Hotfix patch 1.2.2.2 focuses on performance/UI, crash fixes, and character-specific bug fixes, with several visual and input-cancel improvements across multiple characters.
Images © Rivals of Aether II via Steam
✚Bug fixes11
- Miscellaneous / General hotfixes
- Fixed a crash when tabbing out in Training Mode.
- Fixed a bug that would prevent inputs from being processed after quitting out of a replay.
- Fixed a bug that allowed Maypul to cancel a failed pummel into an Up Special (1.2.2.1).
- Fixed a bug that prevented Olympia from performing Gem Dash if the Special input was buffered more than 2 frames ago with a neutral joystick (1.2.2.1).
- Fixed a bug that allowed Olympia to cancel a failed pummel into a Neutral Special (1.2.2.1).
- Wall cling
- Wall cling:Wall cling will be consumed if interrupted by any attack after 5 frames of clinging.
- Wall jump:Holding joystick toward wall while using Tap Walljump will no longer initiate a walljump if wall cling resource has been consumed.
- Tether cancel windowNon-Special attacks:Non-Special attacks that can cancel into Tether can now only do so in the first 3 frames, preventing accidental tethers. Previously up to 8 frames.
- Gem projectile / Gem Dash
- Neutral Special / Gem Dash:Neutral Special's gem projectile will now go into the Broken state when trading with another projectile instead of being instantly destroyed.
- Gem Dash:Non-Special attacks that can cancel into Gem Dash can now only do so in the first 3 frames. Previously, attacks could cancel into Gem Dash up to 11 frames.
- Olympia interaction fixGem Dash:Neutral Special's gem projectile will now go into the Broken state when trading with another projectile instead of being instantly destroyed. This also prevents Olympia from throwing another projectile instantly.
◆Other changes5
- Miscellaneous / General hotfixes
- Localization UI tweaks to improve clarity and consistency.
- Etalus HUD offset fixes to align UI elements properly.
- Extra players no longer show up briefly in match results.
- Frame Advance button added back to the Replay pause menu (1.2.2.1).
- Bubble spawning visualBubble:Fixed a visual bug when spawning a bubble with Down Special.
subjects affected (6)
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Patch history
- Hotfix 1.7.0.3 Patch NotesAug 7, 2026 · 1w
Hotfix 1.7.0.3 updates several balance reversions and bug fixes across multiple characters and mechanics, restoring some earlier behaviors and fixing input/edgeguard issues.
+2−3→ - Hotfix 1.7.0.2 Patch NotesAug 6, 2026 · 1w
Hotfix 1.7.0.2 fixes a variety of bug-related issues across multiple subjects, including input behavior, wall jumps, shorthops, visuals, and interactions with Neutral Special and Gouie.
+4−2→ - →Hotfix 1.7.0.1 Patch NotesAug 5, 2026 · 1w
Hotfix 1.7.0.1 addresses several bug fixes and small gameplay quality changes, including tap jump fix, clone/input fixes, tail hurtbox adjust, Pink Gouie shop addition, and sound effect tweak for Big Up Throw.
- →Workshop Creator Notice: Engine Update and Mod CompatibilityJul 27, 2026 · 3w
Studio updates Rivals II to Unreal Engine 5.8; all mods must be updated to 5.8 modkit to remain compatible; Workshop Beta will become default 5.8 branch and older mods will be private.
- Hotfix 1.6.4.2 / 1.6.5 NotesJun 23, 2026 · 1mo
Hotfix 1.6.4.2 / 1.6.5: stage fixes for Frozen Harbor and Armada Fleet, visuals and crash fixes, plus quality tweaks and new options in offline modes.
+5→ - Workshop Beta Update 1.6.4.28040.294Jun 11, 2026 · 2mo
Workshop Beta Update 1.6.4.28040.294 introduces server-enabled matchmaking in the Workshop beta, adds documentation updates, Editor improvements, and numerous quality-of-life tweaks and fixes for Photobooth, FMOD, item templates, and Workshop tooling.
+6−1→ - →Hotfix 1.6.4.1 NotesJun 3, 2026 · 2mo
Hotfix 1.6.4.1 focuses on bug fixes for La Reina and Slade in Arcade CPU behavior, announcer timing, title prefixes/suffixes, and chair mechanics for La Reina.
- →Hotfix 1.6.2.2 NotesMay 6, 2026 · 3mo
Hotfix 1.6.2.2 addresses hitbox consistency, visual bugs, platform visibility, and a crash related to the Pirate Hook.
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