Update 1.1.2570 focuses on bug fixes for mechanoids, royal debuffs, and item restrictions for escaping prisoners.
▲Buffs2
- Nuclear StomachFixed a bug where Nuclear Stomach did not correctly provide a zero percent chance of food poisoning.>0%→0% %
- RoyalsRoyal room requirement debuffs no longer apply while in a caravan, only on player home maps.All maps→Home maps only
▼Nerfs1
- PrisonersEscaping prisoners can no longer equip bladelinked or biocoded weapons, preventing them from stealing specialized gear.Can equip biocoded→Cannot equip biocoded
✚Bug fixes2
- MechanoidsFixed an issue where some mechanoids remained labeled as 'dormant' after awakening.dormant→active
- Plasma Sword / Zeus HammerFixed an issue where link plasmaswords and zeushammers had no detection chance.0→Standard
◆Other changes3
- Mechanoids
- Refactored the mech cluster position finder to be more robust and flexible.
- LordJob_SleepThenAssaultColony:Added the missing wake-up sound for mechanoids using the SleepThenAssaultColony job.None→Added
- Hauling AIHaulAIUtility now verifies if a worktable is spawned before deciding if hauling an unfinished item is allowed.→Added
subjects affected (6)
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Patch history
- Update 1.6.4850 releasedJun 8, 2026 · 1mo+4−1→
- Update 1.6.4630 releasedOct 31, 2025 · 8mo+4→
- Update 1.6.4543 releasedAug 6, 2025 · 11mo+6→
- Update 1.6.4535 releasedJul 29, 2025 · 11mo+3−1→
- Update 1.6.4528 releasedJul 22, 2025 · 11mo+8−1→
- Update 1.5.4104 releasedMay 24, 2024 · 26mo+7→
- →Update 1.4.3704 releasedApr 19, 2023 · 39mo
- Update 1.4.3682 releasedMar 28, 2023 · 40mo+4−2→
Recently Updated
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Version 1.3.0 focuses on stability and bug fixes, addressing issues with achievements, save file corruption, combat mechanics, and enemy AI.

Patch Note #1
First release patch focusing on quality-of-life improvements, balance adjustments to parcel density, and critical bug fixes.

Patch v0.533
Patch v0.533 introduces quality-of-life improvements, a new random selection mode, and specific buffs to Crux Slam and Martyr.

v1.0.4
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