The Occupational Upgrade introduces a deep job progression system with perks, new specialized rooms, a comprehensive conveyor-based automation system, and various plant rebalances.
Images © Oxygen Not Included via Steam
▲Buffs16
- Duplicants
- Introduced a job progression system where Duplicants can be assigned roles (e.g., Miner, Architect) to gain attribute boosts and special perks.→Added
- Duplicants now have job interests; assigning them to preferred roles increases the speed at which they master that job.→Added
- Farm StationGreenhouse:Creating a Greenhouse allows farming Duplicants to produce special fertilizer to boost crop growth.→Added
- Power Control StationPower Plant:Engineering Duplicants can now create upgrade materials in Power Plants to increase generator output.→Added
- Conveyor System
- Added Rails, Loaders, and Receptacles to automatically move ore and solids without Duplicant effort.→Added
- Auto-Sweeper:New machine that automatically sucks up and redistributes ore and debris in its range.→Added
- Automation Components
- Smart Battery/Locker:New smart storage that becomes active based on a specified fill amount.→Added
- Smart Fridge:Fridges now support automation inputs and activate based on fill levels.Manual→Automated
- Disease Logic Sensor:New sensor to detect germ concentrations, allowing for automated biohazard containment.→Added
- Plants
- Certain plants now provide more calories, making high-tier food more viable.→Increased
- Ideal growth ranges for plants have been widened to make farming easier.Strict→Broadened
- Steam TurbineNew generator that produces significant energy with minimal waste.→High
- General
- Toilet cleaning and repairing no longer require manual assignment.Required→Automatic
- Increased the maximum threshold for thermo sensors.→Increased
- Luxury Bed:Luxury Beds once again provide an extra stamina bonus.Removed→Restored
- General performance enhancements and fixes for FPS drops during pipe construction.
▼Nerfs2
- DuplicantsHigher-ranking Duplicants now require nicer amenities to stay happy, increasing stress risk if not managed.→Increased
- PlantsMeal Lice:Meal Lice now specifically require fertilization with Dirt.None→Dirt
◆Other changes4
- DuplicantsHats have been added to visually denote which job a Duplicant has been assigned to.→Hats
- Farm StationFarming Station permissions are now correctly controlled by the Farm work errand column.Operate column→Farm errand column
- Conveyor SystemNew overlay to visualize the flow of materials through the conveyor network in real time.→Added
- GeneralTerrarium:Reverted algae storage size to 90kg (5 cycles) and water to 360kg (2 cycles).→90kg kg
subjects affected (8)
tap to see balance history
Patch history
- [Game Update] - 737195Jun 12, 2026 · 3d+1→
- [Game Update] - 720580 & 720697Apr 2, 2026 · 2mo+4→
- [Game Update] - 707956Jan 16, 2026 · 5mo+1→
- [Game Update] - 706793Jan 12, 2026 · 5mo+1→
- →[Game Update] - 704096Dec 11, 2025 · 6mo
- [Game update] - 703433Dec 9, 2025 · 6mo+3→
- [Game Update] - 702577 & 702808Dec 4, 2025 · 6mo+3→
- [Game Update] - 701625Nov 28, 2025 · 6mo+2→
Recently Updated
6

[Dev Team] stellaris_test updated with 4.4.2 (checksum 38b9)
Beta update 4.4.2 focuses on slowing down the Forever Cruise situation and fixing several stability crashes.


CHAOS REIGN Update Patch notes
Initial post-release patch for Chaos Reign focusing on community-reported bug fixes and general improvements.

Beta Branch - Version 0.25.2_1
Beta Branch update focusing on multiplayer stability, crash fixes, and audio improvements.


Patch 0.1.1d
Patch 0.1.1d focuses on fixing spawn issues and reworking the Vault dungeon for better consistency.



Patch 1.5.5
Patch 1.5.5 focuses on artillery effectiveness, bracing mechanics, and significant balance adjustments for Swedish and Polish nations, alongside various unit stat tweaks.

MAJOR PATCH
A major stability patch focusing on softlock fixes, matchmaking, and general codebase refactoring to improve game stability.
Similar Games
6






