Mechanoids
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🐛Bug fixglobal work speedaffected by darkness→unaffected
Fixed a bug where mech global work speed was affected by darkness, making it consistent with move speed.
bugfix
- ≈🐛Bug fixHealer Mech Seruminteractiontargets suppression→fixed
Fixed an issue where psychic suppression was targeted by the healer mech serum.
bugfix
- ▲🛠QoLperformance impact—→Reduced
Reduced the performance impact of idle mechanoids, improving game stability with many mechs.
quality
- ▼🐛Bug fixParamedic Mechmovementcarry while jumping→cannot carry while jumping
Paramedic mechs can no longer carry pawns while jumping, correcting a behavior bug.
Fix: Paramedic mechs can't carry pawns while jumping.
- ≈🐛Bug fixMech Bossesaggroattack when disabled→no attack
Mech bosses will now correctly remain passive if the mechanoid faction is disabled.
Fix: When the mechanoid faction is disabled, mech bosses will not attack pawns.
- ≈🐛Bug fixMech Drop Beaconsspawn methodno pods→mech pods
Mechs summoned via beacons now correctly spawn inside mech pods.
Fix: Mechs summoned from mech drop beacons don't spawn in mech pods.
- ▼🐛Bug fixColony Mechsbandwidthno cost when abandoned→consumes bandwidth
Abandoned colony mechs now correctly continue to consume bandwidth.
Fix: A colony mech that is abandoned at a tile will still consume bandwidth.
- ▲🎯Behaviorwork types—→Increased
Labor mechanoids now have more work types, allowing Fabricors to prepare meals and Lifters to handle body disposal.
Fabricors can now butcher and cook; Lifters can operate crematoriums.
- ▲📊NumericTunnelerarmor—→Increased
Tunneler mechanoids received an armor buff to improve their effectiveness in melee combat.
Beefier for melee combat.
- ▲📊NumericCleansweeperresearch requirementStandard Mechtech→Basic Mechtech
Cleansweepers are now accessible via Basic Mechtech research, making colony cleaning available sooner.
Available earlier in the game.
- ▼📊NumericMilitordamage—→Reduced
The Militor's mini-shotgun deals slightly less damage.
Mini-shotgun damage lowered.
- ▼📊NumericMilitorcooldown—→Increased s
The Militor's mini-shotgun now has a longer cooldown between shots.
Ranged cooldown increased.
- ▼📊NumericBossesEMP resistance—→Increased
Mechanoid bosses are now more resistant to EMP attacks.
Harder to disable with EMP.
- ▲🐛Bug fixAI behavior
Fixed rare errors that caused mechanoids to freeze or fail to act in specific scenarios.
Fixed errors preventing mechs from acting in niche circumstances.
- ≈🎯BehaviorGestationstability—→Added
Added safety checks to mech gestation to prevent potential crashes or errors.
Added null checks for safety.