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Rivals of Aether II
Rivals of Aether II
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Aether Studios · Aether Studios, offbrand games·-50%$14.99
Jan 8, 2025 · 19mo ago

Hotfix 1.0.5.1 Notes

AI summary1w

Hotfix 1.0.5.1 addresses misc bug fixes, input/offline features, hitbox interpolation, and stage selection consistency.

Images © Rivals of Aether II via Steam

Buffs3

  • Non-hitbox throwsNon-hitbox throws now apply damage prior to knockback calculation, restoring intended damage output.Damage no longer applied after knockback is calculated
  • Forward Strong hitboxesForward Strong:Forward Strong's first-frame hitboxes interpolate correctly, improving consistency and hit registration.Interpolate correctly on first frame
  • Down Air (3rd frame)Down Air:Down Air gains a hitbox on its 3rd active frame to reduce reverse hitting and improve reliability.Added hitbox on 3rd active frame to prevent front hitbox reverse hits

Nerfs1

  • FleetFleet:False critical hit indicators while Fleet is affected by slow fall are removed to avoid misleading feedback.Removed false positive critical hit effects when hit by slow fall

Bug fixes2

  • AutofloorhugAutofloorhug:Autofloorhug now behaves correctly regardless of holding both sticks.Fixed bug: no longer require holding both sticks when hit
  • Doubles / FFA stage selectionStage selection now respects Forest Understory for appropriate modes, avoiding incorrect random picks.Fixed: no longer selects Aetherian Forest for Doubles/FFA when Forest Understory is available

Other changes1

subjects affected (7)

tap to see balance history

How did this patch land?
🔗
official notes
Rivals of Aether II · Jan 8, 2025

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Patch history

see all 55

  1. Hotfix 1.7.0.3 Patch NotesAug 7, 2026 · 1w

    Hotfix 1.7.0.3 updates several balance reversions and bug fixes across multiple characters and mechanics, restoring some earlier behaviors and fixing input/edgeguard issues.

    +23
  2. Hotfix 1.7.0.2 Patch NotesAug 6, 2026 · 1w

    Hotfix 1.7.0.2 fixes a variety of bug-related issues across multiple subjects, including input behavior, wall jumps, shorthops, visuals, and interactions with Neutral Special and Gouie.

    +42
  3. Hotfix 1.7.0.1 Patch NotesAug 5, 2026 · 1w

    Hotfix 1.7.0.1 addresses several bug fixes and small gameplay quality changes, including tap jump fix, clone/input fixes, tail hurtbox adjust, Pink Gouie shop addition, and sound effect tweak for Big Up Throw.

  4. Workshop Creator Notice: Engine Update and Mod CompatibilityJul 27, 2026 · 3w

    Studio updates Rivals II to Unreal Engine 5.8; all mods must be updated to 5.8 modkit to remain compatible; Workshop Beta will become default 5.8 branch and older mods will be private.

  5. Hotfix 1.6.4.2 / 1.6.5 NotesJun 23, 2026 · 1mo

    Hotfix 1.6.4.2 / 1.6.5: stage fixes for Frozen Harbor and Armada Fleet, visuals and crash fixes, plus quality tweaks and new options in offline modes.

    +5
  6. Workshop Beta Update 1.6.4.28040.294Jun 11, 2026 · 2mo

    Workshop Beta Update 1.6.4.28040.294 introduces server-enabled matchmaking in the Workshop beta, adds documentation updates, Editor improvements, and numerous quality-of-life tweaks and fixes for Photobooth, FMOD, item templates, and Workshop tooling.

    +61
  7. Hotfix 1.6.4.1 NotesJun 3, 2026 · 2mo

    Hotfix 1.6.4.1 focuses on bug fixes for La Reina and Slade in Arcade CPU behavior, announcer timing, title prefixes/suffixes, and chair mechanics for La Reina.

  8. Hotfix 1.6.2.2 NotesMay 6, 2026 · 3mo

    Hotfix 1.6.2.2 addresses hitbox consistency, visual bugs, platform visibility, and a crash related to the Pirate Hook.

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