Version 1.0.6 focuses primarily on stability, bug fixes for various game modifiers, and critical fixes for item interactions and world collisions.
▲Buffs3
- Trinkets & Items
- Fixed an issue where attack stat trinket effects were not applying properly to subsequent attacks.Incorrect→Correct
- Vascular Syrup and Joule Syringe will no longer accidentally kill the player.Lethal→Non-lethal
- GeneralThe final boss can now be killed during a wider variety of states, potentially making the fight more forgiving.→More states
▼Nerfs1
- Mist ShiftMist Shift:Removed the invulnerability period upon completing Mist Shift, increasing risk during the transition.Active→Removed
✚Bug fixes4
- Mist ShiftMist Shift:Fixed issues where Mist Shift behaved incorrectly when playing at 120 fps.
- Warp ShufflerFixed default and death locations for the Warp Shuffler.
- General
- Fixed various modifier bugs including darkness not keeping monsters away, aggro not applying to guards, and weather not disabling wind.
- Fixed crashes related to Spark Cage and hitting thieves with a bike during screen transitions.
◆Other changes2
- Trinkets & ItemsThe Scarf accessory now correctly matches the player's custom palette.→Added
- Warp ShufflerUpdated Warp Shuffler to consider Septemburg schoolhouse door arrangements; note that this breaks existing shuffled saves.
subjects affected (4)
tap to see balance history
Patch history
- Version 1.0.6 [r148361]Jun 12, 2026 · 1w+3→
- Version 1.0.6 [r148299]Jun 10, 2026 · 1w−1→
- Version 1.0.6 [r148213]Jun 6, 2026 · 1w−1→
- Version 1.0.5 [r148188]Jun 4, 2026 · 2w+1−1→
- Version 1.0.5 [r148122]Jun 3, 2026 · 2w+6→
- Version 1.0.5 [r148080]Jun 2, 2026 · 2w+2→
- Version 1.0.5 [r148053]Jun 2, 2026 · 2w+2→
- Version 1.0.5 [r147980]May 31, 2026 · 2w+2→
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