Dec 2, 2025 · 6mo
    +71

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