A hotfix-focused patch for Necesse addressing stability, UI, world generation, and various item/armor related issues.
✚Bug fixes17
- Settlerssettlers:Fixed settlers sometimes getting stuck at the edge of a settlement when on a mission.→Sometimes getting stuck at settlement edge
- Audio system
- Audio subsystem no longer crashes if a device is missing or invalid.→Fixed crash when no/invalid audio device detected
- Fixed duplicate first-click placement sound.→place sound sometimes plays twice on first click
- Spiderite armorspiderite armor:Fixed spiderite armor set bonus stats appearing twice.→Set bonus stats not duplicated
- Pest WardenPest Warden:Fixed Pest Warden body collision damage dealing too much in some areas and too little in incursions.→Corrected damage in non-incursions vs incursions
- Time for an upgrade! perkTime for an upgrade!:Perk now drops upgrade shards rather than alchemy shards, aligning with intended upgrade path.→Drops upgrade shards instead of alchemy shards
- Demonic setDemonic set:Fixed crashes caused by the Demonic set on dedicated servers.→Crashing dedicated servers
- SapphireSapphire:Fixed Sapphire right-click event causing crashes when the owner was not found.→Sometimes crashes if owner cannot be found
- Soulseed armorSoulseed armor:Soulseed armor no longer causes pet or mount explosions.→Explosion no longer affects pets and mounts
- Discovery mapdiscovery map:Discovery maps no longer crash during auto-save sequences.→Fixed possible crash when using a discovery map while auto-saving
- Early game / exploration crashesPrevented rare crashes when large parts of the world lack a required biome.→Fixed crash if a large area lacks a specific biome
- Empowered / Overpowered achievements
- Empowered:Fixed achievement completing incorrectly when only one armor piece was worn.→Completing by equipping one piece of armor
- Overpowered:Fixed achievement completing incorrectly when only one armor piece was worn.→Completing by equipping one piece of armor
- Summonssummons:Summons no longer crash if they are too distant from their owner.→Fixed possible crash if summons were too far from owner
- Elder / elder talkingelder dialogue:Fixed issues with elder dialogue interactions causing crashes or non-responses.→Sometimes talking to the elder not working or causing a crash
- Katana presetKatana preset:Katana preset now spawns correctly when selected.→Fixed Katana preset not spawning correctly
- Discovery UI / tiles interactiontiles:Tile placement now properly cleans up invalid objects on the same tile.→Fixed placing tiles not removing invalid objects on the same tile
◆Other changes4
- Settlers
- Settlers following the player will now teleport to you when you move too far away, improving follow reliability.→Teleport to you if you're too far away
- settlers guard:Fixed possible crash when settlers are ordered to guard a defined area.→Prevent crashes when settlers are commanded to guard a specific area
- Memory and performanceGeneral memory optimizations to improve performance and reduce stutters.→Numerous memory optimizations throughout the game
- Void ClawVoid Claw:Void Claw can now appear as loot from incursion tablets.→Can spawn as incursion tablet loot
subjects affected (17)
tap to see balance history
- Settlers3
- Memory and performance1
- Audio system2
- Spiderite armor1
- Pest Warden1
- Time for an upgrade! perk1
- Demonic set1
- Sapphire1
- Void Claw1
- Soulseed armor1
- Discovery map1
- Early game / exploration crashes1
- Empowered / Overpowered achievements2
- Summons1
- Elder / elder talking1
- Katana preset1
- Discovery UI / tiles interaction1
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Patch history
- v.1.3.2 hotfix build 24650233Aug 10, 2026 · 1w
A hotfix for Necesse 1.3.2 that improves despawn behavior for summons, fixes UI/UX notes, and corrects several item/trait interactions; no new gameplay mechanics introduced beyond despawn timing.
+1→ - →v.1.3.2 - More small tweaks and hotfixesAug 5, 2026 · 1w
A collection of small content additions, quest/station recipes, loot interactions, and several crash fixes across environments and mechanics in Necesse patch v1.3.2.
- v.1.3.1 - Small tweaks and hotfixesJul 31, 2026 · 2w
Patch 1.3.1 introduces small gameplay tweaks across several systems, including bee summons, Hive Scepter damage, Pyromancy balance, Raider weapon damage, and saved per-character story objective settings, plus hotfixes from 1.3.0.
+2−2→ - →v.1.1.1 - Small update and fixesDec 23, 2025 · 7mo
Small update with bug fixes, minor content swap (Shark Fins replaced by Shark Scales), and quality-of-life improvements.
- v.1.0.3 - More bug fixesNov 20, 2025 · 9mo
Numerous bug fixes and quality-of-life improvements across settlements, combat, summoning, and server stability for Necesse 1.0.3.
+13→ - v.1.0.2 - Small update and fixesOct 27, 2025 · 9mo
Patch v1.0.2 adds new tile recipes, balance tweaks to Chromatic Spellbook and projectiles, target limits for Dredging Staff, several quality fixes, and small gameplay adjustments.
+6−3→ - →v.1.0.1 hotfixesOct 17, 2025 · 10mo
Hotfixes addressing numerous crashes, desyncs, and crash-inducing edge cases, along with several quality-of-life fixes and translation corrections.
- →v0.33.1 - Hotfixes and minor changesJul 22, 2025 · 13mo
Hotfix patch for Necesse v0.33.1 addressing gameplay quirks, controller UI issues, mining behavior, and minor crashes, plus earlier hotfix notes and translation updates.
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