PatchDiff
gamesnewsabout

Humans

GeneralHuman · Combat · Movement · Utility · Weaponry · Weapons · Ranged · Trapper · Weapon
12 patcheslast touched 20mo ago▲ +29

Power trajectory

Up = buffed, down = nerfed
0+30Feb 22, 2015Nov 2, 2024Feb 22, 2015 — Patch 0.9.8EA Notes +2 / -0 (cum +2)Mar 28, 2015 — Patch 0.9.9EA Notes +6 / -3 (cum +5)Apr 4, 2015 — 1.0.0 Launch +2 / -3 (cum +4)Jun 17, 2015 — Patch 1.1.2 Notes +0 / -0 (cum +4)Nov 18, 2015 — 1.1.4 November Patch Now Available +0 / -1 (cum +3)Mar 4, 2016 — Human Update 1.4 Now Available +3 / -0 (cum +6)Oct 30, 2016 — Update 1.7 (Halloween 2016) Now Available +8 / -2 (cum +12)Jan 13, 2017 — Winter Update Now Available +13 / -4 (cum +21)Aug 17, 2017 — Update 1.9 and 1.9.1 Now Available +7 / -1 (cum +27)Dec 24, 2021 — Winter Patch 2.7.1 +1 / -0 (cum +28)May 31, 2024 — Minor Patch 2.9.56 +2 / -0 (cum +30)Nov 2, 2024 — Patch 3.0.2 +0 / -1 (cum +29)
Zoom into one ability:45 abilities tracked
Filter by change type:8 types in this subject

Patch history

  1. Nov 2, 2024·Patch 3.0.2-1
    • 🎨VisualMacheteanimationsimproved

      Improved 3rd person animations for the machete.

      visual

    • 🎯BehaviorClimbingGTTC-Falls atriumallowedprevented

      Prevented humans from climbing cliffs inside the GTTC-Falls atrium to stop exploits.

      behavior

  2. May 31, 2024·Minor Patch 2.9.56+2
    • 🛠QoLSprintanimation blending

      Human sprint animation blending is now more responsive, improving the feel of movement.

      Improved responsiveness

    • 🎯BehaviorHold Sprintauto-resumeAdded

      Humans with 'Hold Sprint' enabled will now automatically resume sprinting after firing if the button is still held.

      QoL for sprinting while shooting

  3. Dec 24, 2021·Winter Patch 2.7.1+1
    • 🎯BehaviorMeleefallback attackNormal Knife

      Humans now automatically use their normal knife melee if they lack the stamina for a heavy melee attack, preventing dead inputs.

      behavior

    • 🐛Bug fixMeleeattack priorityInterruptsDoes not interrupt

      Fixed an issue where light melee attacks would incorrectly interrupt heavy melee attacks.

      behavior

    • NewVoice CommandscommandsAdded

      Humans can now use 'Call For Help' (Z) and 'Call To Follow' (C) to coordinate with teammates.

      Utility

    • 🎯BehaviorNetgunreloadAuto

      Added auto-reloading for the Netgun for smoother gameplay.

      QoL

    • 🎯BehaviorAR GrenadereloadAuto

      Added auto-reloading for the Assault Rifle Grenade firemode.

      QoL

    • 🔁ReworkTranq Pistolfire modeSemiFull

      Tranq Pistol now supports continuous fire while holding Mouse1.

      QoL

    • 📊NumericHand Grenadeblast radius350220 units

      Significantly reduced the blast radius of Hand Grenades.

      Balance

    • 📊NumericLandminelifetime4590 s

      Doubled the lifetime of Landmines.

      Longevity

    • 📊NumericSensor Minelifetime4560 s

      Increased the lifetime of Sensor Mines.

      Longevity

    • 📊NumericAssault Rifle Grenadeblast radius160250 units

      Increased the blast radius of the AR Grenade.

      Balance

  4. Jan 13, 2017·Winter Update Now Available+13-4
    • 📊NumericDynamitedamage800

      Increased Dynamite damage to 800.

    • 📊NumericDynamiteexplosion radiusDecreased

      Decreased the explosion radius of Dynamite.

    • 📊NumericImpact Grenadedamage/radiusIncreased

      Increased both damage and explosion radius for Impact Grenades.

    • 📊NumericMolotovinstant hit damage60180

      Significantly increased Molotov instant hit damage from 60 to 180.

    • 📊NumericFlamesawchainsaw damage240/sec260/sec damage/s

      Increased Flamesaw damage from 240 to 260 per second.

    • 📊NumericChainsawoverheat time2.5s1s s

      Reduced chainsaw overheat time from 2.5 seconds to 1 second.

    • 📊NumericDouble Barrel Shotgunprimary fire damageIncreased

      Slightly increased primary fire damage for the Double Barrel Shotgun.

    • 📊NumericDouble Barrel Shotgunsecondary fire damageDecreased

      Decreased secondary fire damage for the Double Barrel Shotgun.

    • 📊NumericDouble Barrel ShotgunspreadDecreased

      Decreased spread for the Double Barrel Shotgun, improving accuracy.

    • 📊NumericDefault Shotgunprimary fire damageIncreased

      Increased primary fire damage for the Default Shotgun.

    • 📊NumericDefault Shotgunspread/falloffDecreased

      Decreased spread and falloff damage for the Default Shotgun.

    • 📊NumericSPAS12primary fire damageIncreased

      Increased primary fire damage for the SPAS12.

    • 📊NumericAssault Rifle Grenadedamage400300

      Decreased Assault Rifle Grenade damage from 400 to 300.

    • 📊NumericDesert Eaglefiring delay0.850.75 s

      Decreased Desert Eagle firing delay from 0.85 to 0.75 seconds.

    • 📊NumericDual Coltsfiring delayDecreased

      Slightly decreased firing delay for Dual Colts.

    • 📊NumericSprintstamina consumption56.5 per second

      Increased human sprint stamina consumption rate from 5 to 6.5.

    • 📊NumericJumpstamina cost147

      Decreased human jump stamina cost from 14 to 7.

    • 🎨VisualDynamiteexplosion effectUpdated

      Updated the visual effect of Dynamite explosions.

    • 📊Numericmeleecrit multiplierIncreased

      Increased critical damage for melee attacks.

    • 🎯BehaviorMolotovdirect hitno fireignites

      Molotovs now set enemies on fire on direct impact.

    • 📊NumericFlamesawflame damage22.5

      Increased damage of the Flamesaw's flame.

    • 📊NumericDual Coltdamage4650

      Increased damage per shot.

    • 📊NumericDesert Eagledamage95105

      Increased damage per shot.

    • 📊NumericM9 Pistoldamage5060

      Increased damage per shot.

    • 📊NumericAR Grenadedamage315400

      Increased grenade launcher damage.

    • 📊NumericDBSfire rate0.61.12 s

      Increased time between shots (slower fire rate).

    • 📊NumericMedkituses515

      Increased number of uses for throwable medkits.

    • 📊NumericMedkitheal rate50/s10/s HP/s

      Significantly reduced the healing speed of throwable medkits.

    • NewPassive Meleedamage50

      Every human class now has a passive knife attack (Middle Mouse Button) dealing 50 damage.

      All humans now have a knife.

    • 📊NumericPassive Meleedamage multiplier1x2x

      Trapper deals double damage with the passive knife against netted or stunned enemies.

      Trapper bonus.

    • 🔁ReworkADSinputVariableSecondary Fire

      ADS is now always the secondary fire; weapons with existing secondary fires no longer have ADS.

      Standardized ADS.

    • NewThrowablesheadshot damageAdded

      Added headshot damage multipliers for certain throwables like the Hatchet.

      e.g. Hatchet.

    • ✂️RemovedNetgunmelee secondaryActiveRemoved

      Removed the Trapper's melee secondary fire for the Netgun in favor of the new passive melee system.

      Replaced by passive melee.

    • ✂️Removedmelee attackAddedRemoved

      Removed the human melee attack which had been accidentally added to the game.

      Accidental feature removal

  5. Jun 17, 2015·Patch 1.1.2 Notes
    • 🎯Behaviorscoping logic

      Improved network logic for scoping and unscoping weapons.

      quality

    • 🐛Bug fixCommando Rocketvisual effect

      Fixed an issue where the rocket effect would linger under certain conditions.

      bugfix

  6. Apr 4, 2015·1.0.0 Launch+2-3
    • 📊NumericPounce Recoveryrecover timeDecreased s

      Humans recover faster after being pounced, reducing downtime.

      Decreased pounce recover time

    • 📊NumericSniper Rifleheadshot damage2x multiplier

      Sniper Rifle now deals double damage on small dinosaur headshots.

      Increased small dino headshot damage

    • ✂️RemovedDeagleADSEnabledDisabled

      The Desert Eagle can no longer be aimed down sights.

      Disabled Aim-Down-Sights

    • 📊NumericTrapper Landminesarm time4 s

      Trapper landmines now have a 4-second arming time before they become active.

      Added arm time

    • 📊NumericTrapper Landmineslifespan45 s

      Mines now disappear after 45 seconds or upon the owner's death.

      Added lifespan

    • 🎯Behaviorweapon interaction

      Fixed bugs allowing humans to shoot or scope while being grabbed or pounced.

      Removed weapons during grab/pounce

  7. Mar 28, 2015·Patch 0.9.9EA Notes+6-3
    • 📊NumericAssault Riflereserve ammo200

      Increased Assault Rifle reserve ammo to 200 for better sustained fire.

      Increased AR reserve ammo to 200.

    • 📊NumericShotgunclip ammoIncreased

      Increased the number of shells per magazine for the shotgun.

      Increased shotgun clip ammo.

    • 📊NumericShotgunfalloff distanceDecreased m

      Shotgun damage now begins to drop off at a shorter distance.

      Reduced minimum shotgun falloff start distance.

    • 📊NumericFlaregunshot damageIncreased

      Increased the damage dealt by flaregun shots.

      Increased flaregun shot damage.

    • 📊NumericChainsawdamage per secondIncreased DPS

      The chainsaw now deals more damage per second.

      Increased chainsaw damage per second.

    • 📊NumericNet Guntravel speedDecreased

      The net now travels slower, making it easier for dinosaurs to dodge.

      Decreased net travel speed.

    • 📊NumericDual PistolsdamageIncreased

      Slightly increased the damage of dual pistols.

      Increased dual pistol damage slightly.

    • 📊NumericDartgunclip size8

      Increased the dartgun magazine capacity to 8.

      Increased dartgun clip size to 8.

    • 🎯BehaviorScopingmovement speedDecreased

      Players now move slower while scoped in, reducing the effectiveness of sniping on the move.

      Scoping now slows player movement speed.

  8. Feb 22, 2015·Patch 0.9.8EA Notes+2
    • NewrecoilAdded

      All human weapons now feature variable recoil, adding more unpredictability to firing.

      Added variable recoil to all human weapons.

    • Newcrouch accuracyAdded

      Crouching now provides an accuracy bonus for all human weapons.

      Added crouch accuracy bonus to all human weapons.

    • Newcrouch recoilAdded

      Crouching now reduces the amount of recoil experienced when firing.

      Added crouch recoil reduction to all human weapons.