Graphic update patch v0.26.1 adds UI/QOL tweaks, balance and bugfixes across gameplay systems, plus roadmap update.
Images © Necesse via Steam
▲Buffs5
- Graphics Update / VisualsCarpets cheaper to craft, improving building options and settlement aesthetics.→Carpets are now significantly cheaper to craft
- Emerald WandEmerald Wand:Emerald Wand projectiles now home in on targets after they slow down, increasing hit consistency.→Emerald Wand projectiles home in on targets after projectiles slow down
- Enemies killed by adventure party membersParty-wide kill credit granted if only adventure party members are responsible, improving progress tracking.→Enemies killed by only adventure party members will now also count toward a kill for the player
- Venom SlasherVenom Slasher:Venom Slasher projectiles now properly gain resilience on hit, improving durability against crowd control and defenses.→Fixes Venom Slasher projectiles not gaining resilience on hit
- Settler AI / PotionsAdventure party will now use potions and recall scrolls appropriately after player death to aid survival.→Fixed adventure party members not using potions and recall scrolls when the player has died
▼Nerfs1
- Blood GrimoireBlood Grimoire:Healing from Blood Grimoire is suppressed when a boss is nearby to prevent abuse during boss encounters.→Blood Grimoire no longer heals on training dummies if a boss is nearby
✚Bug fixes5
- Sorcery / enchantmentsEnchantments:Prevents duplicated enchantments on the same item from randomization.→Fixed random enchantments being able to give an enchanted item the same enchantment
- Achievements / Steam loadingSteam achievements now load correctly when completed elsewhere, preventing progress loss.→Fixed new achievements not getting loaded correctly from Steam if completed on another computer
- Crash / renderingStability improved by addressing rare crash when rendering and using objects simultaneously.→Fixed rare potential crash related to using objects and rendering them at the same time
- Til table / sortingSpoil timers now merge correctly when sorting, preventing mis-timed spoilage alerts.→Fixed sorting causing spoil timers to not merge correctly
- Retooling / FixesSmall fixes across gameplay, UI and stability to improve overall experience.→Fixed various issues: explorer tweaks, sorting, chairs/beds, and other stability and UX improvements mentioned in changelog
◆Other changes10
- Graphics Update / Visuals
- Mushroom sprites were tweaked to be more visible when planted on farmland to improve visibility.→Changed mushroom sprites to be slightly more visible when planted on farmland
- Bait sprites updated for clearer appearance in inventory and world.→Changed item sprites of bait
- Night Steel set now correctly allows channelling attacks to be canceled as intended.→Night Steel set not cancelling channelling attacks
- Sound missing when breaking small Crystal Clusters has been fixed to provide proper audio cue.→Small Crystal Clusters not making sounds when broken
- Minimap / UI indicatorsMinimap now displays traveling merchants and visiting settlers with quest markers and indicators, improving navigation and quest tracking.→Traveling merchants now show on the minimap. Visiting settlers will always show a ? over their head and on the minimap. Quest markers and notices on settlers and visitors now show on the minimap as well.
- Restart flow for modsAfter changing active mods, a restart button appears to apply changes without fully quitting the game.→Added restart button instead of quit when available after changing active mods
- Cabbage item spriteCabbage:Cabbage sprite now includes a proper shadow for better depth perception.→Cabbage item sprite having a shadow
- Adventuring / markersSee above: party members will act to sustain and recover after player death.→Adventure party members now use potions and recall scrolls when the player has died
- Roadmap / TutorialsNext update will emphasize onboarding experiences and settlement improvements, with content updates planned between major releases.→Roadmap updated to focus on Tutorials & Onboarding while improving settlers/settlement
- Adventure / notesLocalization improvements included to keep translations up to date.→Community translation updates
subjects affected (17)
tap to see balance history
- Graphics Update / Visuals5
- Minimap / UI indicators1
- Restart flow for mods1
- Emerald Wand1
- Enemies killed by adventure party members1
- Blood Grimoire1
- Venom Slasher1
- Cabbage item sprite1
- Sorcery / enchantments1
- Achievements / Steam loading1
- Settler AI / Potions1
- Crash / rendering1
- Til table / sorting1
- Adventuring / markers1
- Roadmap / Tutorials1
- Retooling / Fixes1
- Adventure / notes1
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Patch history
- v.1.3.2 hotfix build 24650233Aug 10, 2026 · 1w
A hotfix for Necesse 1.3.2 that improves despawn behavior for summons, fixes UI/UX notes, and corrects several item/trait interactions; no new gameplay mechanics introduced beyond despawn timing.
+1→ - →v.1.3.2 - More small tweaks and hotfixesAug 5, 2026 · 1w
A collection of small content additions, quest/station recipes, loot interactions, and several crash fixes across environments and mechanics in Necesse patch v1.3.2.
- v.1.3.1 - Small tweaks and hotfixesJul 31, 2026 · 2w
Patch 1.3.1 introduces small gameplay tweaks across several systems, including bee summons, Hive Scepter damage, Pyromancy balance, Raider weapon damage, and saved per-character story objective settings, plus hotfixes from 1.3.0.
+2−2→ - →v.1.1.1 - Small update and fixesDec 23, 2025 · 7mo
Small update with bug fixes, minor content swap (Shark Fins replaced by Shark Scales), and quality-of-life improvements.
- v.1.0.3 - More bug fixesNov 20, 2025 · 9mo
Numerous bug fixes and quality-of-life improvements across settlements, combat, summoning, and server stability for Necesse 1.0.3.
+13→ - v.1.0.2 - Small update and fixesOct 27, 2025 · 9mo
Patch v1.0.2 adds new tile recipes, balance tweaks to Chromatic Spellbook and projectiles, target limits for Dredging Staff, several quality fixes, and small gameplay adjustments.
+6−3→ - →v.1.0.1 more hotfixesOct 20, 2025 · 10mo
A hotfix-focused patch for Necesse addressing stability, UI, world generation, and various item/armor related issues.
- →v.1.0.1 hotfixesOct 17, 2025 · 10mo
Hotfixes addressing numerous crashes, desyncs, and crash-inducing edge cases, along with several quality-of-life fixes and translation corrections.
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