A stability hotfix addressing several crash-to-desktop (CTD) issues and memory management errors.
✚Bug fixes4
- General
- Fixed a crash caused by failures when reading from the shader cache.
- Fixed an object lifetime issue in the resolution failure scope that led to undefined behavior.
- Science ShipSpecial Project Research:Fixed a crash-to-desktop that occurred when a science ship completed the research of a special project.
- Strike CraftFixed a crash that occurred when strike craft were damaged by a fleet that no longer existed or was dead.
◆Other changes1
- GeneralUpdated localization memory allocation to prevent random crashes on certain hardware configurations.stack memory→heap allocated
subjects affected (3)
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Patch history
- [Dev Team] stellaris_test updated with 4.4.2 (checksum 38b9)Jun 15, 2026 · 2mo
Beta update 4.4.2 focuses on slowing down the Forever Cruise situation and fixing several stability crashes.
+1−2→ - Stellaris 4.3 "Cetus" Open Beta Updated (2025-12-18)Dec 19, 2025 · 8mo
The 4.3 'Cetus' Open Beta introduces a comprehensive rework of the Refugee system with a new 'Refugee Attraction' modifier, significant naval capacity and ship balance overhauls, and systemic changes to Empire Size and job efficiency.
+9−5→ - Stellaris Patch 4.2.4 released (checksum 7a03)Dec 11, 2025 · 8mo
Patch 4.2.4 focuses on stability, bug fixes for the Infernals release, and minor balance adjustments to machine habitability and origin rewards.
+5→ - Stellaris 4.2.3 patch released (checksum f58a)Dec 4, 2025 · 8mo
Patch 4.2.3 focuses on balancing the Infernals and Crisis Path mechanics, fixing various trait/civic restrictions for Thermophiles, and resolving several stability and gameplay bugs.
+11−8→ - 4.1.7 Patch Released (checksum 6486)Nov 3, 2025 · 9mo
Patch 4.1.7 focuses on stability and bug fixes, particularly regarding Cybernetic Ascension, while introducing balance adjustments to the Cradle of Souls and Hard Reset origin.
+5−2→
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